Updated wall blockstates/models, added new block/item tags
This commit is contained in:
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6a7ce041b5
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ecbeb67551
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@ -22,7 +22,7 @@ public class UndergardenBiome extends NetherBiomeBOP
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{
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public UndergardenBiome()
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{
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super((new Biome.Builder()).surfaceBuilder(SurfaceBuilder.NETHER, SurfaceBuilder.CONFIG_HELL).precipitation(Biome.RainType.NONE).biomeCategory(Biome.Category.NETHER).depth(0.1F).scale(0.2F).temperature(2.0F).downfall(0.0F).specialEffects((new BiomeAmbience.Builder()).waterColor(4159204).waterFogColor(329011).fogColor(0x243308).ambientLoopSound(SoundEvents.AMBIENT_NETHER_WASTES_LOOP).ambientMoodSound(new MoodSoundAmbience(SoundEvents.AMBIENT_NETHER_WASTES_MOOD, 6000, 8, 2.0D)).ambientAdditionsSound(new SoundAdditionsAmbience(SoundEvents.AMBIENT_NETHER_WASTES_ADDITIONS, 0.0111D)).backgroundMusic(BackgroundMusicTracks.createGameMusic(SoundEvents.MUSIC_BIOME_NETHER_WASTES)).build()).parent((String)null));
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super((new Biome.Builder()).surfaceBuilder(SurfaceBuilder.NETHER, SurfaceBuilder.CONFIG_HELL).precipitation(Biome.RainType.NONE).biomeCategory(Biome.Category.NETHER).depth(0.1F).scale(0.2F).temperature(2.0F).downfall(0.0F).specialEffects((new BiomeAmbience.Builder()).waterColor(4159204).waterFogColor(329011).fogColor(0x243308).ambientLoopSound(SoundEvents.AMBIENT_WARPED_FOREST_LOOP).ambientMoodSound(new MoodSoundAmbience(SoundEvents.AMBIENT_CRIMSON_FOREST_MOOD, 6000, 8, 2.0D)).ambientAdditionsSound(new SoundAdditionsAmbience(SoundEvents.AMBIENT_NETHER_WASTES_ADDITIONS, 0.0111D)).backgroundMusic(BackgroundMusicTracks.createGameMusic(SoundEvents.MUSIC_BIOME_NETHER_WASTES)).build()).parent((String)null));
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//Terrain
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this.addStructureStart(DefaultBiomeFeatures.RUINED_PORTAL_NETHER);
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@ -21,7 +21,7 @@ public class VisceralHeapBiome extends NetherBiomeBOP
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{
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public VisceralHeapBiome()
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{
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super((new Builder()).surfaceBuilder(SurfaceBuilder.NETHER, SurfaceBuilder.CONFIG_HELL).precipitation(RainType.NONE).biomeCategory(Category.NETHER).depth(0.1F).scale(0.2F).temperature(2.0F).downfall(0.0F).specialEffects((new BiomeAmbience.Builder()).waterColor(4159204).waterFogColor(329011).fogColor(0x420A1B).ambientLoopSound(SoundEvents.AMBIENT_NETHER_WASTES_LOOP).ambientMoodSound(new MoodSoundAmbience(SoundEvents.AMBIENT_NETHER_WASTES_MOOD, 6000, 8, 2.0D)).ambientAdditionsSound(new SoundAdditionsAmbience(SoundEvents.AMBIENT_NETHER_WASTES_ADDITIONS, 0.0111D)).backgroundMusic(BackgroundMusicTracks.createGameMusic(SoundEvents.MUSIC_BIOME_NETHER_WASTES)).build()).parent((String)null));
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super((new Builder()).surfaceBuilder(SurfaceBuilder.NETHER, SurfaceBuilder.CONFIG_HELL).precipitation(RainType.NONE).biomeCategory(Category.NETHER).depth(0.1F).scale(0.2F).temperature(2.0F).downfall(0.0F).specialEffects((new BiomeAmbience.Builder()).waterColor(4159204).waterFogColor(329011).fogColor(0x420A1B).ambientLoopSound(SoundEvents.AMBIENT_NETHER_WASTES_LOOP).ambientMoodSound(new MoodSoundAmbience(SoundEvents.AMBIENT_SOUL_SAND_VALLEY_MOOD, 6000, 8, 2.0D)).ambientAdditionsSound(new SoundAdditionsAmbience(SoundEvents.AMBIENT_CRIMSON_FOREST_ADDITIONS, 0.0111D)).backgroundMusic(BackgroundMusicTracks.createGameMusic(SoundEvents.MUSIC_BIOME_CRIMSON_FOREST)).build()).parent((String)null));
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//Terrain
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this.addStructureStart(DefaultBiomeFeatures.RUINED_PORTAL_NETHER);
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@ -1,19 +1,90 @@
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{
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"multipart": [
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{ "when": { "up": "true" },
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"apply": { "model": "biomesoplenty:block/mud_brick_wall_post" }
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{
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"when": {
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"up": "true"
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},
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{ "when": { "north": "true" },
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"apply": { "model": "biomesoplenty:block/mud_brick_wall_side", "uvlock": true }
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"apply": {
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"model": "biomesoplenty:block/mud_brick_wall_post"
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}
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},
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{ "when": { "east": "true" },
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"apply": { "model": "biomesoplenty:block/mud_brick_wall_side", "y": 90, "uvlock": true }
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{
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"when": {
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"north": "low"
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},
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{ "when": { "south": "true" },
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"apply": { "model": "biomesoplenty:block/mud_brick_wall_side", "y": 180, "uvlock": true }
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"apply": {
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"model": "biomesoplenty:block/mud_brick_wall_side",
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"uvlock": true
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}
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},
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{ "when": { "west": "true" },
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"apply": { "model": "biomesoplenty:block/mud_brick_wall_side", "y": 270, "uvlock": true }
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{
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"when": {
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"east": "low"
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},
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"apply": {
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"model": "biomesoplenty:block/mud_brick_wall_side",
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"y": 90,
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"uvlock": true
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}
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},
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{
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"when": {
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"south": "low"
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},
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"apply": {
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"model": "biomesoplenty:block/mud_brick_wall_side",
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"y": 180,
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"uvlock": true
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}
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},
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{
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"when": {
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"west": "low"
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},
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"apply": {
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"model": "biomesoplenty:block/mud_brick_wall_side",
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"y": 270,
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"uvlock": true
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}
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},
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{
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"when": {
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"north": "tall"
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},
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"apply": {
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"model": "biomesoplenty:block/mud_brick_wall_side_tall",
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"uvlock": true
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}
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},
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{
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"when": {
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"east": "tall"
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},
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"apply": {
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"model": "biomesoplenty:block/mud_brick_wall_side_tall",
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"y": 90,
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"uvlock": true
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}
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},
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{
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"when": {
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"south": "tall"
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},
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"apply": {
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"model": "biomesoplenty:block/mud_brick_wall_side_tall",
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"y": 180,
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"uvlock": true
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}
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},
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{
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"when": {
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"west": "tall"
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},
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"apply": {
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"model": "biomesoplenty:block/mud_brick_wall_side_tall",
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"y": 270,
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"uvlock": true
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}
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}
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]
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}
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@ -1,19 +1,90 @@
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{
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"multipart": [
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{ "when": { "up": "true" },
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"apply": { "model": "biomesoplenty:block/white_sandstone_wall_post" }
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{
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"when": {
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"up": "true"
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},
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{ "when": { "north": "true" },
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"apply": { "model": "biomesoplenty:block/white_sandstone_wall_side", "uvlock": true }
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"apply": {
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"model": "biomesoplenty:block/white_sandstone_wall_post"
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}
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},
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{ "when": { "east": "true" },
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"apply": { "model": "biomesoplenty:block/white_sandstone_wall_side", "y": 90, "uvlock": true }
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{
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"when": {
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"north": "low"
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},
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{ "when": { "south": "true" },
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"apply": { "model": "biomesoplenty:block/white_sandstone_wall_side", "y": 180, "uvlock": true }
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"apply": {
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"model": "biomesoplenty:block/white_sandstone_wall_side",
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"uvlock": true
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}
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},
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{ "when": { "west": "true" },
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"apply": { "model": "biomesoplenty:block/white_sandstone_wall_side", "y": 270, "uvlock": true }
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{
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"when": {
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"east": "low"
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},
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"apply": {
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"model": "biomesoplenty:block/white_sandstone_wall_side",
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"y": 90,
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"uvlock": true
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}
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},
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{
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"when": {
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"south": "low"
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},
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"apply": {
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"model": "biomesoplenty:block/white_sandstone_wall_side",
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"y": 180,
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"uvlock": true
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}
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},
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{
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"when": {
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"west": "low"
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},
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"apply": {
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"model": "biomesoplenty:block/white_sandstone_wall_side",
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"y": 270,
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"uvlock": true
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}
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},
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{
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"when": {
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"north": "tall"
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},
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"apply": {
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"model": "biomesoplenty:block/white_sandstone_wall_side_tall",
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"uvlock": true
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}
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},
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{
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"when": {
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"east": "tall"
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},
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"apply": {
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"model": "biomesoplenty:block/white_sandstone_wall_side_tall",
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"y": 90,
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"uvlock": true
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}
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},
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{
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"when": {
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"south": "tall"
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},
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"apply": {
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"model": "biomesoplenty:block/white_sandstone_wall_side_tall",
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"y": 180,
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"uvlock": true
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}
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},
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{
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"when": {
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"west": "tall"
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},
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"apply": {
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"model": "biomesoplenty:block/white_sandstone_wall_side_tall",
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"y": 270,
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"uvlock": true
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}
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}
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]
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}
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@ -1,5 +1,5 @@
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{
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"parent": "block/wall_inventory",
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"parent": "minecraft:block/wall_inventory",
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"textures": {
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"wall": "biomesoplenty:block/mud_bricks"
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}
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@ -1,5 +1,5 @@
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{
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"parent": "block/template_wall_post",
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"parent": "minecraft:block/template_wall_post",
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"textures": {
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"wall": "biomesoplenty:block/mud_bricks"
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}
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@ -1,5 +1,5 @@
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{
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"parent": "block/template_wall_side",
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"parent": "minecraft:block/template_wall_side",
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"textures": {
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"wall": "biomesoplenty:block/mud_bricks"
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}
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@ -0,0 +1,6 @@
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{
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"parent": "minecraft:block/template_wall_side_tall",
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"textures": {
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"wall": "biomesoplenty:block/mud_bricks"
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}
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}
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@ -1,5 +1,5 @@
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{
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"parent": "block/wall_inventory",
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"parent": "minecraft:block/wall_inventory",
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"textures": {
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"wall": "biomesoplenty:block/white_sandstone"
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}
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@ -1,5 +1,5 @@
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{
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"parent": "block/template_wall_post",
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"parent": "minecraft:block/template_wall_post",
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"textures": {
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"wall": "biomesoplenty:block/white_sandstone"
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}
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@ -1,5 +1,5 @@
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{
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"parent": "block/template_wall_side",
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"parent": "minecraft:block/template_wall_side",
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"textures": {
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"wall": "biomesoplenty:block/white_sandstone"
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}
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@ -0,0 +1,6 @@
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{
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"parent": "minecraft:block/template_wall_side_tall",
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"textures": {
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"wall": "biomesoplenty:block/white_sandstone"
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}
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}
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@ -1,6 +0,0 @@
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{
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"parent": "block/wall_gate_closed",
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"textures": {
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"texture": "biomesoplenty:block/willow_planks"
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}
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}
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@ -1,6 +0,0 @@
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{
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"parent": "block/wall_gate_open",
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"textures": {
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"texture": "biomesoplenty:block/willow_planks"
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}
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}
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@ -0,0 +1,6 @@
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{
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"replace": false,
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"values": [
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"biomesoplenty:willow_vine"
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]
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}
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@ -0,0 +1,16 @@
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{
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"replace": false,
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"values": [
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"biomesoplenty:fir_fence_gate",
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"biomesoplenty:redwood_fence_gate",
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"biomesoplenty:cherry_fence_gate",
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"biomesoplenty:mahogany_fence_gate",
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"biomesoplenty:jacaranda_fence_gate",
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"biomesoplenty:palm_fence_gate",
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"biomesoplenty:willow_fence_gate",
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"biomesoplenty:dead_fence_gate",
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"biomesoplenty:magic_fence_gate",
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"biomesoplenty:umbran_fence_gate",
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"biomesoplenty:hellbark_fence_gate"
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]
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}
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@ -0,0 +1,15 @@
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{
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"replace": false,
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"values": [
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"#biomesoplenty:fir_logs",
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"#biomesoplenty:redwood_logs",
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"#biomesoplenty:cherry_logs",
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"#biomesoplenty:mahogany_logs",
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"#biomesoplenty:jacaranda_logs",
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"#biomesoplenty:palm_logs",
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"#biomesoplenty:willow_logs",
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"#biomesoplenty:dead_logs",
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"#biomesoplenty:magic_logs",
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"#biomesoplenty:umbran_logs"
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]
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}
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@ -0,0 +1,18 @@
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{
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"replace": false,
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"values": [
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"biomesoplenty:hellbark_log",
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"biomesoplenty:hellbark_wood",
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"biomesoplenty:stripped_hellbark_log",
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"biomesoplenty:stripped_hellbark_wood",
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"biomesoplenty:hellbark_planks",
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"biomesoplenty:hellbark_slab",
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"biomesoplenty:hellbark_pressure_plate",
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"biomesoplenty:hellbark_fence",
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"biomesoplenty:hellbark_trapdoor",
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"biomesoplenty:hellbark_fence_gate",
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"biomesoplenty:hellbark_stairs",
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"biomesoplenty:hellbark_button",
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"biomesoplenty:hellbark_door"
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]
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}
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@ -0,0 +1,15 @@
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{
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"replace": false,
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"values": [
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"#biomesoplenty:fir_logs",
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"#biomesoplenty:redwood_logs",
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"#biomesoplenty:cherry_logs",
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"#biomesoplenty:mahogany_logs",
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"#biomesoplenty:jacaranda_logs",
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"#biomesoplenty:palm_logs",
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"#biomesoplenty:willow_logs",
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"#biomesoplenty:dead_logs",
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"#biomesoplenty:magic_logs",
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"#biomesoplenty:umbran_logs"
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]
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}
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@ -0,0 +1,18 @@
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{
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"replace": false,
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"values": [
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"biomesoplenty:hellbark_log",
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"biomesoplenty:hellbark_wood",
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"biomesoplenty:stripped_hellbark_log",
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"biomesoplenty:stripped_hellbark_wood",
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"biomesoplenty:hellbark_planks",
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"biomesoplenty:hellbark_slab",
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"biomesoplenty:hellbark_pressure_plate",
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"biomesoplenty:hellbark_fence",
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"biomesoplenty:hellbark_trapdoor",
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"biomesoplenty:hellbark_fence_gate",
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"biomesoplenty:hellbark_stairs",
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"biomesoplenty:hellbark_button",
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"biomesoplenty:hellbark_door"
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]
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}
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