Commit graph

1389 commits

Author SHA1 Message Date
Adubbz
9f06c2397f Swapped the "confusion" potion effect with hunger (Liquid Poison), made the Nourishment and Regeneration effects only apply when inside Spring Water 2013-05-26 10:22:12 +10:00
Adubbz
535dc7e76b Liquid Poison and Spring Water are no longer infinite, made some minor tweaks to Liquid Poison 2013-05-26 10:14:33 +10:00
Matt Caughey
eac11b1c1b Added Hellbark leaves 2013-05-25 19:46:48 -04:00
Amnet
7ab6536a53 Fixed the log textures 2013-05-26 01:14:12 +02:00
Matt Caughey
1fb3a79fbc Tweaked the Canyon a bit. Tweaked the hard dirt, aloe, and fir leaf textures. 2013-05-25 19:11:48 -04:00
Adubbz
541c35f80b Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-26 08:32:44 +10:00
Adubbz
4b29a47402 Started on adding new logs 2013-05-26 08:32:23 +10:00
Matt Caughey
751cd1e759 Added textures for Jacaranda and Hellbark trees 2013-05-25 18:04:43 -04:00
ted80-PC
62a7478fb4 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-25 23:44:11 +02:00
ted80-PC
8c9edcbc53 removed beaches and ocean biome gen 2013-05-25 23:43:53 +02:00
Matt Caughey
03c1bb5713 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-25 17:31:51 -04:00
Matt Caughey
3575ee78a6 Added pine trees 2013-05-25 17:31:11 -04:00
ted80-PC
828b6d8a21 Started working on beaches and ocean biomes 2013-05-25 23:30:51 +02:00
Matt Caughey
5fa698833b Gave a particle effect to the Deathbloom, and made it apply the Wither effect upon contact. Added status effect icons. 2013-05-25 14:13:33 -04:00
Amnet
7da5a98dc5 Added Paralysis Potion Effect - currently applied when using poison
darts.
2013-05-25 18:02:56 +02:00
Adubbz
ab70482b37 Liquid poison, tweaks and made BOP buckets use metadata 2013-05-25 23:22:37 +10:00
Amnet
211adb08fe Tweak for the spawning of animals in the Promised Land. 2013-05-25 15:01:16 +02:00
Amnet
8cf4592350 Redid slightly the way potion array is extended. 2013-05-25 12:08:07 +02:00
Adubbz
66239a8687 Created a Potions API 2013-05-25 19:33:37 +10:00
Adubbz
219cdaca8f Created a Liquids API 2013-05-25 19:25:46 +10:00
Adubbz
167c9cb52c Finished off the custom Potion Effect for Spring Water, just needs an Icon now 2013-05-25 18:57:21 +10:00
Adubbz
76c6aa27ec Removed Flower and Still water from the creative menu (You can use buckets now) 2013-05-25 14:10:33 +10:00
Adubbz
e2a0160088 Added Spring Water Buckets and tweaked Spring Water 2013-05-25 14:08:06 +10:00
Matt Caughey
c9e2d6ee07 Added textures for Poisonous Water. Changed the poison item and poison dart textures. 2013-05-24 23:46:23 -04:00
Matt Caughey
370f29ee06 Added textures for Spring Water 2013-05-24 23:16:18 -04:00
Matt Caughey
075f98ee16 New bone segment textures 2013-05-24 22:49:02 -04:00
Adubbz
091448efbe Started working on Spring Water 2013-05-25 12:33:57 +10:00
Adubbz
506f3d96b5 Gave Bone Segments conversion recipes to Bonemeal (with a high efficiency version using a TE pulveriser) and gave them TC aspects 2013-05-25 09:41:10 +10:00
Adubbz
6c913fbef3 Upped the Version Number 2013-05-25 09:40:05 +10:00
Adubbz
6dfd91de6c Finished bone resizing 2013-05-25 09:00:43 +10:00
Adubbz
1eb53f291e Made the small bone segment smaller 2013-05-25 08:34:03 +10:00
Adubbz
069caa8fbb Adjusted bone segment sizes 2013-05-25 08:08:58 +10:00
Matt Caughey
b4e20e899f Added Timber biome 2013-05-24 17:41:13 -04:00
Matt Caughey
e650ecd2b2 Changes to the Deadlands and how Smoldering Grass generates. 2013-05-24 16:51:25 -04:00
Matt Caughey
e77aee5360 Overhauled the Bog biome. Changed the Swampwoods to the Sludgepit, and made it the same as the old Bog.
Added placeholders for Ocean sub-biomes.
2013-05-24 13:54:27 -04:00
Matt Caughey
97965c1abc Added beach variation placeholders. 2013-05-24 11:45:47 -04:00
Matt Caughey
bd4431b0b8 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-24 10:36:13 -04:00
Matt Caughey
e89d9e15ac Changed some biomes. Added a "base" Nether biome, similar to the vanilla Nether. 2013-05-24 10:36:00 -04:00
Adubbz
46f285b665 Made kelp require a block of water above it. This does not apply to all coral added in the future, as some may need to have different requirements 2013-05-24 20:02:47 +10:00
Adubbz
bcdb783c0a Cleaning up hitbox code 2013-05-24 20:01:13 +10:00
Adubbz
458c3507b1 Made amethyst tools and armour repairable 2013-05-24 20:00:34 +10:00
Adubbz
bc57d5b1d9 Cleaning up, gave the rotated Small and Medium Bone Segments their correct names 2013-05-24 19:59:55 +10:00
Adubbz
1c5d0ed67f Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-24 17:34:40 +10:00
Adubbz
895eafe7ca Bone hitbox fixes, made small bones stretch the whole block 2013-05-24 17:34:08 +10:00
Matt Caughey
485176c63e Reworked a few biomes, including names and IDs. 2013-05-23 16:22:58 -04:00
Matt Caughey
63f3aa1208 Updated planned features list. 2013-05-23 13:32:50 -04:00
Matt Caughey
d02ea93141 More work on kelp 2013-05-23 11:20:06 -04:00
Adubbz
79628f1ecd Finished bone blocks 2013-05-23 19:06:58 +10:00
Matt Caughey
4bf8c5bdbe Started work on seaweed/coral blocks. 2013-05-22 23:30:41 -04:00
Matt Caughey
50ecb0ccca Made some changes to the Pasture grass color and Barley block texture. 2013-05-22 20:11:31 -04:00