Remove redundant case conversions in config categories and the mod id

This commit is contained in:
Yanbing Zhao 2019-06-14 22:15:52 +08:00
parent 9db5ec4c45
commit f2f7cd93ae
2 changed files with 5 additions and 5 deletions

View File

@ -35,10 +35,10 @@ public class GuiBOPFactory extends DefaultGuiFactory
{
List<IConfigElement> list = new ArrayList<IConfigElement>();
List<IConfigElement> convenience_settings = new ConfigElement(GameplayConfigurationHandler.config.getCategory(CONVENIENCE_SETTINGS.toLowerCase())).getChildElements();
List<IConfigElement> gui_settings = new ConfigElement(config.getCategory(GUI_SETTINGS.toLowerCase())).getChildElements();
List<IConfigElement> texture_settings = new ConfigElement(config.getCategory(VISUAL_SETTINGS.toLowerCase())).getChildElements();
List<IConfigElement> trail_settings = new ConfigElement(config.getCategory(TRAIL_SETTINGS.toLowerCase())).getChildElements();
List<IConfigElement> convenience_settings = new ConfigElement(GameplayConfigurationHandler.config.getCategory(CONVENIENCE_SETTINGS)).getChildElements();
List<IConfigElement> gui_settings = new ConfigElement(config.getCategory(GUI_SETTINGS)).getChildElements();
List<IConfigElement> texture_settings = new ConfigElement(config.getCategory(VISUAL_SETTINGS)).getChildElements();
List<IConfigElement> trail_settings = new ConfigElement(config.getCategory(TRAIL_SETTINGS)).getChildElements();
list.add(new DummyCategoryElement(I18n.translateToLocal("config.category.convenienceSettings.title"), "config.category.convenienceSettings", convenience_settings));
list.add(new DummyCategoryElement(I18n.translateToLocal("config.category.guiSettings.title"), "config.category.guiSettings", gui_settings));

View File

@ -156,7 +156,7 @@ public class ClientProxy extends CommonProxy
@Override
public void registerFluidBlockRendering(Block block, String name)
{
final ModelResourceLocation fluidLocation = new ModelResourceLocation(BiomesOPlenty.MOD_ID.toLowerCase() + ":fluids", name);
final ModelResourceLocation fluidLocation = new ModelResourceLocation(BiomesOPlenty.MOD_ID + ":fluids", name);
// use a custom state mapper which will ignore the LEVEL property
ModelLoader.setCustomStateMapper(block, new StateMapperBase()