Added villager types for remaining biomes

This commit is contained in:
Forstride 2020-01-02 03:08:07 -05:00
parent df98950041
commit eada57a419

View file

@ -230,19 +230,67 @@ public class ModBiomes
private static void registerVillagerTypes()
{
registerVillagerType(alps, IVillagerType.SNOW);
registerVillagerType(alps_foothills, IVillagerType.SNOW);
registerVillagerType(bayou, IVillagerType.SWAMP);
registerVillagerType(bog, IVillagerType.SWAMP);
registerVillagerType(boreal_forest, IVillagerType.TAIGA);
registerVillagerType(brushland, IVillagerType.SAVANNA);
registerVillagerType(chaparral, IVillagerType.PLAINS);
registerVillagerType(cherry_blossom_grove, IVillagerType.PLAINS);
registerVillagerType(cold_desert, IVillagerType.SNOW);
registerVillagerType(coniferous_forest, IVillagerType.TAIGA);
registerVillagerType(dead_forest, IVillagerType.TAIGA);
registerVillagerType(fir_clearing, IVillagerType.TAIGA);
registerVillagerType(floodplain, IVillagerType.JUNGLE);
registerVillagerType(flower_meadow, IVillagerType.TAIGA);
registerVillagerType(grassland, IVillagerType.PLAINS);
registerVillagerType(gravel_beach, IVillagerType.PLAINS);
registerVillagerType(grove, IVillagerType.PLAINS);
registerVillagerType(highland, IVillagerType.PLAINS);
registerVillagerType(highland_moor, IVillagerType.PLAINS);
registerVillagerType(lavender_field, IVillagerType.PLAINS);
registerVillagerType(lush_grassland, IVillagerType.JUNGLE);
registerVillagerType(lush_swamp, IVillagerType.JUNGLE);
registerVillagerType(mangrove, IVillagerType.SWAMP);
registerVillagerType(maple_woods, IVillagerType.TAIGA);
registerVillagerType(marsh, IVillagerType.SWAMP);
registerVillagerType(meadow, IVillagerType.TAIGA);
registerVillagerType(mire, IVillagerType.SWAMP);
registerVillagerType(mystic_grove, IVillagerType.PLAINS);
registerVillagerType(oasis, IVillagerType.DESERT);
registerVillagerType(ominous_woods, IVillagerType.SWAMP);
registerVillagerType(orchard, IVillagerType.PLAINS);
registerVillagerType(origin_beach, IVillagerType.PLAINS);
registerVillagerType(origin_hills, IVillagerType.PLAINS);
registerVillagerType(outback, IVillagerType.SAVANNA);
registerVillagerType(overgrown_cliffs, IVillagerType.JUNGLE);
registerVillagerType(pasture, IVillagerType.PLAINS);
registerVillagerType(prairie, IVillagerType.PLAINS);
registerVillagerType(pumpkin_patch, IVillagerType.PLAINS);
registerVillagerType(rainbow_valley, IVillagerType.PLAINS);
registerVillagerType(rainforest, IVillagerType.JUNGLE);
registerVillagerType(redwood_forest, IVillagerType.PLAINS);
registerVillagerType(redwood_forest_edge, IVillagerType.PLAINS);
registerVillagerType(scrubland, IVillagerType.SAVANNA);
registerVillagerType(seasonal_forest, IVillagerType.PLAINS);
registerVillagerType(shield, IVillagerType.TAIGA);
registerVillagerType(shrubland, IVillagerType.PLAINS);
registerVillagerType(silkglade, IVillagerType.SWAMP);
registerVillagerType(snowy_coniferous_forest, IVillagerType.SNOW);
registerVillagerType(snowy_fir_clearing, IVillagerType.SNOW);
registerVillagerType(snowy_forest, IVillagerType.SNOW);
registerVillagerType(steppe, IVillagerType.PLAINS);
registerVillagerType(temperate_rainforest, IVillagerType.PLAINS);
registerVillagerType(temperate_rainforest_hills, IVillagerType.PLAINS);
registerVillagerType(tropical_rainforest, IVillagerType.JUNGLE);
registerVillagerType(tropics, IVillagerType.JUNGLE);
registerVillagerType(tundra, IVillagerType.TAIGA);
registerVillagerType(volcano, IVillagerType.PLAINS);
registerVillagerType(volcano_edge, IVillagerType.PLAINS);
registerVillagerType(wasteland, IVillagerType.PLAINS);
registerVillagerType(wetland, IVillagerType.SWAMP);
registerVillagerType(white_beach, IVillagerType.JUNGLE);
registerVillagerType(woodland, IVillagerType.PLAINS);
registerVillagerType(xeric_shrubland, IVillagerType.DESERT);
}