Commit Graph

10 Commits

Author SHA1 Message Date
Adubbz 926cbbb2dd Began reorganising the repo 2013-09-13 16:44:22 +10:00
Adubbz 7bf9aec53a Cleanup 2013-05-31 20:34:02 +10:00
Adubbz b6d7fa7b1d Organise imports, merged the Fluids API into BOP (No longer requires a custom Forge, we can remove the files when the Liquid API is in Forge proper) 2013-05-29 11:05:27 +10:00
Matt Caughey e650ecd2b2 Changes to the Deadlands and how Smoldering Grass generates. 2013-05-24 16:51:25 -04:00
Matt Caughey 0d5ab5b419 More changes to Nether biomes. 2013-05-20 20:49:30 -04:00
Adubbz a508261cf8 Revert Forstride's derp 2013-05-03 23:00:44 +10:00
Matt Caughey d880bd5f61 Setting up SourceTree, yet againn 2013-05-03 08:42:16 -04:00
Amnet e206c8a2c2 Finished ID usage reduction.
Renamed texture files to be more adequate to in-game names. 
Added the possibility of having different texture for heart of every
log.
2013-04-25 18:28:57 +02:00
Amnet eddef226e0 Finished reducing all the IDs - time to start bugfixing and finishing
it.
2013-04-20 03:26:09 +02:00
Amnet 74472de756 Renamed packages - I think it's better that way. 2013-04-16 10:19:59 +02:00
Renamed from src/minecraft/com/bopteam/biomesop/worldgen/WorldGenSmolderingGrass.java (Browse further)