Fix flowers bounding box not aligned correctly with rendering
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aeae6cb2f5
commit
ee2fd6ab6d
3 changed files with 27 additions and 7 deletions
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@ -105,23 +105,23 @@ public class BlockBOPFlower1 extends BlockDecoration {
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switch ((FlowerType) world.getBlockState(pos).getValue(VARIANT))
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{
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case CLOVER:
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this.setBlockBoundsByRadiusAndHeight(0.5F, 0.015625F);
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this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.5F, 0.015625F, pos);
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break;
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case ORANGE_COSMOS:
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this.setBlockBoundsByRadiusAndHeight(0.2F, 0.8F);
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this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.2F, 0.8F, pos);
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break;
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case PINK_DAFFODIL: case DANDELION:
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this.setBlockBoundsByRadiusAndHeight(0.2F, 0.6F);
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this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.2F, 0.6F, pos);
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break;
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case WHITE_ANEMONE:
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this.setBlockBoundsByRadiusAndHeight(0.2F, 0.5F);
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this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.2F, 0.5F, pos);
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break;
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default:
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this.setBlockBoundsByRadiusAndHeight(0.4F, 0.8F);
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this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.4F, 0.8F, pos);
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break;
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}
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}
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@ -93,7 +93,7 @@ public class BlockBOPFlower2 extends BlockDecoration {
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switch ((FlowerType) world.getBlockState(pos).getValue(VARIANT))
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{
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default:
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this.setBlockBoundsByRadiusAndHeight(0.4F, 0.8F);
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this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.4F, 0.8F, pos);
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break;
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}
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}
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@ -63,12 +63,32 @@ public class BlockDecoration extends Block implements IBOPBlock
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// utility function for setting the block bounds - typically decoration blocks are smaller than full block size
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public void setBlockBoundsByRadiusAndHeight(float radius, float height)
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{
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this.setBlockBoundsByRadiusAndHeight(radius,height,false);
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this.setBlockBoundsByRadiusAndHeight(radius, height, false);
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}
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public void setBlockBoundsByRadiusAndHeight(float radius, float height, boolean fromTop)
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{
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this.setBlockBounds(0.5F - radius, (fromTop ? 1.0F - height : 0.0F), 0.5F - radius, 0.5F + radius, (fromTop ? 1.0F : height), 0.5F + radius);
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}
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// some decoration blocks have a random XZ offset applied - if we set block bounds based on state, we may need these functions to correct for the offset
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public void setBlockBoundsByRadiusAndHeightWithXZOffset(float radius, float height, BlockPos pos)
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{
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this.setBlockBoundsByRadiusAndHeightWithXZOffset(radius, height, false, pos);
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}
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public void setBlockBoundsByRadiusAndHeightWithXZOffset(float radius, float height, boolean fromTop, BlockPos pos)
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{
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// some Minecraft weirdness to get over here: in BlockModelRenderer there are 2 alternative quad drawers
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// renderModelAmbientOcclusionQuads and renderModelStandardQuads, and they use very nearly but not quite the same functions for the XZ offset
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// both versions rely on getting an unpredictable long 'hash' of the BlockPos coordinates
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// the ambient one uses long i = MathHelper.getPositionRandom(pos) (which equates to long i = (long)(x * 3129871) ^ (long)z * 116129781L ^ (long)y; )
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// the standard one uses long i = (long)(x * 3129871) ^ (long)z * 116129781L; (no dependence on y)
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// we use the standard one here, because that's the one being used to draw the plants
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// it looks like a mistake to me. I think they probably intended to use MathHelper.getPositionRandom for both, but maybe there is some reason behind it
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long i = (long)(pos.getX() * 3129871) ^ (long)pos.getZ() * 116129781L;
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i = i * i * 42317861L + i * 11L;
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float dx = (((float)(i >> 16 & 15L) / 15.0F) - 0.5F) * 0.5F;
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float dz = (((float)(i >> 24 & 15L) / 15.0F) - 0.5F) * 0.5F;
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this.setBlockBounds(0.5F - radius + dx, (fromTop ? 1.0F - height : 0.0F), 0.5F - radius + dz, 0.5F + radius + dx, (fromTop ? 1.0F : height), 0.5F + radius + dz);
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}
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// add a canBlockStay() check before placing this block
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@Override
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