Adubbz
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6eda158465
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Added Pine, Hell Bark and Jacaranda stairs
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2013-05-26 17:23:41 +10:00 |
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Adubbz
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3befd832b3
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Added Pine, Hell Bark and Jacaranda slabs
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2013-05-26 17:22:52 +10:00 |
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Adubbz
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533d56d22e
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Added the "Getting Wood" achievement to the new logs
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2013-05-26 17:21:37 +10:00 |
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Adubbz
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854873aac1
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Added Pine, Hellbark and Jacaranda saplings
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2013-05-26 17:21:06 +10:00 |
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Adubbz
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49ee409d91
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Added the new planks and logs to the Ore Dictionary
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2013-05-26 17:19:26 +10:00 |
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Adubbz
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06b50d9d19
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Added Pine, Hellbark and Jacaranda planks
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2013-05-26 17:18:35 +10:00 |
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Adubbz
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b639694ad5
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Fixed the Nether Bushes and Nether Grass Generation from causing crashes
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2013-05-26 17:17:11 +10:00 |
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Adubbz
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3a415cce9c
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Added Pine, Hellbark and Jacaranda Leaves
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2013-05-26 17:15:11 +10:00 |
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Adubbz
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d0938fc717
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Hell Bark logs are no longer flammable
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2013-05-26 17:12:20 +10:00 |
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Matt Caughey
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dc8e15a713
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Added Hellbark leaf textures.
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2013-05-25 21:31:46 -04:00 |
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Adubbz
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b610d57a1e
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Made Liquid Poison not spread so far
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2013-05-26 10:36:21 +10:00 |
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Adubbz
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9f06c2397f
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Swapped the "confusion" potion effect with hunger (Liquid Poison), made the Nourishment and Regeneration effects only apply when inside Spring Water
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2013-05-26 10:22:12 +10:00 |
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Adubbz
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535dc7e76b
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Liquid Poison and Spring Water are no longer infinite, made some minor tweaks to Liquid Poison
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2013-05-26 10:14:33 +10:00 |
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Matt Caughey
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eac11b1c1b
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Added Hellbark leaves
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2013-05-25 19:46:48 -04:00 |
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Amnet
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7ab6536a53
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Fixed the log textures
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2013-05-26 01:14:12 +02:00 |
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Matt Caughey
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1fb3a79fbc
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Tweaked the Canyon a bit. Tweaked the hard dirt, aloe, and fir leaf textures.
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2013-05-25 19:11:48 -04:00 |
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Adubbz
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541c35f80b
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-26 08:32:44 +10:00 |
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Adubbz
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4b29a47402
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Started on adding new logs
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2013-05-26 08:32:23 +10:00 |
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Matt Caughey
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751cd1e759
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Added textures for Jacaranda and Hellbark trees
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2013-05-25 18:04:43 -04:00 |
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ted80-PC
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62a7478fb4
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-25 23:44:11 +02:00 |
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ted80-PC
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8c9edcbc53
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removed beaches and ocean biome gen
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2013-05-25 23:43:53 +02:00 |
|
Matt Caughey
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03c1bb5713
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-25 17:31:51 -04:00 |
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Matt Caughey
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3575ee78a6
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Added pine trees
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2013-05-25 17:31:11 -04:00 |
|
ted80-PC
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828b6d8a21
|
Started working on beaches and ocean biomes
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2013-05-25 23:30:51 +02:00 |
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Matt Caughey
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5fa698833b
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Gave a particle effect to the Deathbloom, and made it apply the Wither effect upon contact. Added status effect icons.
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2013-05-25 14:13:33 -04:00 |
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Amnet
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7da5a98dc5
|
Added Paralysis Potion Effect - currently applied when using poison
darts.
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2013-05-25 18:02:56 +02:00 |
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Adubbz
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ab70482b37
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Liquid poison, tweaks and made BOP buckets use metadata
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2013-05-25 23:22:37 +10:00 |
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Amnet
|
211adb08fe
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Tweak for the spawning of animals in the Promised Land.
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2013-05-25 15:01:16 +02:00 |
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Amnet
|
8cf4592350
|
Redid slightly the way potion array is extended.
|
2013-05-25 12:08:07 +02:00 |
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Adubbz
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66239a8687
|
Created a Potions API
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2013-05-25 19:33:37 +10:00 |
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Adubbz
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219cdaca8f
|
Created a Liquids API
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2013-05-25 19:25:46 +10:00 |
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Adubbz
|
167c9cb52c
|
Finished off the custom Potion Effect for Spring Water, just needs an Icon now
|
2013-05-25 18:57:21 +10:00 |
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Adubbz
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76c6aa27ec
|
Removed Flower and Still water from the creative menu (You can use buckets now)
|
2013-05-25 14:10:33 +10:00 |
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Adubbz
|
e2a0160088
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Added Spring Water Buckets and tweaked Spring Water
|
2013-05-25 14:08:06 +10:00 |
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Matt Caughey
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c9e2d6ee07
|
Added textures for Poisonous Water. Changed the poison item and poison dart textures.
|
2013-05-24 23:46:23 -04:00 |
|
Matt Caughey
|
370f29ee06
|
Added textures for Spring Water
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2013-05-24 23:16:18 -04:00 |
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Matt Caughey
|
075f98ee16
|
New bone segment textures
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2013-05-24 22:49:02 -04:00 |
|
Adubbz
|
091448efbe
|
Started working on Spring Water
|
2013-05-25 12:33:57 +10:00 |
|
Adubbz
|
506f3d96b5
|
Gave Bone Segments conversion recipes to Bonemeal (with a high efficiency version using a TE pulveriser) and gave them TC aspects
|
2013-05-25 09:41:10 +10:00 |
|
Adubbz
|
6c913fbef3
|
Upped the Version Number
|
2013-05-25 09:40:05 +10:00 |
|
Adubbz
|
6dfd91de6c
|
Finished bone resizing
|
2013-05-25 09:00:43 +10:00 |
|
Adubbz
|
1eb53f291e
|
Made the small bone segment smaller
|
2013-05-25 08:34:03 +10:00 |
|
Adubbz
|
069caa8fbb
|
Adjusted bone segment sizes
|
2013-05-25 08:08:58 +10:00 |
|
Matt Caughey
|
b4e20e899f
|
Added Timber biome
|
2013-05-24 17:41:13 -04:00 |
|
Matt Caughey
|
e650ecd2b2
|
Changes to the Deadlands and how Smoldering Grass generates.
|
2013-05-24 16:51:25 -04:00 |
|
Matt Caughey
|
e77aee5360
|
Overhauled the Bog biome. Changed the Swampwoods to the Sludgepit, and made it the same as the old Bog.
Added placeholders for Ocean sub-biomes.
|
2013-05-24 13:54:27 -04:00 |
|
Matt Caughey
|
97965c1abc
|
Added beach variation placeholders.
|
2013-05-24 11:45:47 -04:00 |
|
Matt Caughey
|
bd4431b0b8
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
|
2013-05-24 10:36:13 -04:00 |
|
Matt Caughey
|
e89d9e15ac
|
Changed some biomes. Added a "base" Nether biome, similar to the vanilla Nether.
|
2013-05-24 10:36:00 -04:00 |
|
Adubbz
|
46f285b665
|
Made kelp require a block of water above it. This does not apply to all coral added in the future, as some may need to have different requirements
|
2013-05-24 20:02:47 +10:00 |
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