Commented out the Promised Land biomes and the teleported to the dimension for now, need to redo the current biome system to support dimension-specific biomes

This commit is contained in:
Adubbz 2014-01-29 14:30:13 +11:00
parent efeb19f4ae
commit ee221165bc
2 changed files with 4 additions and 4 deletions

View file

@ -79,7 +79,7 @@ public class BlockPromisedPortal extends Block
EntityPlayerMP thePlayer = (EntityPlayerMP) entity;
if (entity.dimension != BOPConfigurationIDs.promisedLandDimID)
{
thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, BOPConfigurationIDs.promisedLandDimID, new TeleporterPromised(thePlayer.mcServer.worldServerForDimension(BOPConfigurationIDs.promisedLandDimID)));
//thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, BOPConfigurationIDs.promisedLandDimID, new TeleporterPromised(thePlayer.mcServer.worldServerForDimension(BOPConfigurationIDs.promisedLandDimID)));
}
else
{

View file

@ -173,9 +173,9 @@ public class BOPBiomes
registerBiome(new BOPBiomeEntry(new BiomeGenWetland(BOPConfigurationIDs.wetlandID).setBiomeName("Wetland"), TemperatureType.WARM, 50));
registerBiome(new BOPBiomeEntry(new BiomeGenWoodland(BOPConfigurationIDs.woodlandID).setBiomeName("Woodland"), TemperatureType.WARM, 50));
registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandForest(BOPConfigurationIDs.wonderousWoodsID).setBiomeName("Wonderous Woods"), TemperatureType.WARM, 50));
registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandPlains(BOPConfigurationIDs.majesticMeadowID).setBiomeName("Majestic Meadow"), TemperatureType.WARM, 50));
registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandSwamp(BOPConfigurationIDs.blessedBogID).setBiomeName("Blessed Bog"), TemperatureType.WARM, 50));
//registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandForest(BOPConfigurationIDs.wonderousWoodsID).setBiomeName("Wonderous Woods"), TemperatureType.WARM, 50));
//registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandPlains(BOPConfigurationIDs.majesticMeadowID).setBiomeName("Majestic Meadow"), TemperatureType.WARM, 50));
//registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandSwamp(BOPConfigurationIDs.blessedBogID).setBiomeName("Blessed Bog"), TemperatureType.WARM, 50));
}
private static void addSpawnBiomes()