Add smoldering grass and spectral moss

This commit is contained in:
Cheeserolls 2015-03-26 02:06:08 +00:00
parent cb7aa39b01
commit ed8cc961bd
5 changed files with 293 additions and 6 deletions

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@ -31,4 +31,5 @@ public class BOPBlocks
public static Block mud;
public static Block turnip_block;
public static Block flesh;
public static Block grass;
}

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@ -0,0 +1,284 @@
/*******************************************************************************
* Copyright 2014, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.block;
import java.util.Random;
import biomesoplenty.api.block.BOPBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDirt;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.IStringSerializable;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockBOPGrass extends BOPBlock
{
public static final PropertyEnum VARIANT_PROP = PropertyEnum.create("variant", BOPGrassType.class);
public BlockBOPGrass()
{
super(Material.grass);
this.setDefaultState(this.blockState.getBaseState().withProperty(VARIANT_PROP, BOPGrassType.SPECTRALMOSS));
this.setHardness(0.6F);
this.setHarvestLevel("shovel", 0); // TODO: this means that ONLY a shovel can harvest this block... correct?
this.setStepSound(Block.soundTypeGrass);
this.setTickRandomly(true);
}
@Override
public IBlockState getStateFromMeta(int meta)
{
// only one property to worry about, the variant, so just map [0 => SPECTRALMOSS, 1 => SMOLDERINGGRASS]
return this.getDefaultState().withProperty(VARIANT_PROP, BOPGrassType.values()[meta]);
}
@Override
public int getMetaFromState(IBlockState state)
{
// only one property to worry about, the variant, so just map [0 => SPECTRALMOSS, 1 => SMOLDERINGGRASS]
return ((BOPGrassType) state.getValue(VARIANT_PROP)).ordinal();
}
@Override
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] { VARIANT_PROP });
}
@Override
public IProperty[] getPresetProperties()
{
return new IProperty[] { VARIANT_PROP };
}
@Override
public String getStateName(IBlockState state, boolean fullName)
{
return ((BOPGrassType) state.getValue(VARIANT_PROP)).getName();
}
@Override
public boolean isFireSource(World world, BlockPos pos, EnumFacing side)
{
IBlockState state = world.getBlockState(pos);
switch ((BOPGrassType) state.getValue(VARIANT_PROP))
{
// spectralmoss burns from below in the end
// TODO: 1.7 code had dimension=-1 here - check -1 corresponds to end
case SPECTRALMOSS:
if ((world.provider instanceof net.minecraft.world.WorldProviderEnd) && side == EnumFacing.UP) {return true;}
break;
// smolderinggrass always burns
case SMOLDERINGGRASS:
return false;
}
return super.isFireSource(world, pos, side);
}
@Override
public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
IBlockState state = this.getStateFromMeta(meta);
switch ((BOPGrassType) state.getValue(VARIANT_PROP))
{
// spectralmoss makes a hideous noise and throws a big fuss of particles around when placed in the nether
case SPECTRALMOSS:
if (world.provider instanceof net.minecraft.world.WorldProviderHell)
{
world.playSound(pos.getX(), pos.getY(), pos.getZ(), "mob.ghast.death", 20.0F, (float)Math.random() * 0.1F, true);
for (int l = 0; l < 8; ++l)
{
world.spawnParticle(EnumParticleTypes.FLAME, (double)pos.getX() + Math.random(), (double)pos.getY() + Math.random(), (double)pos.getZ() + Math.random(), 0.0D, 0.0D, 0.0D);
world.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, (double)pos.getX() + Math.random(), (double)pos.getY() + Math.random(), (double)pos.getZ() + Math.random(), 0.0D, 0.0D, 0.0D);
}
}
break;
case SMOLDERINGGRASS:
break;
}
return state;
}
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
switch ((BOPGrassType) state.getValue(VARIANT_PROP))
{
case SPECTRALMOSS:
break;
// smolderinggrass throws up random flame and smoke particles
case SMOLDERINGGRASS:
if (rand.nextInt(4)==0)
{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, (double)((float)pos.getX() + rand.nextFloat()), (double)((float)pos.getY() + 1.1F), (double)((float)pos.getZ() + rand.nextFloat()), 0.0D, 0.0D, 0.0D);
}
if (rand.nextInt(6)==0)
{
worldIn.spawnParticle(EnumParticleTypes.FLAME, (double)((float)pos.getX() + rand.nextFloat()), (double)((float)pos.getY() + 1.1F), (double)((float)pos.getZ() + rand.nextFloat()), 0.0D, 0.0D, 0.0D);
}
break;
}
super.randomDisplayTick(worldIn, pos, state, rand);
}
@Override
@SideOnly(Side.CLIENT)
public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) {
switch ((BOPGrassType) state.getValue(VARIANT_PROP))
{
case SPECTRALMOSS:
// spectral moss in the nether catches on fire and turns to smoldering grass
// elsewhere it should behave like grass spreading to nearby end_stone blocks
if (world.provider instanceof net.minecraft.world.WorldProviderHell)
{
world.setBlockState(pos.up(), Blocks.fire.getDefaultState()); // might need to set fire AGE value... not sure
world.setBlockState(pos, this.getDefaultState().withProperty(VARIANT_PROP, BOPGrassType.SMOLDERINGGRASS));
}
else
{
// if this block is covered, then turn it back to end_stone (IE kill the moss)
if (world.getLightFromNeighbors(pos.up()) < 4 && world.getBlockState(pos.up()).getBlock().getLightOpacity(world, pos.up()) > 2)
{
world.setBlockState(pos, Blocks.end_stone.getDefaultState());
}
else
{
// if there's enough light from above, spread the moss randomly to nearby end_stone blocks
if (world.getLightFromNeighbors(pos.up()) >= 9)
{
for (int i = 0; i < 4; ++i) // try 4 times
{
// pick a random nearby position
BlockPos pos1 = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1);
Block blockAbove = world.getBlockState(pos1.up()).getBlock();
IBlockState iblockstate1 = world.getBlockState(pos1);
// if there's enough light and it isn't covered, turn it to moss
if (iblockstate1.getBlock() == Blocks.end_stone && world.getLightFromNeighbors(pos1.up()) >= 4 && blockAbove.getLightOpacity(world, pos1.up()) <= 2)
{
world.setBlockState(pos1, this.getDefaultState().withProperty(VARIANT_PROP, BOPGrassType.SPECTRALMOSS) );
}
}
}
}
}
break;
case SMOLDERINGGRASS:
break;
}
}
@Override
public AxisAlignedBB getCollisionBoundingBox(World world, BlockPos pos, IBlockState state)
{
float heightOffset = 0.0F;
switch ((BOPGrassType) state.getValue(VARIANT_PROP))
{
case SPECTRALMOSS:
break;
// smoldering grass is a tiny bit lower than usual
case SMOLDERINGGRASS:
heightOffset = 0.02F;
break;
}
return new AxisAlignedBB((double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), (double) (pos.getX() + 1), (double) ((float) (pos.getY() + 1) - heightOffset), (double) (pos.getZ() + 1));
}
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity)
{
switch ((BOPGrassType) state.getValue(VARIANT_PROP))
{
case SPECTRALMOSS:
break;
// smoldering grass sets you on fire for 2 seconds
case SMOLDERINGGRASS:
entity.setFire(2);
break;
}
}
// you need a silk touch tool to pick up grass-like blocks - by default they drop the corresponding 'dirt' type
@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
switch ((BOPGrassType) state.getValue(VARIANT_PROP))
{
case SPECTRALMOSS:
return Item.getItemFromBlock(Blocks.end_stone);
case SMOLDERINGGRASS:
return Item.getItemFromBlock(Blocks.dirt);
}
return super.getItemDropped(state, rand, fortune);
}
// goes hand in hand with getItemDropped() above to determine precisely what is dropped
@Override
public int damageDropped(IBlockState state)
{
switch ((BOPGrassType) state.getValue(VARIANT_PROP))
{
// end stone doesn't have any variants
case SPECTRALMOSS:
return 0;
// make sure dirt item dropped is plain dirt (not any other variant)
case SMOLDERINGGRASS:
return BlockDirt.DirtType.DIRT.getMetadata();
}
return super.damageDropped(state);
}
// enum representing the 2 variants of grass
public static enum BOPGrassType implements IStringSerializable
{
SPECTRALMOSS, SMOLDERINGGRASS;
@Override
public String getName()
{
switch(this)
{
case SPECTRALMOSS:
return "spectral_moss";
case SMOLDERINGGRASS:
return "smoldering_grass_block";
}
return this.name().toLowerCase();
}
@Override
public String toString()
{
return getName();
}
}
}

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@ -21,6 +21,7 @@ import biomesoplenty.api.block.BOPBlock;
import biomesoplenty.common.block.BlockAsh;
import biomesoplenty.common.block.BlockBOPFlower;
import biomesoplenty.common.block.BlockBOPFlower2;
import biomesoplenty.common.block.BlockBOPGrass;
import biomesoplenty.common.block.BlockBOPLog;
import biomesoplenty.common.block.BlockBOPLog2;
import biomesoplenty.common.block.BlockBOPLog3;
@ -65,6 +66,7 @@ public class ModBlocks
mud = registerBlock(new BlockMud(), "mud");
turnip_block = registerBlock(new BlockTurnip(), "turnip_block");
flesh = registerBlock(new BlockFlesh(), "flesh");
grass = registerBlock(new BlockBOPGrass(), "grass");
}
private static Block registerBlock(BOPBlock block, String name)

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@ -11,8 +11,8 @@ tile.bone_segment.small.name=Small Bone Segment
tile.bone_segment.medium.name=Medium Bone Segment
tile.bone_segment.large.name=Large Bone Segment
tile.bopGrass.spectral_moss.name=Spectral Moss
tile.bopGrass.smoldering_grass_block.name=Smoldering Grass Block
tile.grass.spectral_moss.name=Spectral Moss
tile.grass.smoldering_grass_block.name=Smoldering Grass Block
tile.coral.pink.name=Pink Coral
tile.coral.orange.name=Orange Coral

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@ -1,9 +1,9 @@
{
"parent": "block/cube_bottom_top",
"textures": {
"particle": "biomesoplenty:blocks/smoldering_grass_block_bottom",
"bottom": "biomesoplenty:blocks/smoldering_grass_block_bottom",
"top": "biomesoplenty:blocks/smoldering_grass_block_top",
"side": "biomesoplenty:blocks/smoldering_grass_block_side"
"particle": "biomesoplenty:blocks/smoldering_grass_bottom",
"bottom": "biomesoplenty:blocks/smoldering_grass_bottom",
"top": "biomesoplenty:blocks/smoldering_grass_top",
"side": "biomesoplenty:blocks/smoldering_grass_side"
}
}