Merge branch 'BOP-1.18.x-15.x.x' of https://github.com/Glitchfiend/BiomesOPlentyDev into BOP-1.18.x-15.x.x

This commit is contained in:
SuperCoder79 2021-12-23 22:19:08 -05:00
commit ec32c8ab59

View file

@ -25,6 +25,7 @@ public class BOPBiomes
public static final ResourceKey<Biome> DENSE_WOODLAND = register("dense_woodland");
public static final ResourceKey<Biome> DRY_BONEYARD = register("dry_boneyard");
public static final ResourceKey<Biome> DRYLAND = register("dryland");
public static final ResourceKey<Biome> DUNES = register("dunes");
public static final ResourceKey<Biome> FIELD = register("field");
public static final ResourceKey<Biome> FIR_CLEARING = register("fir_clearing");
public static final ResourceKey<Biome> FORESTED_FIELD = register("forested_field");
@ -38,6 +39,7 @@ public class BOPBiomes
public static final ResourceKey<Biome> LAVENDER_FIELD = register("lavender_field");
public static final ResourceKey<Biome> LAVENDER_FOREST = register("lavender_forest");
public static final ResourceKey<Biome> LUSH_DESERT = register("lush_desert");
public static final ResourceKey<Biome> LUSH_SAVANNA = register("lush_savanna");
public static final ResourceKey<Biome> MARSH = register("marsh");
public static final ResourceKey<Biome> MEDITERRANEAN_FOREST = register("mediterranean_forest");
public static final ResourceKey<Biome> MEDITERRANEAN_LAKES = register("mediterranean_lakes");
@ -46,18 +48,24 @@ public class BOPBiomes
public static final ResourceKey<Biome> OLD_GROWTH_DEAD_FOREST = register("old_growth_dead_forest");
public static final ResourceKey<Biome> OMINOUS_WOODS = register("ominous_woods");
public static final ResourceKey<Biome> ORCHARD = register("orchard");
public static final ResourceKey<Biome> ORIGIN_VALLEY = register("origin_valley");
public static final ResourceKey<Biome> PRAIRIE = register("prairie");
public static final ResourceKey<Biome> RAINFOREST = register("rainforest");
public static final ResourceKey<Biome> RAINFOREST_CLIFFS = register("rainforest_cliffs");
public static final ResourceKey<Biome> RAINFOREST_FLOODPLAIN = register("rainforest_floodplain");
public static final ResourceKey<Biome> REDWOOD_FOREST = register("redwood_forest");
public static final ResourceKey<Biome> ROCKY_SHRUBLAND = register("rocky_shrubland");
public static final ResourceKey<Biome> SCRUBLAND = register("scrubland");
public static final ResourceKey<Biome> SHRUBLAND = register("shrubland");
public static final ResourceKey<Biome> SEASONAL_FOREST = register("seasonal_forest");
public static final ResourceKey<Biome> SEASONAL_PUMPKIN_PATCH = register("seasonal_pumpkin_patch");
public static final ResourceKey<Biome> SNOWY_FIR_CLEARING = register("snowy_fir_clearing");
public static final ResourceKey<Biome> SNOWY_MAPLE_FOREST = register("snowy_maple_forest");
public static final ResourceKey<Biome> TROPICS = register("tropics");
public static final ResourceKey<Biome> TUNDRA = register("tundra");
public static final ResourceKey<Biome> SNOWY_CONIFEROUS_FOREST = register("snowy_coniferous_forest");
public static final ResourceKey<Biome> VOLCANO = register("volcano");
public static final ResourceKey<Biome> VOLCANIC_PLAINS = register("volcanic_plains");
public static final ResourceKey<Biome> WASTELAND = register("wasteland");
public static final ResourceKey<Biome> WETLAND = register("wetland");
public static final ResourceKey<Biome> WOODED_SCRUBLAND = register("wooded_scrubland");