Commented out the Promised Land biomes and the teleported to the dimension for now, need to redo the current biome system to support dimension-specific biomes
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efeb19f4ae
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2 changed files with 4 additions and 4 deletions
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@ -79,7 +79,7 @@ public class BlockPromisedPortal extends Block
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EntityPlayerMP thePlayer = (EntityPlayerMP) entity;
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if (entity.dimension != BOPConfigurationIDs.promisedLandDimID)
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{
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thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, BOPConfigurationIDs.promisedLandDimID, new TeleporterPromised(thePlayer.mcServer.worldServerForDimension(BOPConfigurationIDs.promisedLandDimID)));
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//thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, BOPConfigurationIDs.promisedLandDimID, new TeleporterPromised(thePlayer.mcServer.worldServerForDimension(BOPConfigurationIDs.promisedLandDimID)));
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}
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else
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{
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@ -173,9 +173,9 @@ public class BOPBiomes
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registerBiome(new BOPBiomeEntry(new BiomeGenWetland(BOPConfigurationIDs.wetlandID).setBiomeName("Wetland"), TemperatureType.WARM, 50));
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registerBiome(new BOPBiomeEntry(new BiomeGenWoodland(BOPConfigurationIDs.woodlandID).setBiomeName("Woodland"), TemperatureType.WARM, 50));
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registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandForest(BOPConfigurationIDs.wonderousWoodsID).setBiomeName("Wonderous Woods"), TemperatureType.WARM, 50));
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registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandPlains(BOPConfigurationIDs.majesticMeadowID).setBiomeName("Majestic Meadow"), TemperatureType.WARM, 50));
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registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandSwamp(BOPConfigurationIDs.blessedBogID).setBiomeName("Blessed Bog"), TemperatureType.WARM, 50));
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//registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandForest(BOPConfigurationIDs.wonderousWoodsID).setBiomeName("Wonderous Woods"), TemperatureType.WARM, 50));
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//registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandPlains(BOPConfigurationIDs.majesticMeadowID).setBiomeName("Majestic Meadow"), TemperatureType.WARM, 50));
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//registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandSwamp(BOPConfigurationIDs.blessedBogID).setBiomeName("Blessed Bog"), TemperatureType.WARM, 50));
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}
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private static void addSpawnBiomes()
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