Added villager types for remaining biomes
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@ -230,19 +230,67 @@ public class ModBiomes
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private static void registerVillagerTypes()
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{
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registerVillagerType(alps, IVillagerType.SNOW);
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registerVillagerType(alps_foothills, IVillagerType.SNOW);
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registerVillagerType(bayou, IVillagerType.SWAMP);
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registerVillagerType(bog, IVillagerType.SWAMP);
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registerVillagerType(boreal_forest, IVillagerType.TAIGA);
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registerVillagerType(brushland, IVillagerType.SAVANNA);
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registerVillagerType(chaparral, IVillagerType.PLAINS);
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registerVillagerType(cherry_blossom_grove, IVillagerType.PLAINS);
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registerVillagerType(cold_desert, IVillagerType.SNOW);
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registerVillagerType(coniferous_forest, IVillagerType.TAIGA);
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registerVillagerType(dead_forest, IVillagerType.TAIGA);
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registerVillagerType(fir_clearing, IVillagerType.TAIGA);
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registerVillagerType(floodplain, IVillagerType.JUNGLE);
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registerVillagerType(flower_meadow, IVillagerType.TAIGA);
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registerVillagerType(grassland, IVillagerType.PLAINS);
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registerVillagerType(gravel_beach, IVillagerType.PLAINS);
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registerVillagerType(grove, IVillagerType.PLAINS);
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registerVillagerType(highland, IVillagerType.PLAINS);
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registerVillagerType(highland_moor, IVillagerType.PLAINS);
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registerVillagerType(lavender_field, IVillagerType.PLAINS);
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registerVillagerType(lush_grassland, IVillagerType.JUNGLE);
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registerVillagerType(lush_swamp, IVillagerType.JUNGLE);
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registerVillagerType(mangrove, IVillagerType.SWAMP);
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registerVillagerType(maple_woods, IVillagerType.TAIGA);
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registerVillagerType(marsh, IVillagerType.SWAMP);
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registerVillagerType(meadow, IVillagerType.TAIGA);
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registerVillagerType(mire, IVillagerType.SWAMP);
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registerVillagerType(mystic_grove, IVillagerType.PLAINS);
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registerVillagerType(oasis, IVillagerType.DESERT);
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registerVillagerType(ominous_woods, IVillagerType.SWAMP);
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registerVillagerType(orchard, IVillagerType.PLAINS);
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registerVillagerType(origin_beach, IVillagerType.PLAINS);
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registerVillagerType(origin_hills, IVillagerType.PLAINS);
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registerVillagerType(outback, IVillagerType.SAVANNA);
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registerVillagerType(overgrown_cliffs, IVillagerType.JUNGLE);
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registerVillagerType(pasture, IVillagerType.PLAINS);
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registerVillagerType(prairie, IVillagerType.PLAINS);
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registerVillagerType(pumpkin_patch, IVillagerType.PLAINS);
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registerVillagerType(rainbow_valley, IVillagerType.PLAINS);
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registerVillagerType(rainforest, IVillagerType.JUNGLE);
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registerVillagerType(redwood_forest, IVillagerType.PLAINS);
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registerVillagerType(redwood_forest_edge, IVillagerType.PLAINS);
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registerVillagerType(scrubland, IVillagerType.SAVANNA);
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registerVillagerType(seasonal_forest, IVillagerType.PLAINS);
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registerVillagerType(shield, IVillagerType.TAIGA);
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registerVillagerType(shrubland, IVillagerType.PLAINS);
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registerVillagerType(silkglade, IVillagerType.SWAMP);
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registerVillagerType(snowy_coniferous_forest, IVillagerType.SNOW);
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registerVillagerType(snowy_fir_clearing, IVillagerType.SNOW);
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registerVillagerType(snowy_forest, IVillagerType.SNOW);
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registerVillagerType(steppe, IVillagerType.PLAINS);
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registerVillagerType(temperate_rainforest, IVillagerType.PLAINS);
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registerVillagerType(temperate_rainforest_hills, IVillagerType.PLAINS);
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registerVillagerType(tropical_rainforest, IVillagerType.JUNGLE);
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registerVillagerType(tropics, IVillagerType.JUNGLE);
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registerVillagerType(tundra, IVillagerType.TAIGA);
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registerVillagerType(volcano, IVillagerType.PLAINS);
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registerVillagerType(volcano_edge, IVillagerType.PLAINS);
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registerVillagerType(wasteland, IVillagerType.PLAINS);
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registerVillagerType(wetland, IVillagerType.SWAMP);
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registerVillagerType(white_beach, IVillagerType.JUNGLE);
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registerVillagerType(woodland, IVillagerType.PLAINS);
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registerVillagerType(xeric_shrubland, IVillagerType.DESERT);
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}
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