tried adding bwg4 api but it doesn't work :(
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2 changed files with 87 additions and 0 deletions
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@ -1,5 +1,6 @@
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package biomesoplenty.configuration;
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import ted80.api.DefaultBiomeList;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraftforge.common.BiomeManager;
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@ -88,6 +89,7 @@ import biomesoplenty.worldtype.WTBiomesOP;
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import com.google.common.base.Optional;
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import cpw.mods.fml.common.Loader;
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import cpw.mods.fml.common.registry.GameRegistry;
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public class BOPBiomes {
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@ -193,6 +195,12 @@ public class BOPBiomes {
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//Initialize new world type
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WTBiomesOP = new WTBiomesOP();
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if (Loader.isModLoaded("BWG4"))
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{
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/* ==== biometypes: 4=hot, 3=wet, 2=norm, 1=cold, 0=tech, 5=island ==== */
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//DefaultBiomeList.addBiome("Alps", Biomes.alps, 1);
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}
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//Spawning
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addSpawnBiome(Biomes.alps);
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addSpawnBiome(Biomes.arctic);
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79
src/minecraft/ted80/api/DefaultBiomeList.java
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79
src/minecraft/ted80/api/DefaultBiomeList.java
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package ted80.api;
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import java.util.ArrayList;
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import net.minecraft.world.biome.BiomeGenBase;
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public class DefaultBiomeList
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{
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public static ArrayList<BiomeGenBase> allowedBiomes = new ArrayList<BiomeGenBase>();
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public static String[] biomeList = new String[256];
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public static int[] biomeType = new int[256];
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public static int generatorversion = 1;
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public static void addBiome(String name, BiomeGenBase biome, int biometype)
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{
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allowedBiomes.add(biome);
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for(int i = 0; i < biomeList.length; i++)
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{
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if(biomeList[i] == null)
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{
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biomeList[i] = name;
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biomeType[i] = biometype;
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break;
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}
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}
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}
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public static ArrayList<BiomeGenBase> getBiomeList()
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{
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return allowedBiomes;
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}
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public static int[] getTypesList()
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{
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return biomeType;
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}
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public static String[] getStringList()
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{
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String[] newbiomelist = new String[biomeList.length];
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for(int i = 0; i < biomeList.length; i++)
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{
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if(biomeList[i] != null)
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{
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newbiomelist[i] = biomeList[i] + "=true";
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}
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else
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{
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break;
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}
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}
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return newbiomelist;
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}
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public static String getDefaultString()
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{
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String genstring = generatorversion + "&";
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for(int i = 0; i < biomeList.length; i++)
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{
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if(biomeList[i] != null)
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{
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if(i != 0)
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{
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genstring += ";" + biomeList[i] + "=true";
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}
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else
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{
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genstring += biomeList[i] + "=true";
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}
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}
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else
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{
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break;
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}
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}
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return genstring;
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}
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}
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