Adubbz
|
658c5b3184
|
More mapping corrections
|
2013-10-17 20:30:07 +11:00 |
|
Adubbz
|
2bbdfdf4ea
|
Fixed obfuscated mappings
|
2013-10-17 20:22:29 +11:00 |
|
Adubbz
|
6a64b26885
|
Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water).
|
2013-10-17 18:32:13 +11:00 |
|
Adubbz
|
6fc4422b66
|
Spring cleaning
|
2013-10-16 16:33:43 +11:00 |
|
Adubbz
|
3e8fda0f26
|
Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself)
|
2013-10-16 16:29:49 +11:00 |
|
Amnet
|
937374350a
|
Hopefully fixing the phantoms suffocating players in walls.
|
2013-10-11 17:52:13 +02:00 |
|
Amnet
|
b66dceb7e3
|
Added a possibility to disable mobs.
|
2013-10-11 16:28:13 +02:00 |
|
Amnet
|
4ae30209d2
|
Disabled MFR and TE mod cross integration to prevent crashes.
|
2013-10-10 11:06:29 +02:00 |
|
samrg472
|
9cde7c5ba5
|
Restore compatibility with MFR, fixes #86
|
2013-10-04 21:03:38 -04:00 |
|
Amnet
|
15ea622866
|
Updated ore dictionary entries for mod cross integration.
|
2013-10-02 00:30:53 +02:00 |
|
Matt Caughey
|
ed600efd33
|
Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty.
|
2013-09-30 05:16:08 -04:00 |
|
Matt Caughey
|
23cc2df6ed
|
Tweaked the Tropics more
|
2013-09-29 22:36:35 -04:00 |
|
Adubbz
|
e61e91ff08
|
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
|
2013-09-30 11:41:48 +10:00 |
|
Adubbz
|
66f7ed4338
|
Increased Phantom spawn rates
|
2013-09-30 11:41:33 +10:00 |
|
Matt Caughey
|
096c3a995e
|
Tweaked the Tropics biome
|
2013-09-29 07:46:20 -04:00 |
|
ted80-PC
|
c98636b6de
|
Random palm trees
|
2013-09-29 12:50:35 +02:00 |
|
ted80-PC
|
2e6207e73d
|
Random pine trees
|
2013-09-29 11:16:32 +02:00 |
|
Matt Caughey
|
9b97f207ca
|
Added a Sacred Oak sapling
|
2013-09-28 18:53:14 -04:00 |
|
Matt Caughey
|
600781cb18
|
Fixed massive tree trunks again
|
2013-09-28 07:25:23 -04:00 |
|
Matt Caughey
|
ac220d1f89
|
Fixed tree trunks
|
2013-09-28 06:51:39 -04:00 |
|
Matt Caughey
|
cbf3a77863
|
Attempt as massive oak trees
|
2013-09-28 06:33:51 -04:00 |
|
Matt Caughey
|
ca2783b4f0
|
Tweaked some achievement icons
|
2013-09-28 00:13:03 -04:00 |
|
Matt Caughey
|
518f0528d0
|
Tweaked the Wasteland a bit and changed max/min height of the Marsh
|
2013-09-27 23:37:16 -04:00 |
|
Matt Caughey
|
56e4a7deca
|
Made reeds generate based on the distance to land rather than the depth of the water
|
2013-09-27 21:42:34 -04:00 |
|
Matt Caughey
|
0050fcff48
|
Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest.
|
2013-09-27 17:27:39 -04:00 |
|
Matt Caughey
|
435a20c2b3
|
Added reeds to more biomes
|
2013-09-27 16:58:55 -04:00 |
|
Matt Caughey
|
c1fdf456c1
|
Redwood Forest tweaks
|
2013-09-27 16:31:57 -04:00 |
|
Matt Caughey
|
47bd4d85ac
|
Added a redwood shrub thing to Redwood Forests
|
2013-09-27 02:41:54 -04:00 |
|
Adubbz
|
acb1fb352b
|
Revert "Test run of a new version checker for Forge"
This reverts commit df2a2c78d0 .
|
2013-09-26 13:50:38 +10:00 |
|
Adubbz
|
df2a2c78d0
|
Test run of a new version checker for Forge
|
2013-09-26 12:16:33 +10:00 |
|
Adubbz
|
04d3792b02
|
Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can't guarantee i haven't stuffed anything up by mistake. If i have, feel free to submit a pull request.
|
2013-09-25 20:49:56 +10:00 |
|
Amnet
|
3dd2e0d069
|
Added checks for Forge version to fix serverside crashes.
|
2013-09-25 08:58:30 +02:00 |
|
Amnet
|
a2cc2b1ad0
|
Backwards compatibility to 1.6.2.
|
2013-09-25 00:19:09 +02:00 |
|
Adubbz
|
67b15ddfee
|
New bamboo rendering
|
2013-09-24 17:53:43 +10:00 |
|
Matt Caughey
|
2278082d41
|
Removed short grass from the Marsh
|
2013-09-23 21:38:15 -04:00 |
|
Matt Caughey
|
bbdf2bafb6
|
Tweaked reed item texture
|
2013-09-23 20:52:02 -04:00 |
|
Matt Caughey
|
4c4bbca9a6
|
Tweaked reed gen further
|
2013-09-23 20:34:29 -04:00 |
|
Matt Caughey
|
1147f017a3
|
Tweaked reed gen
|
2013-09-23 20:20:50 -04:00 |
|
Matt Caughey
|
cfbb6e527a
|
Added reed gen
|
2013-09-23 19:55:28 -04:00 |
|
Adubbz
|
e2547f6f1d
|
Fixed crash bug with reeds
|
2013-09-24 09:32:22 +10:00 |
|
Adubbz
|
05945b7bcd
|
Take 2 at reeds
|
2013-09-24 09:14:59 +10:00 |
|
Adubbz
|
1fc72b635f
|
Fixed reed rendering
|
2013-09-24 08:55:39 +10:00 |
|
Matt Caughey
|
306770be61
|
Changed reeds to river cane, started adding proper reeds
|
2013-09-23 15:02:46 -04:00 |
|
Matt Caughey
|
2109287bee
|
Added mud to Marshes
|
2013-09-23 12:19:52 -04:00 |
|
Matt Caughey
|
5de8e60389
|
Added wheat grass and damp grass to biomes that didn't have them
|
2013-09-22 12:06:35 -04:00 |
|
Adubbz
|
4167bd1edd
|
Fixed Forge specific version dependancy
|
2013-09-22 15:35:37 +10:00 |
|
Adubbz
|
038b2d4ed3
|
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
|
2013-09-22 15:06:13 +10:00 |
|
Adubbz
|
071c94750f
|
Updated the mcmod.info and dependancies
|
2013-09-22 15:06:04 +10:00 |
|
Matt Caughey
|
1d7479a444
|
Changed which biomes desert temples can spawn in
|
2013-09-22 00:43:34 -04:00 |
|
Matt Caughey
|
273be2da09
|
Changed which biomes witch huts and jungle temples can spawn in
|
2013-09-22 00:36:13 -04:00 |
|