Tweaked Ominous Woods biome
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1 changed files with 6 additions and 5 deletions
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@ -55,7 +55,7 @@ public class BiomeGenOminousWoods extends BOPBiome
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public BiomeGenOminousWoods()
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{
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// terrain
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this.terrainSettings.avgHeight(70).heightVariation(10, 20);
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this.terrainSettings.avgHeight(70).heightVariation(5, 25);
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this.setColor(0x3F4151);
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this.skyColor = 0x34333D;
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@ -80,10 +80,11 @@ public class BiomeGenOminousWoods extends BOPBiome
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// trees & logs
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GeneratorWeighted treeGenerator = new GeneratorWeighted(9);
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this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
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treeGenerator.add("umbran_moss", 2, (new GeneratorBasicTree.Builder()).log(BOPWoods.UMBRAN).leaves(BOPTrees.UMBRAN).minHeight(8).maxHeight(12).minLeavesRadius(2).vine(BOPBlocks.tree_moss.getDefaultState()).create());
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treeGenerator.add("umbran_spruce", 4, (new GeneratorTaigaTree.Builder()).log(BOPWoods.UMBRAN).leaves(BOPTrees.UMBRAN).maxHeight(20).create()); // TODO: implement pine cones
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treeGenerator.add("dead_tree", 1, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(0).foliageDensity(0.5D).log(BOPWoods.DEAD).leaves(Blocks.air.getDefaultState()).create());
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treeGenerator.add("mega_umbran", 2, (new GeneratorTaigaTree.Builder()).log(BOPWoods.UMBRAN).leaves(BOPTrees.UMBRAN).minHeight(20).maxHeight(30).trunkWidth(2).create());
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treeGenerator.add("umbran_moss", 4, (new GeneratorBasicTree.Builder()).log(BOPWoods.UMBRAN).leaves(BOPTrees.UMBRAN).minHeight(8).maxHeight(12).minLeavesRadius(2).vine(BOPBlocks.tree_moss.getDefaultState()).create());
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treeGenerator.add("umbran_spruce", 5, (new GeneratorTaigaTree.Builder()).log(BOPWoods.UMBRAN).leaves(BOPTrees.UMBRAN).maxHeight(20).create()); // TODO: implement pine cones
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treeGenerator.add("dead_tree", 3, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(0).foliageDensity(0.5D).log(BOPWoods.DEAD).leaves(Blocks.air.getDefaultState()).create());
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treeGenerator.add("mega_umbran", 4, (new GeneratorTaigaTree.Builder()).log(BOPWoods.UMBRAN).leaves(BOPTrees.UMBRAN).minHeight(20).maxHeight(30).trunkWidth(2).create());
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treeGenerator.add("dying_tree", 1, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(1).log(BOPWoods.DEAD).leaves(BOPTrees.DEAD).create());
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// grasses
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GeneratorWeighted grassGenerator = new GeneratorWeighted(3.0F);
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