Fixed stalactite generation, adding more reeds to the Quagmire biome

This commit is contained in:
Forstride 2016-08-11 22:03:04 -04:00
parent 63adef41bf
commit fd1180d5dd
3 changed files with 4 additions and 4 deletions

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@ -95,7 +95,7 @@ public class BOPBiome extends Biome implements IExtendedBiome
IBlockPosQuery suitableStonePosition = BlockQuery.buildAnd().withAltitudeBetween(0, 55).blocks(Blocks.STONE).create();
this.addGenerator("miners_delight", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.25F).generationAttempts(64).with(BOPFlowers.MINERS_DELIGHT).placeOn(suitableStonePosition).scatterYMethod(ScatterYMethod.BELOW_GROUND).create());
this.addGenerator("glowshrooms", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(1.5F).generationAttempts(64).placeOn(suitableStonePosition).with(BOPBlocks.mushroom.getDefaultState().withProperty(BlockBOPMushroom.VARIANT, BlockBOPMushroom.MushroomType.GLOWSHROOM)).scatterYMethod(ScatterYMethod.BELOW_GROUND).create());
this.addGenerator("stone_formations", GeneratorStage.FLOWERS,(new GeneratorColumns.Builder()).amountPerChunk(30.0F).generationAttempts(32).placeOn(suitableStonePosition).with(BOPBlocks.stone_formations.getDefaultState()).minHeight(1).maxHeight(7).randomDirection(true).scatterYMethod(ScatterYMethod.BELOW_GROUND).create());
this.addGenerator("stone_formations", GeneratorStage.FLOWERS,(new GeneratorColumns.Builder()).amountPerChunk(30.0F).generationAttempts(32).placeOn(suitableStonePosition).with(BOPBlocks.stone_formations.getDefaultState()).minHeight(1).maxHeight(5).randomDirection(true).scatterYMethod(ScatterYMethod.BELOW_GROUND).create());
}
public BOPBiome(String idName, PropsBuilder defaultBuilder)

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@ -97,7 +97,7 @@ public class BiomeGenQuagmire extends BOPBiome
this.addGenerator("small_lily", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.2F).with(BlockBOPLilypad.LilypadType.SMALL).create());
this.addGenerator("tiny_lily", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.3F).with(BlockBOPLilypad.LilypadType.TINY).create());
this.addGenerator("algae", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.1F).replace(Blocks.WATER).with(BOPBlocks.coral.getDefaultState().withProperty(BlockBOPCoral.VARIANT, BlockBOPCoral.CoralType.ALGAE)).scatterYMethod(ScatterYMethod.AT_GROUND).create());
this.addGenerator("water_reeds", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.6F).with(BOPPlants.REED).generationAttempts(32).create());
this.addGenerator("water_reeds", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(2.0F).with(BOPPlants.REED).generationAttempts(32).create());
// gem
this.addGenerator("malachite", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(BOPGems.MALACHITE).create());

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@ -81,7 +81,7 @@ public class GeneratorColumns extends GeneratorReplacing
if (this.randomDirection == true)
{
int randDirection = rand.nextInt(1);
int randDirection = rand.nextInt(3);
if (randDirection == 0)
{
@ -115,7 +115,7 @@ public class GeneratorColumns extends GeneratorReplacing
int targetHeight = GeneratorUtils.nextIntBetween(rand, this.minHeight, this.maxHeight);
// keep placing blocks upwards (if there's room)
for (int height = targetHeight; height >= 0 && replace.matches(world, genPos); height++)
for (int height = 0; height <= targetHeight && replace.matches(world, genPos); height++)
{
if (this.with.getBlock().canPlaceBlockAt(world, genPos))
{