Tweaked the cloud collision box, made the sky colour of the Promised Land Biomes configurable, prevented fall damage if landing on a cloud

This commit is contained in:
Adubbz 2013-05-12 10:04:26 +10:00
parent 092c6c180c
commit fd7f2aa2ff
5 changed files with 17 additions and 5 deletions

View file

@ -91,7 +91,7 @@ public class BiomeGenPromisedLandForest extends BiomeGenBase
{
if (BOPConfiguration.skyColors = true)
{
return 50175;
return BOPConfiguration.pLForestSkyColour;
}
else
{

View file

@ -90,7 +90,7 @@ public class BiomeGenPromisedLandPlains extends BiomeGenBase
{
if (BOPConfiguration.skyColors = true)
{
return 50175;
return BOPConfiguration.pLPlainsSkyColour;
}
else
{

View file

@ -91,7 +91,7 @@ public class BiomeGenPromisedLandSwamp extends BiomeGenBase
{
if (BOPConfiguration.skyColors = true)
{
return 50175;
return BOPConfiguration.pLSwampSkyColour;
}
else
{

View file

@ -32,7 +32,7 @@ public class BlockCloud extends Block
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
float var5 = 0.125F;
float var5 = 0.500F;
return AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)par4, (double)(par2 + 1), (double)((float)(par3 + 1) - var5), (double)(par4 + 1));
}
@ -41,6 +41,7 @@ public class BlockCloud extends Block
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
par5Entity.fallDistance = 0.0F;
par5Entity.motionX *= 0.8D;
par5Entity.motionZ *= 0.8D;
}

View file

@ -20,6 +20,10 @@ public class BOPConfiguration {
public static int villageDistance;
public static int promisedLandDimID;
public static int pLSwampSkyColour;
public static int pLPlainsSkyColour;
public static int pLForestSkyColour;
public static boolean alpsGen;
public static boolean arcticGen;
@ -406,7 +410,6 @@ public class BOPConfiguration {
{
config.load();
skyColors = true;
biomeSize = config.get("Biomes O\' Plenty World Type Settings", "Biome Size", 4, "Default World Type has 4. Large Biomes World Type has 6.").getInt();
achievements = config.get("Achievement Settings", "Add Biomes O\' Plenty Achievements", true).getBoolean(false);
vanillaEnhanced = config.get("Biome Settings", "Enhanced Vanilla Biomes", true).getBoolean(false);
@ -417,7 +420,15 @@ public class BOPConfiguration {
villageDistance = config.get("Biomes O\' Plenty World Type Settings", "Distance between villages", 32, "In Vanilla it is set to 32").getInt();
if (villageDistance < 8)
villageDistance = 8;
//Sky colour
skyColors = config.get("Sky Colours", "Enable Sky Colours", true).getBoolean(false);
pLSwampSkyColour = config.get("Sky Colours", "Promised Land Swamp Sky Colour", 50175, null).getInt();
pLPlainsSkyColour = config.get("Sky Colours", "Promised Land Plains Sky Colour", 50175, null).getInt();
pLForestSkyColour = config.get("Sky Colours", "Promised Land Forest Sky Colour", 50175, null).getInt();
//Biome generation
alpsGen = config.get("Biomes To Generate", "Alps", true).getBoolean(false);
arcticGen = config.get("Biomes To Generate", "Arctic", true).getBoolean(false);
badlandsGen = config.get("Biomes To Generate", "Badlands", true).getBoolean(false);