Added temporary grass color overrides for the Fungal Jungle/Rainbow Valley/Silkglade

This commit is contained in:
Forstride 2020-09-23 23:07:53 -04:00
parent 382fc4a90c
commit f0663276d3
3 changed files with 3 additions and 3 deletions

View file

@ -38,7 +38,7 @@ public class FungalJungleBiome extends BiomeTemplate
{
builder.precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.FOREST).depth(0.15F).scale(0.1F).temperature(0.85F).downfall(0.8F);
builder.specialEffects((new BiomeAmbience.Builder()).waterColor(4445678).waterFogColor(270131).fogColor(12638463).skyColor(calculateSkyColor(0.85F)).foliageColorOverride(0x4ADCF9).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
builder.specialEffects((new BiomeAmbience.Builder()).waterColor(4445678).waterFogColor(270131).fogColor(12638463).skyColor(calculateSkyColor(0.85F)).grassColorOverride(0x4AA2F9).foliageColorOverride(0x4ADCF9).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
}
@Override

View file

@ -37,7 +37,7 @@ public class RainbowValleyBiome extends BiomeTemplate
{
builder.precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.FOREST).depth(0.5F).scale(0.5F).temperature(0.55F).downfall(1.0F);
builder.specialEffects((new BiomeAmbience.Builder()).waterColor(4566514).waterFogColor(267827).fogColor(12638463).skyColor(calculateSkyColor(0.55F)).foliageColorOverride(getFoliageColor()).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
builder.specialEffects((new BiomeAmbience.Builder()).waterColor(4566514).waterFogColor(267827).fogColor(12638463).skyColor(calculateSkyColor(0.55F)).grassColorOverride(0x75CE8D).foliageColorOverride(getFoliageColor()).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
}
@Override

View file

@ -40,7 +40,7 @@ public class SilkgladeBiome extends BiomeTemplate
{
builder.precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.FOREST).depth(0.1F).scale(0.25F).temperature(0.75F).downfall(0.2F);
builder.specialEffects((new BiomeAmbience.Builder()).waterColor(0x82826A).waterFogColor(0x0D0F09).fogColor(12638463).skyColor(calculateSkyColor(0.75F)).foliageColorOverride(0xDEE1C6).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
builder.specialEffects((new BiomeAmbience.Builder()).waterColor(0x82826A).waterFogColor(0x0D0F09).fogColor(12638463).skyColor(calculateSkyColor(0.75F)).grassColorOverride(0x939F76).foliageColorOverride(0xDEE1C6).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
}
@Override