Added wading boots and flippers to loot chests

This commit is contained in:
Matt Caughey 2013-09-13 23:22:25 -04:00
parent 32233db4a0
commit fe86f280c3
2 changed files with 15 additions and 4 deletions

View file

@ -38,6 +38,8 @@ public class BOPVanillaCompat {
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 13), 1, 2, 5));
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 14), 1, 2, 5));
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 15), 1, 2, 5));
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(), 1, 0), 1, 1, 15));
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(), 1, 0), 1, 1, 10));
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 10), 1, 3, 10));
@ -50,12 +52,19 @@ public class BOPVanillaCompat {
strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 15));
strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 10));
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.bopDisc.get()), 1, 1, 4));
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 15));
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 10));
village.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 2, 6, 25));
village.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
village.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(), 1, 0), 1, 1, 10));
village.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(), 1, 0), 1, 1, 5));
}
}
}

View file

@ -23,8 +23,9 @@ public class FlipperMovementEventHandler
{
if (itemstack != null && itemstack.itemID == Items.flippers.get().itemID)
{
entity.motionX *= 1.1D;
entity.motionZ *= 1.1D;
entity.motionX *= 1.125D;
entity.motionY *= 1.1D;
entity.motionZ *= 1.125D;
}
}
}
@ -39,8 +40,9 @@ public class FlipperMovementEventHandler
{
if (inventory.armorInventory[0] != null && inventory.armorInventory[0].itemID == Items.flippers.get().itemID)
{
player.motionX *= 1.1D;
player.motionZ *= 1.1D;
player.motionX *= 1.125D;
player.motionY *= 1.1D;
player.motionZ *= 1.125D;
}
}
}