Commit graph

17 commits

Author SHA1 Message Date
Matt Caughey
ac83e5f72f Tweaked some stuff with Phantoms 2013-08-30 09:59:26 -04:00
Adubbz
9599b96007 Added the Phantom (WIP) 2013-08-30 21:38:54 +10:00
Adubbz
7791cadfe0 Split the config file into sub files 2013-08-03 10:07:43 +10:00
Adubbz
d2c5f5e4b3 Moving some things around 2013-07-03 17:51:39 +10:00
Adubbz G
3026bc0768 Work on sacrifice altars, not too much left now 2013-06-15 18:46:50 +10:00
Matt Caughey
5324614615 Fix Glob spawning. Fixed some stuff with decoration for the Overgrown Beach. 2013-06-07 12:45:13 -04:00
Adubbz
7bf9aec53a Cleanup 2013-05-31 20:34:02 +10:00
Adubbz
b6d7fa7b1d Organise imports, merged the Fluids API into BOP (No longer requires a custom Forge, we can remove the files when the Liquid API is in Forge proper) 2013-05-29 11:05:27 +10:00
Matt Caughey
0816149d89 Finished up the Glob entity. 2013-05-17 05:59:08 -04:00
Adubbz
97bc8e217f Added the Glob, saved the spawning stuff for Forstride 2013-05-17 17:18:08 +10:00
Adubbz
f8f335c30f Finished up Poison Darts, just need their own texture now 2013-05-12 13:37:49 +10:00
Adubbz
092c6c180c Made the dart blower use actual darts 2013-05-11 22:51:16 +10:00
Matt Caughey
ac6be03582 Started adding the dart blower. Added poison item. 2013-05-06 21:02:25 -04:00
Adubbz
a508261cf8 Revert Forstride's derp 2013-05-03 23:00:44 +10:00
Matt Caughey
d880bd5f61 Setting up SourceTree, yet againn 2013-05-03 08:42:16 -04:00
Adubbz
eb151610f3 Entity API, ditched ModLoader naming scheme for the Biomes O Plenty main class 2013-04-19 19:35:26 +10:00
Adubbz
1e75cdb130 Moved everything else out of mod_BiomesOPlenty.class, all that is remaining is declarations for things that don't really need a seperate class or classes that declare other things 2013-04-19 18:33:35 +10:00