Commit Graph

1422 Commits

Author SHA1 Message Date
Adubbz 83f248e36f Added transformer exclusion 2013-10-19 12:45:44 +11:00
Adubbz 4525c30c59 Another attempt at fixing the sided asm issues 2013-10-19 12:43:51 +11:00
Adubbz bc447a04eb Fixed a few deeps 2013-10-19 12:07:42 +11:00
Adubbz 71eff4ee8c Finished moving achievement localizations 2013-10-19 12:03:22 +11:00
Adubbz 87a9c59f6a More localisation moving 2013-10-19 11:58:34 +11:00
Adubbz 24ca794b0e Moved some more achievement localizations 2013-10-19 11:40:20 +11:00
Adubbz 9026d9a3bc Started moving achievement localizations into the lang file 2013-10-19 10:57:56 +11:00
Adubbz 9afaa22ad0 Another attempt at fixing server nonsense 2013-10-19 08:48:57 +11:00
Adubbz edeff11cbc Hopefully fixed an issue with servers 2013-10-19 08:16:15 +11:00
Adubbz f8f1b53715 Tweaked the build file 2013-10-18 18:45:19 +11:00
Adubbz 6f20f2770b Fast graphics no longer use the new smoothing 2013-10-18 18:42:18 +11:00
Adubbz aafe1d0180 Removed debug messages as it works properly now 2013-10-18 06:23:57 +11:00
Adubbz 07bd6ac2ae Added Picksur's Better Grass and Leaves textures for Persimmons 2013-10-18 06:05:08 +11:00
Adubbz b777834787 Added debug console output and more messing with obfuscated names 2013-10-18 06:01:51 +11:00
Adubbz 84ecd43af2 Yay for forgetting to account for things! 2013-10-17 20:40:22 +11:00
Adubbz 658c5b3184 More mapping corrections 2013-10-17 20:30:07 +11:00
Adubbz 2bbdfdf4ea Fixed obfuscated mappings 2013-10-17 20:22:29 +11:00
Adubbz 0edb189b6d Tweaked the Manifest.MF 2013-10-17 20:11:29 +11:00
Adubbz 6a64b26885 Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water). 2013-10-17 18:32:13 +11:00
Adubbz 6fc4422b66 Spring cleaning 2013-10-16 16:33:43 +11:00
Adubbz 3e8fda0f26 Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself) 2013-10-16 16:29:49 +11:00
Amnet 937374350a Hopefully fixing the phantoms suffocating players in walls. 2013-10-11 17:52:13 +02:00
Amnet b66dceb7e3 Added a possibility to disable mobs. 2013-10-11 16:28:13 +02:00
Amnet 4ae30209d2 Disabled MFR and TE mod cross integration to prevent crashes. 2013-10-10 11:06:29 +02:00
Amnet f5f15f1373 Merge pull request #93 from Vexatos/patch-2
Updated de_DE translation.
2013-10-07 14:04:22 -07:00
Vexatos 1f65efe5ce You know. 2013-10-07 23:00:48 +02:00
Amnet d8f6e6d2ae Updating Thaumcraft API to the newest version. 2013-10-06 22:38:49 +02:00
Adubbz 32d8351fea Merge pull request #89 from samrg472/master
Restore compatibility with MFR, fixes #86
2013-10-04 18:12:04 -07:00
samrg472 9cde7c5ba5 Restore compatibility with MFR, fixes #86 2013-10-04 21:03:38 -04:00
Amnet 15ea622866 Updated ore dictionary entries for mod cross integration. 2013-10-02 00:30:53 +02:00
Matt Caughey ed600efd33 Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty. 2013-09-30 05:16:08 -04:00
Matt Caughey 23cc2df6ed Tweaked the Tropics more 2013-09-29 22:36:35 -04:00
Adubbz e61e91ff08 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-09-30 11:41:48 +10:00
Adubbz 66f7ed4338 Increased Phantom spawn rates 2013-09-30 11:41:33 +10:00
Matt Caughey 096c3a995e Tweaked the Tropics biome 2013-09-29 07:46:20 -04:00
ted80-PC c98636b6de Random palm trees 2013-09-29 12:50:35 +02:00
ted80-PC 2e6207e73d Random pine trees 2013-09-29 11:16:32 +02:00
Matt Caughey 9b97f207ca Added a Sacred Oak sapling 2013-09-28 18:53:14 -04:00
Matt Caughey 600781cb18 Fixed massive tree trunks again 2013-09-28 07:25:23 -04:00
Matt Caughey ac220d1f89 Fixed tree trunks 2013-09-28 06:51:39 -04:00
Matt Caughey cbf3a77863 Attempt as massive oak trees 2013-09-28 06:33:51 -04:00
Matt Caughey ca2783b4f0 Tweaked some achievement icons 2013-09-28 00:13:03 -04:00
Matt Caughey 518f0528d0 Tweaked the Wasteland a bit and changed max/min height of the Marsh 2013-09-27 23:37:16 -04:00
Matt Caughey 56e4a7deca Made reeds generate based on the distance to land rather than the depth of the water 2013-09-27 21:42:34 -04:00
Matt Caughey 0050fcff48 Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest. 2013-09-27 17:27:39 -04:00
Matt Caughey 435a20c2b3 Added reeds to more biomes 2013-09-27 16:58:55 -04:00
Matt Caughey c1fdf456c1 Redwood Forest tweaks 2013-09-27 16:31:57 -04:00
Matt Caughey 47bd4d85ac Added a redwood shrub thing to Redwood Forests 2013-09-27 02:41:54 -04:00
ted 2343994014 Merge pull request #83 from Vexatos/patch-2
Update de_DE.lang
2013-09-26 13:03:55 -07:00
Vexatos 45a2a27ca4 Update de_DE.lang 2013-09-26 21:52:57 +02:00