Commit graph

8 commits

Author SHA1 Message Date
Amnet
f1e6102888 Refactored code a little - moved stuff around/removed some
warnings/changed some names.
Corrected Forestry Integration part.
2013-04-10 17:13:12 +02:00
Amnet
c3e23b87bc Changed the leaves blocks to use the IShearable interface.
It fixed shears not being damaged when used on leaves.
Still have no idea why they don't drop instantly when using shears.
2013-04-06 22:01:43 +02:00
Adubbz
54169b4e4b Commented out some random Chunk Provider code referencing a file that doesn't exist (Unfinished?), Ripped Block and Item declarations out of mod_BiomesOPlenty.class and put them in their own seperate files (Jesus Christ did that require more effort that it's worth), made Holy Grass turn into Smoldering Grass in the nether instead of soul sand, changed Holy grass to be more effective with a pick than a shovel. 2013-04-05 14:41:51 +11:00
Adubbz
d437a88558 Hopefully completly fixed decay this time 2013-04-02 21:12:53 +11:00
Adubbz
b35b71b020 Holy Tall grass no longer drops itself without using shears
Fixed things wrongly having wooden footstep sounds
Saplings now use the new bonemeal system added by Minecraft 1.5
Bonemeal now creates Holy Tall Grass when used on Holy Grass
Fixed slabs not stacking
Fixed leaf decay (Except for apple trees, don't know what is going on with them)
2013-04-02 15:08:57 +11:00
ted80-PC
b0cceee5ab fixed some bugs 2013-03-31 09:44:17 +02:00
ted80-PC
2ca69bb4ae updating to 1.5.1 (1/2) 2013-03-30 11:54:53 +01:00
ted80-PC
6c9f7b2039 uploaded old source code 2013-03-28 20:03:53 +01:00