Prevent saplings from dropping if their item is null. Closes #731
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1 changed files with 16 additions and 0 deletions
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@ -11,6 +11,8 @@ package biomesoplenty.common.block;
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import java.util.List;
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import java.util.List;
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import java.util.Random;
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import java.util.Random;
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import com.google.common.collect.Lists;
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import biomesoplenty.api.block.BOPBlocks.Coloring;
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import biomesoplenty.api.block.BOPBlocks.Coloring;
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import biomesoplenty.api.block.IBOPBlock;
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import biomesoplenty.api.block.IBOPBlock;
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import biomesoplenty.api.item.BOPItems;
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import biomesoplenty.api.item.BOPItems;
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@ -225,6 +227,20 @@ public class BlockBOPLeaves extends BlockLeaves implements IBOPBlock
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return treeType.hasSapling() ? BlockBOPSapling.paging.getVariantItem(treeType).getItemDamage() : 0;
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return treeType.hasSapling() ? BlockBOPSapling.paging.getVariantItem(treeType).getItemDamage() : 0;
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}
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}
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@Override
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public java.util.List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
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{
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BOPTrees treeType = ((BOPTrees) state.getValue(this.variantProperty));
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if (treeType.hasSapling())
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{
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return super.getDrops(world, pos, state, fortune);
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}
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//Tree types without saplings shouldn't drop apples either
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return Lists.newArrayList();
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}
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// TODO: different fruits for different trees?
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// TODO: different fruits for different trees?
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@Override
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@Override
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protected void dropApple(World worldIn, BlockPos pos, IBlockState state, int chance)
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protected void dropApple(World worldIn, BlockPos pos, IBlockState state, int chance)
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