Add Eucalyptus Forest biome

This commit is contained in:
Cheeserolls 2015-08-05 14:32:12 +01:00
parent bf2dfa7bc4
commit e8bdb8e1fc
3 changed files with 97 additions and 0 deletions

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@ -31,6 +31,7 @@ public class BOPBiomes
public static Optional<BiomeGenBase> deadForest = Optional.absent();
public static Optional<BiomeGenBase> deadSwamp = Optional.absent();
public static Optional<BiomeGenBase> deciduousForest = Optional.absent();
public static Optional<BiomeGenBase> eucalyptusForest = Optional.absent();
public static Optional<BiomeGenBase> denseForest = Optional.absent();
public static Optional<BiomeGenBase> flowerField = Optional.absent();
public static Optional<BiomeGenBase> frozenDesert = Optional.absent();

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@ -0,0 +1,95 @@
/*******************************************************************************
* Copyright 2015, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.biome.overworld;
import net.minecraft.block.BlockPlanks;
import net.minecraft.block.BlockTallGrass;
import net.minecraft.util.BlockPos;
import biomesoplenty.api.biome.BOPBiome;
import biomesoplenty.api.biome.generation.GeneratorStage;
import biomesoplenty.api.biome.generation.GeneratorWeighted;
import biomesoplenty.common.enums.BOPClimates;
import biomesoplenty.common.enums.BOPGems;
import biomesoplenty.common.enums.BOPPlants;
import biomesoplenty.common.world.BOPWorldSettings;
import biomesoplenty.common.world.feature.GeneratorFlora;
import biomesoplenty.common.world.feature.GeneratorGrass;
import biomesoplenty.common.world.feature.GeneratorMixedLily;
import biomesoplenty.common.world.feature.GeneratorOreSingle;
import biomesoplenty.common.world.feature.tree.GeneratorBulbTree;
import biomesoplenty.common.world.feature.tree.GeneratorBush;
public class BiomeGenEucalyptusForest extends BOPBiome
{
public BiomeGenEucalyptusForest()
{
// terrain
this.terrainSettings.avgHeight(64).heightVariation(10, 20);
this.setColor(0x9DCC70);
this.setTemperatureRainfall(0.9F, 0.1F);
this.addWeight(BOPClimates.SAVANNA, 7);
// trees
GeneratorWeighted treeGenerator = new GeneratorWeighted(5);
this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
treeGenerator.add("eucalyptus_bush", 1, (new GeneratorBush.Builder()).log(BlockPlanks.EnumType.BIRCH).leaves(BlockPlanks.EnumType.BIRCH).create());
treeGenerator.add("tall_eucalyptus", 4, (new GeneratorBulbTree.Builder()).minHeight(10).maxHeight(25).log(BlockPlanks.EnumType.BIRCH).leaves(BlockPlanks.EnumType.BIRCH).vine(null).create());
// TODO: Add Eucalyptus wood as a new wood type - the bark is quite special
// grasses
GeneratorWeighted grassGenerator = new GeneratorWeighted(1.4F);
this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
grassGenerator.add("shortgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.SHORTGRASS).create());
grassGenerator.add("mediumgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.MEDIUMGRASS).create());
grassGenerator.add("wheatgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.WHEATGRASS).create());
grassGenerator.add("tallgrass", 2, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.GRASS).create());
grassGenerator.add("fern", 4, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.FERN).create());
// other plants
this.addGenerator("sprouts", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.2F).with(BOPPlants.SPROUT).create());
this.addGenerator("bushes", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(0.1F).with(BOPPlants.BUSH).create());
this.addGenerator("shrubs", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.1F).with(BOPPlants.SHRUB).create());
// water plants
this.addGenerator("mixed_lily", GeneratorStage.LILYPAD, (new GeneratorMixedLily.Builder()).amountPerChunk(0.8F).create());
// gem
this.addGenerator("topaz", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(BOPGems.TOPAZ).create());
}
@Override
public void applySettings(BOPWorldSettings settings)
{
if (!settings.generateBopGems) {this.removeGenerator("topaz");}
}
@Override
public int getGrassColorAtPos(BlockPos pos)
{
return 0x9DCC70;
}
@Override
public int getFoliageColorAtPos(BlockPos pos)
{
return 0x71CE52;
}
/*
public int getFogColour(int x, int y, int z)
{
return 14805212;
}
*/
}

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@ -156,6 +156,7 @@ public class ModBiomes
deadForest = registerBOPBiome(new BiomeGenDeadForest(), "Dead Forest");
deadSwamp = registerBOPBiome(new BiomeGenDeadSwamp(), "Dead Swamp");
deciduousForest = registerBOPBiome(new BiomeGenDeciduousForest(), "Deciduous Forest");
eucalyptusForest = registerBOPBiome(new BiomeGenEucalyptusForest(), "Eucalyptus Forest");
denseForest = registerBOPBiome(new BiomeGenDenseForest(), "Dense Forest");
flowerField = registerBOPBiome(new BiomeGenFlowerField(), "Flower Field");
frozenDesert = registerBOPBiome(new BiomeGenColdDesert(BiomeGenColdDesert.ColdDesertType.FROZEN), "Frozen Desert");