Add Eucalyptus Forest biome
This commit is contained in:
parent
bf2dfa7bc4
commit
e8bdb8e1fc
3 changed files with 97 additions and 0 deletions
|
@ -31,6 +31,7 @@ public class BOPBiomes
|
|||
public static Optional<BiomeGenBase> deadForest = Optional.absent();
|
||||
public static Optional<BiomeGenBase> deadSwamp = Optional.absent();
|
||||
public static Optional<BiomeGenBase> deciduousForest = Optional.absent();
|
||||
public static Optional<BiomeGenBase> eucalyptusForest = Optional.absent();
|
||||
public static Optional<BiomeGenBase> denseForest = Optional.absent();
|
||||
public static Optional<BiomeGenBase> flowerField = Optional.absent();
|
||||
public static Optional<BiomeGenBase> frozenDesert = Optional.absent();
|
||||
|
|
|
@ -0,0 +1,95 @@
|
|||
/*******************************************************************************
|
||||
* Copyright 2015, the Biomes O' Plenty Team
|
||||
*
|
||||
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
|
||||
*
|
||||
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
|
||||
******************************************************************************/
|
||||
|
||||
package biomesoplenty.common.biome.overworld;
|
||||
|
||||
import net.minecraft.block.BlockPlanks;
|
||||
import net.minecraft.block.BlockTallGrass;
|
||||
import net.minecraft.util.BlockPos;
|
||||
import biomesoplenty.api.biome.BOPBiome;
|
||||
import biomesoplenty.api.biome.generation.GeneratorStage;
|
||||
import biomesoplenty.api.biome.generation.GeneratorWeighted;
|
||||
import biomesoplenty.common.enums.BOPClimates;
|
||||
import biomesoplenty.common.enums.BOPGems;
|
||||
import biomesoplenty.common.enums.BOPPlants;
|
||||
import biomesoplenty.common.world.BOPWorldSettings;
|
||||
import biomesoplenty.common.world.feature.GeneratorFlora;
|
||||
import biomesoplenty.common.world.feature.GeneratorGrass;
|
||||
import biomesoplenty.common.world.feature.GeneratorMixedLily;
|
||||
import biomesoplenty.common.world.feature.GeneratorOreSingle;
|
||||
import biomesoplenty.common.world.feature.tree.GeneratorBulbTree;
|
||||
import biomesoplenty.common.world.feature.tree.GeneratorBush;
|
||||
|
||||
public class BiomeGenEucalyptusForest extends BOPBiome
|
||||
{
|
||||
|
||||
public BiomeGenEucalyptusForest()
|
||||
{
|
||||
// terrain
|
||||
this.terrainSettings.avgHeight(64).heightVariation(10, 20);
|
||||
|
||||
this.setColor(0x9DCC70);
|
||||
this.setTemperatureRainfall(0.9F, 0.1F);
|
||||
|
||||
this.addWeight(BOPClimates.SAVANNA, 7);
|
||||
|
||||
// trees
|
||||
GeneratorWeighted treeGenerator = new GeneratorWeighted(5);
|
||||
this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
|
||||
treeGenerator.add("eucalyptus_bush", 1, (new GeneratorBush.Builder()).log(BlockPlanks.EnumType.BIRCH).leaves(BlockPlanks.EnumType.BIRCH).create());
|
||||
treeGenerator.add("tall_eucalyptus", 4, (new GeneratorBulbTree.Builder()).minHeight(10).maxHeight(25).log(BlockPlanks.EnumType.BIRCH).leaves(BlockPlanks.EnumType.BIRCH).vine(null).create());
|
||||
// TODO: Add Eucalyptus wood as a new wood type - the bark is quite special
|
||||
|
||||
// grasses
|
||||
GeneratorWeighted grassGenerator = new GeneratorWeighted(1.4F);
|
||||
this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
|
||||
grassGenerator.add("shortgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.SHORTGRASS).create());
|
||||
grassGenerator.add("mediumgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.MEDIUMGRASS).create());
|
||||
grassGenerator.add("wheatgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.WHEATGRASS).create());
|
||||
grassGenerator.add("tallgrass", 2, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.GRASS).create());
|
||||
grassGenerator.add("fern", 4, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.FERN).create());
|
||||
|
||||
// other plants
|
||||
this.addGenerator("sprouts", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.2F).with(BOPPlants.SPROUT).create());
|
||||
this.addGenerator("bushes", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(0.1F).with(BOPPlants.BUSH).create());
|
||||
this.addGenerator("shrubs", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.1F).with(BOPPlants.SHRUB).create());
|
||||
|
||||
// water plants
|
||||
this.addGenerator("mixed_lily", GeneratorStage.LILYPAD, (new GeneratorMixedLily.Builder()).amountPerChunk(0.8F).create());
|
||||
|
||||
// gem
|
||||
this.addGenerator("topaz", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(BOPGems.TOPAZ).create());
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void applySettings(BOPWorldSettings settings)
|
||||
{
|
||||
if (!settings.generateBopGems) {this.removeGenerator("topaz");}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getGrassColorAtPos(BlockPos pos)
|
||||
{
|
||||
return 0x9DCC70;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFoliageColorAtPos(BlockPos pos)
|
||||
{
|
||||
return 0x71CE52;
|
||||
}
|
||||
|
||||
/*
|
||||
public int getFogColour(int x, int y, int z)
|
||||
{
|
||||
return 14805212;
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
|
@ -156,6 +156,7 @@ public class ModBiomes
|
|||
deadForest = registerBOPBiome(new BiomeGenDeadForest(), "Dead Forest");
|
||||
deadSwamp = registerBOPBiome(new BiomeGenDeadSwamp(), "Dead Swamp");
|
||||
deciduousForest = registerBOPBiome(new BiomeGenDeciduousForest(), "Deciduous Forest");
|
||||
eucalyptusForest = registerBOPBiome(new BiomeGenEucalyptusForest(), "Eucalyptus Forest");
|
||||
denseForest = registerBOPBiome(new BiomeGenDenseForest(), "Dense Forest");
|
||||
flowerField = registerBOPBiome(new BiomeGenFlowerField(), "Flower Field");
|
||||
frozenDesert = registerBOPBiome(new BiomeGenColdDesert(BiomeGenColdDesert.ColdDesertType.FROZEN), "Frozen Desert");
|
||||
|
|
Loading…
Reference in a new issue