Adjusted how common scythes are damaged

This commit is contained in:
Adubbz 2013-07-10 09:48:38 +10:00
parent d160d58a44
commit f5936e2434

View file

@ -118,7 +118,7 @@ public class ItemBOPScythe extends Item
if (block != null) if (block != null)
{ {
if (world.rand.nextInt(3) == 0) if (world.rand.nextInt(6) == 0)
{ {
stack.damageItem(1, entity); stack.damageItem(1, entity);
} }
@ -174,7 +174,7 @@ public class ItemBOPScythe extends Item
{ {
if (block.isLeaves(world, x + aX, y + aY, z + aZ)) if (block.isLeaves(world, x + aX, y + aY, z + aZ))
{ {
if (world.rand.nextInt(6) == 0) if (world.rand.nextInt(5) == 0)
{ {
stack.damageItem(1, entity); stack.damageItem(1, entity);
} }
@ -203,7 +203,7 @@ public class ItemBOPScythe extends Item
if (block != null) if (block != null)
{ {
if (world.rand.nextInt(4) == 0) if (world.rand.nextInt(7) == 0)
{ {
stack.damageItem(1, entity); stack.damageItem(1, entity);
} }