Fix crash caused by use of de-obfuscated field name
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1 changed files with 2 additions and 1 deletions
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@ -46,7 +46,8 @@ public class ModPotions
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System.arraycopy(Potion.potionTypes, 0, potionTypes, 0, oldNumOfPotions);
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System.arraycopy(Potion.potionTypes, 0, potionTypes, 0, oldNumOfPotions);
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// replace Potion.potionTypes with our new expanded array
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// replace Potion.potionTypes with our new expanded array
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BOPReflectionHelper.setPrivateFinalValue(Potion.class, null, potionTypes, "potionTypes" /* TODO: what's this? "field_76425_a" */);
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// note - need to specify both the obfuscated and de-obfuscated field names so that it works in dev and in the normal game
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BOPReflectionHelper.setPrivateFinalValue(Potion.class, null, potionTypes, "potionTypes", "field_76425_a");
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}
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}
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private static int getNextId()
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private static int getNextId()
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