ted80-PC
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62a7478fb4
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-25 23:44:11 +02:00 |
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ted80-PC
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8c9edcbc53
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removed beaches and ocean biome gen
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2013-05-25 23:43:53 +02:00 |
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Matt Caughey
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03c1bb5713
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-25 17:31:51 -04:00 |
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Matt Caughey
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3575ee78a6
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Added pine trees
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2013-05-25 17:31:11 -04:00 |
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ted80-PC
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828b6d8a21
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Started working on beaches and ocean biomes
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2013-05-25 23:30:51 +02:00 |
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Matt Caughey
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5fa698833b
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Gave a particle effect to the Deathbloom, and made it apply the Wither effect upon contact. Added status effect icons.
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2013-05-25 14:13:33 -04:00 |
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Amnet
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7da5a98dc5
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Added Paralysis Potion Effect - currently applied when using poison
darts.
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2013-05-25 18:02:56 +02:00 |
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Adubbz
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ab70482b37
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Liquid poison, tweaks and made BOP buckets use metadata
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2013-05-25 23:22:37 +10:00 |
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Amnet
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211adb08fe
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Tweak for the spawning of animals in the Promised Land.
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2013-05-25 15:01:16 +02:00 |
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Amnet
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8cf4592350
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Redid slightly the way potion array is extended.
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2013-05-25 12:08:07 +02:00 |
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Adubbz
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66239a8687
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Created a Potions API
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2013-05-25 19:33:37 +10:00 |
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Adubbz
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219cdaca8f
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Created a Liquids API
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2013-05-25 19:25:46 +10:00 |
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Adubbz
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167c9cb52c
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Finished off the custom Potion Effect for Spring Water, just needs an Icon now
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2013-05-25 18:57:21 +10:00 |
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Adubbz
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76c6aa27ec
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Removed Flower and Still water from the creative menu (You can use buckets now)
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2013-05-25 14:10:33 +10:00 |
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Adubbz
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e2a0160088
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Added Spring Water Buckets and tweaked Spring Water
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2013-05-25 14:08:06 +10:00 |
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Matt Caughey
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c9e2d6ee07
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Added textures for Poisonous Water. Changed the poison item and poison dart textures.
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2013-05-24 23:46:23 -04:00 |
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Matt Caughey
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370f29ee06
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Added textures for Spring Water
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2013-05-24 23:16:18 -04:00 |
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Matt Caughey
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075f98ee16
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New bone segment textures
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2013-05-24 22:49:02 -04:00 |
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Adubbz
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091448efbe
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Started working on Spring Water
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2013-05-25 12:33:57 +10:00 |
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Adubbz
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506f3d96b5
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Gave Bone Segments conversion recipes to Bonemeal (with a high efficiency version using a TE pulveriser) and gave them TC aspects
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2013-05-25 09:41:10 +10:00 |
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Adubbz
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6c913fbef3
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Upped the Version Number
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2013-05-25 09:40:05 +10:00 |
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Adubbz
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6dfd91de6c
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Finished bone resizing
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2013-05-25 09:00:43 +10:00 |
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Adubbz
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1eb53f291e
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Made the small bone segment smaller
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2013-05-25 08:34:03 +10:00 |
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Adubbz
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069caa8fbb
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Adjusted bone segment sizes
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2013-05-25 08:08:58 +10:00 |
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Matt Caughey
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b4e20e899f
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Added Timber biome
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2013-05-24 17:41:13 -04:00 |
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Matt Caughey
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e650ecd2b2
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Changes to the Deadlands and how Smoldering Grass generates.
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2013-05-24 16:51:25 -04:00 |
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Matt Caughey
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e77aee5360
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Overhauled the Bog biome. Changed the Swampwoods to the Sludgepit, and made it the same as the old Bog.
Added placeholders for Ocean sub-biomes.
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2013-05-24 13:54:27 -04:00 |
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Matt Caughey
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97965c1abc
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Added beach variation placeholders.
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2013-05-24 11:45:47 -04:00 |
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Matt Caughey
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bd4431b0b8
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-24 10:36:13 -04:00 |
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Matt Caughey
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e89d9e15ac
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Changed some biomes. Added a "base" Nether biome, similar to the vanilla Nether.
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2013-05-24 10:36:00 -04:00 |
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Adubbz
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46f285b665
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Made kelp require a block of water above it. This does not apply to all coral added in the future, as some may need to have different requirements
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2013-05-24 20:02:47 +10:00 |
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Adubbz
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bcdb783c0a
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Cleaning up hitbox code
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2013-05-24 20:01:13 +10:00 |
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Adubbz
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458c3507b1
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Made amethyst tools and armour repairable
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2013-05-24 20:00:34 +10:00 |
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Adubbz
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bc57d5b1d9
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Cleaning up, gave the rotated Small and Medium Bone Segments their correct names
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2013-05-24 19:59:55 +10:00 |
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Adubbz
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1c5d0ed67f
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-24 17:34:40 +10:00 |
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Adubbz
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895eafe7ca
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Bone hitbox fixes, made small bones stretch the whole block
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2013-05-24 17:34:08 +10:00 |
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Matt Caughey
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485176c63e
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Reworked a few biomes, including names and IDs.
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2013-05-23 16:22:58 -04:00 |
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Matt Caughey
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63f3aa1208
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Updated planned features list.
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2013-05-23 13:32:50 -04:00 |
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Matt Caughey
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d02ea93141
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More work on kelp
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2013-05-23 11:20:06 -04:00 |
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Adubbz
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79628f1ecd
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Finished bone blocks
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2013-05-23 19:06:58 +10:00 |
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Matt Caughey
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4bf8c5bdbe
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Started work on seaweed/coral blocks.
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2013-05-22 23:30:41 -04:00 |
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Matt Caughey
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50ecb0ccca
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Made some changes to the Pasture grass color and Barley block texture.
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2013-05-22 20:11:31 -04:00 |
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Matt Caughey
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ecb7da5b6a
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Added bone textures
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2013-05-22 18:53:07 -04:00 |
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Adubbz
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d22edc35f3
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Fixed Bone Segment naming
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2013-05-23 06:29:39 +10:00 |
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Adubbz
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d9b3519b65
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Started on Bone Segments, currently the metdata isn't playing nicely for some reason :/
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2013-05-23 06:08:28 +10:00 |
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Matt Caughey
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6ccd3f590d
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More work on Nether biomes.
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2013-05-21 16:35:04 -04:00 |
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Matt Caughey
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7e779edfbb
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-20 20:50:20 -04:00 |
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Matt Caughey
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0d5ab5b419
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More changes to Nether biomes.
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2013-05-20 20:49:30 -04:00 |
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Adubbz
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14322f681c
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-21 06:41:02 +10:00 |
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Adubbz
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003e10b232
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Cleanup of unecessary Forestry API components
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2013-05-21 06:40:23 +10:00 |
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