Added biome dictionary tags for all current biomes
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1 changed files with 65 additions and 0 deletions
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@ -66,6 +66,7 @@ import java.util.Set;
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import com.google.common.base.Optional;
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import com.google.common.base.Optional;
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import biomesoplenty.api.biome.BOPBiome;
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import biomesoplenty.api.biome.BOPBiome;
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import biomesoplenty.api.biome.BOPBiomes;
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import biomesoplenty.api.biome.IExtendedBiome;
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import biomesoplenty.api.biome.IExtendedBiome;
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import biomesoplenty.common.biome.overworld.BiomeGenAlps;
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import biomesoplenty.common.biome.overworld.BiomeGenAlps;
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import biomesoplenty.common.biome.overworld.BiomeGenArctic;
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import biomesoplenty.common.biome.overworld.BiomeGenArctic;
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@ -115,6 +116,8 @@ import biomesoplenty.common.util.config.BOPConfig;
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import biomesoplenty.common.world.WorldTypeBOP;
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import biomesoplenty.common.world.WorldTypeBOP;
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import biomesoplenty.core.BiomesOPlenty;
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import biomesoplenty.core.BiomesOPlenty;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraftforge.common.BiomeDictionary;
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import net.minecraftforge.common.BiomeDictionary.Type;
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public class ModBiomes
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public class ModBiomes
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{
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{
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@ -166,6 +169,7 @@ public class ModBiomes
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initMutatedBiomes();
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initMutatedBiomes();
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registerBiomes();
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registerBiomes();
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registerBiomeDictionaryTags();
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// save the biome ids to the config file (creating it if it doesn't exist)
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// save the biome ids to the config file (creating it if it doesn't exist)
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BOPConfig.writeFile(biomeIdMapFile, biomeIdMap);
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BOPConfig.writeFile(biomeIdMapFile, biomeIdMap);
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@ -292,6 +296,59 @@ public class ModBiomes
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}
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}
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private static void registerBiomeDictionaryTags()
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{
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//TODO: Add biome dictionary tags for biomes that haven't been added yet
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registerBiomeToDictionary(BOPBiomes.alps, Type.SNOWY, Type.MOUNTAIN, Type.COLD);
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registerBiomeToDictionary(BOPBiomes.arctic, Type.SNOWY, Type.WASTELAND, Type.COLD, Type.DEAD);
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registerBiomeToDictionary(BOPBiomes.bamboo_forest, Type.JUNGLE, Type.FOREST, Type.DENSE, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.bayou, Type.SWAMP, Type.WATER, Type.LUSH, Type.WET);
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registerBiomeToDictionary(BOPBiomes.bog, Type.SWAMP, Type.FOREST, Type.WET, Type.DEAD);
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registerBiomeToDictionary(BOPBiomes.boreal_forest, Type.FOREST, Type.DENSE, Type.CONIFEROUS, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.brushland, Type.PLAINS, Type.DRY, Type.HOT, Type.SAVANNA);
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registerBiomeToDictionary(BOPBiomes.canyon, Type.SANDY, Type.MOUNTAIN, Type.HILLS, Type.SPARSE, Type.DRY, Type.HOT);
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registerBiomeToDictionary(BOPBiomes.chaparral, Type.PLAINS, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.cherry_blossom_grove, Type.MAGICAL, Type.FOREST, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.cold_desert, Type.COLD, Type.SPARSE, Type.WASTELAND);
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registerBiomeToDictionary(BOPBiomes.coniferous_forest, Type.FOREST, Type.HILLS, Type.CONIFEROUS, Type.DENSE);
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registerBiomeToDictionary(BOPBiomes.crag, Type.WASTELAND, Type.MOUNTAIN, Type.SPOOKY, Type.DEAD, Type.DRY);
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registerBiomeToDictionary(BOPBiomes.dead_forest, Type.FOREST, Type.DEAD, Type.SPARSE, Type.SPOOKY);
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registerBiomeToDictionary(BOPBiomes.dead_swamp, Type.SWAMP, Type.DEAD, Type.SPARSE, Type.SPOOKY);
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registerBiomeToDictionary(BOPBiomes.deciduous_forest, Type.FOREST, Type.DENSE, Type.DRY);
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registerBiomeToDictionary(BOPBiomes.eucalyptus_forest, Type.FOREST, Type.DENSE, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.fen, Type.FOREST, Type.SWAMP, Type.DEAD, Type.WET);
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registerBiomeToDictionary(BOPBiomes.dense_forest, Type.FOREST, Type.DENSE, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.flower_field, Type.PLAINS, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.frost_forest, Type.SNOWY, Type.FOREST, Type.COLD, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.frozen_desert, Type.COLD, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.fungi_forest, Type.MAGICAL, Type.MUSHROOM, Type.FOREST, Type.SWAMP, Type.LUSH, Type.WET);
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registerBiomeToDictionary(BOPBiomes.garden, Type.MAGICAL, Type.PLAINS, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.grassland, Type.PLAINS, Type.SWAMP, Type.HILLS, Type.SPARSE, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.grove, Type.FOREST, Type.PLAINS, Type.DENSE, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.heathland, Type.PLAINS, Type.DRY, Type.SAVANNA);
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registerBiomeToDictionary(BOPBiomes.highland, Type.HILLS, Type.MOUNTAIN, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.jade_cliffs, Type.FOREST, Type.MOUNTAIN, Type.DENSE);
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registerBiomeToDictionary(BOPBiomes.lavender_fields, Type.MAGICAL, Type.PLAINS, Type.LUSH, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.marsh, Type.SWAMP, Type.WATER, Type.WET, Type.SPARSE, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.moor, Type.HILLS, Type.SWAMP, Type.SPARSE, Type.WET);
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registerBiomeToDictionary(BOPBiomes.mountain, Type.MOUNTAIN, Type.FOREST, Type.DRY);
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registerBiomeToDictionary(BOPBiomes.origin_valley, Type.MAGICAL, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.outback, Type.SANDY, Type.PLAINS, Type.SAVANNA, Type.DRY, Type.HOT);
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registerBiomeToDictionary(BOPBiomes.shrubland, Type.PLAINS, Type.SPARSE, Type.DRY);
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registerBiomeToDictionary(BOPBiomes.steppe, Type.PLAINS, Type.SANDY, Type.DRY, Type.HOT, Type.SAVANNA, Type.SPARSE, Type.DEAD);
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registerBiomeToDictionary(BOPBiomes.thicket, Type.PLAINS, Type.FOREST, Type.DRY, Type.DEAD, Type.DENSE);
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registerBiomeToDictionary(BOPBiomes.tundra, Type.COLD, Type.WASTELAND, Type.DRY, Type.DEAD, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.woodland, Type.FOREST, Type.DRY, Type.DENSE);
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registerBiomeToDictionary(BOPBiomes.xeric_shrubland, Type.PLAINS, Type.SPARSE, Type.DRY);
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// edge-biomes, sub-biomes and mutated-biomes
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registerBiomeToDictionary(BOPBiomes.glacier, Type.SNOWY, Type.HILLS, Type.COLD, Type.DEAD);
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registerBiomeToDictionary(BOPBiomes.mountain_foothills, Type.HILLS, Type.MOUNTAIN);
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registerBiomeToDictionary(BOPBiomes.canyon_ravine, Type.SANDY, Type.HILLS, Type.DRY, Type.HOT);
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}
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private static void setSubBiome(Optional<BiomeGenBase> parent, Optional<BiomeGenBase>... subBiomes)
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private static void setSubBiome(Optional<BiomeGenBase> parent, Optional<BiomeGenBase>... subBiomes)
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{
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{
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@ -372,6 +429,14 @@ public class ModBiomes
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}
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}
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}
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}
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private static void registerBiomeToDictionary(Optional<BiomeGenBase> biome, Type...types)
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{
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if (biome.isPresent())
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{
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BiomeDictionary.registerBiomeType(biome.get(), types);
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}
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}
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public static int getNextFreeBiomeId()
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public static int getNextFreeBiomeId()
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{
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{
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for (int i = nextBiomeId; i < 256; i++)
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for (int i = nextBiomeId; i < 256; i++)
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