Added temporary grass color overrides for the Fungal Jungle/Rainbow Valley/Silkglade
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3 changed files with 3 additions and 3 deletions
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@ -38,7 +38,7 @@ public class FungalJungleBiome extends BiomeTemplate
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{
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builder.precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.FOREST).depth(0.15F).scale(0.1F).temperature(0.85F).downfall(0.8F);
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builder.specialEffects((new BiomeAmbience.Builder()).waterColor(4445678).waterFogColor(270131).fogColor(12638463).skyColor(calculateSkyColor(0.85F)).foliageColorOverride(0x4ADCF9).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
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builder.specialEffects((new BiomeAmbience.Builder()).waterColor(4445678).waterFogColor(270131).fogColor(12638463).skyColor(calculateSkyColor(0.85F)).grassColorOverride(0x4AA2F9).foliageColorOverride(0x4ADCF9).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
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}
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@Override
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@ -37,7 +37,7 @@ public class RainbowValleyBiome extends BiomeTemplate
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{
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builder.precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.FOREST).depth(0.5F).scale(0.5F).temperature(0.55F).downfall(1.0F);
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builder.specialEffects((new BiomeAmbience.Builder()).waterColor(4566514).waterFogColor(267827).fogColor(12638463).skyColor(calculateSkyColor(0.55F)).foliageColorOverride(getFoliageColor()).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
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builder.specialEffects((new BiomeAmbience.Builder()).waterColor(4566514).waterFogColor(267827).fogColor(12638463).skyColor(calculateSkyColor(0.55F)).grassColorOverride(0x75CE8D).foliageColorOverride(getFoliageColor()).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
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}
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@Override
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@ -40,7 +40,7 @@ public class SilkgladeBiome extends BiomeTemplate
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{
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builder.precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.FOREST).depth(0.1F).scale(0.25F).temperature(0.75F).downfall(0.2F);
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builder.specialEffects((new BiomeAmbience.Builder()).waterColor(0x82826A).waterFogColor(0x0D0F09).fogColor(12638463).skyColor(calculateSkyColor(0.75F)).foliageColorOverride(0xDEE1C6).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
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builder.specialEffects((new BiomeAmbience.Builder()).waterColor(0x82826A).waterFogColor(0x0D0F09).fogColor(12638463).skyColor(calculateSkyColor(0.75F)).grassColorOverride(0x939F76).foliageColorOverride(0xDEE1C6).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
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}
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@Override
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