Matt Caughey
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751cd1e759
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Added textures for Jacaranda and Hellbark trees
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2013-05-25 18:04:43 -04:00 |
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ted80-PC
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62a7478fb4
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-25 23:44:11 +02:00 |
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ted80-PC
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8c9edcbc53
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removed beaches and ocean biome gen
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2013-05-25 23:43:53 +02:00 |
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Matt Caughey
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03c1bb5713
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-25 17:31:51 -04:00 |
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Matt Caughey
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3575ee78a6
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Added pine trees
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2013-05-25 17:31:11 -04:00 |
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ted80-PC
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828b6d8a21
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Started working on beaches and ocean biomes
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2013-05-25 23:30:51 +02:00 |
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Matt Caughey
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5fa698833b
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Gave a particle effect to the Deathbloom, and made it apply the Wither effect upon contact. Added status effect icons.
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2013-05-25 14:13:33 -04:00 |
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Amnet
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7da5a98dc5
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Added Paralysis Potion Effect - currently applied when using poison
darts.
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2013-05-25 18:02:56 +02:00 |
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Adubbz
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ab70482b37
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Liquid poison, tweaks and made BOP buckets use metadata
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2013-05-25 23:22:37 +10:00 |
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Amnet
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211adb08fe
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Tweak for the spawning of animals in the Promised Land.
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2013-05-25 15:01:16 +02:00 |
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Amnet
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8cf4592350
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Redid slightly the way potion array is extended.
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2013-05-25 12:08:07 +02:00 |
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Adubbz
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66239a8687
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Created a Potions API
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2013-05-25 19:33:37 +10:00 |
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Adubbz
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219cdaca8f
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Created a Liquids API
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2013-05-25 19:25:46 +10:00 |
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Adubbz
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167c9cb52c
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Finished off the custom Potion Effect for Spring Water, just needs an Icon now
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2013-05-25 18:57:21 +10:00 |
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Adubbz
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76c6aa27ec
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Removed Flower and Still water from the creative menu (You can use buckets now)
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2013-05-25 14:10:33 +10:00 |
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Adubbz
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e2a0160088
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Added Spring Water Buckets and tweaked Spring Water
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2013-05-25 14:08:06 +10:00 |
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Matt Caughey
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c9e2d6ee07
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Added textures for Poisonous Water. Changed the poison item and poison dart textures.
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2013-05-24 23:46:23 -04:00 |
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Matt Caughey
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370f29ee06
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Added textures for Spring Water
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2013-05-24 23:16:18 -04:00 |
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Matt Caughey
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075f98ee16
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New bone segment textures
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2013-05-24 22:49:02 -04:00 |
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Adubbz
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091448efbe
|
Started working on Spring Water
|
2013-05-25 12:33:57 +10:00 |
|
Adubbz
|
506f3d96b5
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Gave Bone Segments conversion recipes to Bonemeal (with a high efficiency version using a TE pulveriser) and gave them TC aspects
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2013-05-25 09:41:10 +10:00 |
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Adubbz
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6c913fbef3
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Upped the Version Number
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2013-05-25 09:40:05 +10:00 |
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Adubbz
|
6dfd91de6c
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Finished bone resizing
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2013-05-25 09:00:43 +10:00 |
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Adubbz
|
1eb53f291e
|
Made the small bone segment smaller
|
2013-05-25 08:34:03 +10:00 |
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Adubbz
|
069caa8fbb
|
Adjusted bone segment sizes
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2013-05-25 08:08:58 +10:00 |
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Matt Caughey
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b4e20e899f
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Added Timber biome
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2013-05-24 17:41:13 -04:00 |
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Matt Caughey
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e650ecd2b2
|
Changes to the Deadlands and how Smoldering Grass generates.
|
2013-05-24 16:51:25 -04:00 |
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Matt Caughey
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e77aee5360
|
Overhauled the Bog biome. Changed the Swampwoods to the Sludgepit, and made it the same as the old Bog.
Added placeholders for Ocean sub-biomes.
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2013-05-24 13:54:27 -04:00 |
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Matt Caughey
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97965c1abc
|
Added beach variation placeholders.
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2013-05-24 11:45:47 -04:00 |
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Matt Caughey
|
bd4431b0b8
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-24 10:36:13 -04:00 |
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Matt Caughey
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e89d9e15ac
|
Changed some biomes. Added a "base" Nether biome, similar to the vanilla Nether.
|
2013-05-24 10:36:00 -04:00 |
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Adubbz
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46f285b665
|
Made kelp require a block of water above it. This does not apply to all coral added in the future, as some may need to have different requirements
|
2013-05-24 20:02:47 +10:00 |
|
Adubbz
|
bcdb783c0a
|
Cleaning up hitbox code
|
2013-05-24 20:01:13 +10:00 |
|
Adubbz
|
458c3507b1
|
Made amethyst tools and armour repairable
|
2013-05-24 20:00:34 +10:00 |
|
Adubbz
|
bc57d5b1d9
|
Cleaning up, gave the rotated Small and Medium Bone Segments their correct names
|
2013-05-24 19:59:55 +10:00 |
|
Adubbz
|
1c5d0ed67f
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
|
2013-05-24 17:34:40 +10:00 |
|
Adubbz
|
895eafe7ca
|
Bone hitbox fixes, made small bones stretch the whole block
|
2013-05-24 17:34:08 +10:00 |
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Matt Caughey
|
485176c63e
|
Reworked a few biomes, including names and IDs.
|
2013-05-23 16:22:58 -04:00 |
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Matt Caughey
|
63f3aa1208
|
Updated planned features list.
|
2013-05-23 13:32:50 -04:00 |
|
Matt Caughey
|
d02ea93141
|
More work on kelp
|
2013-05-23 11:20:06 -04:00 |
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Adubbz
|
79628f1ecd
|
Finished bone blocks
|
2013-05-23 19:06:58 +10:00 |
|
Matt Caughey
|
4bf8c5bdbe
|
Started work on seaweed/coral blocks.
|
2013-05-22 23:30:41 -04:00 |
|
Matt Caughey
|
50ecb0ccca
|
Made some changes to the Pasture grass color and Barley block texture.
|
2013-05-22 20:11:31 -04:00 |
|
Matt Caughey
|
ecb7da5b6a
|
Added bone textures
|
2013-05-22 18:53:07 -04:00 |
|
Adubbz
|
d22edc35f3
|
Fixed Bone Segment naming
|
2013-05-23 06:29:39 +10:00 |
|
Adubbz
|
d9b3519b65
|
Started on Bone Segments, currently the metdata isn't playing nicely for some reason :/
|
2013-05-23 06:08:28 +10:00 |
|
Matt Caughey
|
6ccd3f590d
|
More work on Nether biomes.
|
2013-05-21 16:35:04 -04:00 |
|
Matt Caughey
|
7e779edfbb
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
|
2013-05-20 20:50:20 -04:00 |
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Matt Caughey
|
0d5ab5b419
|
More changes to Nether biomes.
|
2013-05-20 20:49:30 -04:00 |
|
Adubbz
|
14322f681c
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
|
2013-05-21 06:41:02 +10:00 |
|