Added wading boots and flippers to loot chests
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32233db4a0
commit
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2 changed files with 15 additions and 4 deletions
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@ -38,6 +38,8 @@ public class BOPVanillaCompat {
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dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 13), 1, 2, 5));
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dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 13), 1, 2, 5));
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dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 14), 1, 2, 5));
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dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 14), 1, 2, 5));
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dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 15), 1, 2, 5));
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dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 15), 1, 2, 5));
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dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(), 1, 0), 1, 1, 15));
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dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(), 1, 0), 1, 1, 10));
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mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
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mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
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mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 10), 1, 3, 10));
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mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 10), 1, 3, 10));
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@ -50,12 +52,19 @@ public class BOPVanillaCompat {
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strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
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strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
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strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
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strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
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strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 15));
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strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 10));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.bopDisc.get()), 1, 1, 4));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 15));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 10));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 2, 6, 25));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 2, 6, 25));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(), 1, 0), 1, 1, 10));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(), 1, 0), 1, 1, 5));
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}
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}
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}
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}
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}
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}
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@ -23,8 +23,9 @@ public class FlipperMovementEventHandler
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{
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{
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if (itemstack != null && itemstack.itemID == Items.flippers.get().itemID)
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if (itemstack != null && itemstack.itemID == Items.flippers.get().itemID)
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{
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{
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entity.motionX *= 1.1D;
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entity.motionX *= 1.125D;
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entity.motionZ *= 1.1D;
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entity.motionY *= 1.1D;
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entity.motionZ *= 1.125D;
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}
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}
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}
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}
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}
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}
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@ -39,8 +40,9 @@ public class FlipperMovementEventHandler
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{
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{
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if (inventory.armorInventory[0] != null && inventory.armorInventory[0].itemID == Items.flippers.get().itemID)
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if (inventory.armorInventory[0] != null && inventory.armorInventory[0].itemID == Items.flippers.get().itemID)
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{
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{
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player.motionX *= 1.1D;
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player.motionX *= 1.125D;
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player.motionZ *= 1.1D;
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player.motionY *= 1.1D;
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player.motionZ *= 1.125D;
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}
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}
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}
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}
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}
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}
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