This commit is contained in:
Matt Caughey 2013-05-13 07:14:31 -04:00
commit e6fee9a480

View file

@ -1,5 +1,7 @@
package biomesoplenty.particles;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.EntityFX;
@ -9,8 +11,9 @@ import net.minecraft.util.Icon;
import net.minecraft.world.World;
public class EntityDandelionFX extends EntityFX {
float reddustParticleScale;
public int blendmode = 1;
private static final String texture = "/mods/BiomesOPlenty/textures/particles/dandelion.png";
public EntityDandelionFX(World par1World, double par2, double par4, double par6, float par8)
{
@ -22,13 +25,11 @@ public class EntityDandelionFX extends EntityFX {
float f4 = (float)Math.random() * 0.4F + 0.6F;
this.particleScale *= 0.75F;
this.particleScale *= par8;
this.reddustParticleScale = this.particleScale;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
this.particleMaxAge = (int)((float)this.particleMaxAge * par8);
this.noClip = false;
this.particleTextureIndexX = 0;
this.particleTextureIndexY = 0;
this.setSize(0.01F, 0.01F);
}
@Override
@ -44,35 +45,29 @@ public class EntityDandelionFX extends EntityFX {
@Override
public void setParticleIcon(RenderEngine par1RenderEngine, Icon par2Icon)
{
final String[] textures = new String[] {"/mods/BiomesOPlenty/textures/particles/dandelion.png"};
Icon[] icon = new Icon[textures.length];
par2Icon = icon[0];
//Icon = par1RenderEngine.bindTexture("/mods/BiomesOPlenty/textures/particles/dandelion.png");
{
}
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
@Override
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float f6 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
if (f6 < 0.0F)
{
f6 = 0.0F;
}
if (f6 > 1.0F)
{
f6 = 1.0F;
}
this.particleScale = this.reddustParticleScale * f6;
super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(texture);
float sizeFactor = 0.1F * this.particleScale;
float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * par2 - EntityFX.interpPosX);
float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * par2 - EntityFX.interpPosY);
float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - EntityFX.interpPosZ);
float var16 = 1.2F - (float)Math.random() * 0.5F;
par1Tessellator.setColorRGBA_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16, 1.0F);
par1Tessellator.addVertexWithUV(var13 - par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 - par5 * sizeFactor - par7 * sizeFactor, 0.0D, 1.0D);
par1Tessellator.addVertexWithUV(var13 - par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 - par5 * sizeFactor + par7 * sizeFactor, 1.0D, 1.0D);
par1Tessellator.addVertexWithUV(var13 + par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 + par5 * sizeFactor + par7 * sizeFactor, 1.0D, 0.0D);
par1Tessellator.addVertexWithUV(var13 + par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 + par5 * sizeFactor - par7 * sizeFactor, 0.0D, 0.0D);
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate()
{
this.prevPosX = this.posX;
@ -84,7 +79,6 @@ public class EntityDandelionFX extends EntityFX {
this.setDead();
}
this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.posY == this.prevPosY)