Add columns generator
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2 changed files with 123 additions and 0 deletions
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@ -33,5 +33,6 @@ public class ModGenerators
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registerGenerator("splotches", GeneratorSplotches.class, new GeneratorSplotches.Builder());
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registerGenerator("splotches", GeneratorSplotches.class, new GeneratorSplotches.Builder());
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registerGenerator("blobs", GeneratorBlobs.class, new GeneratorBlobs.Builder());
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registerGenerator("blobs", GeneratorBlobs.class, new GeneratorBlobs.Builder());
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registerGenerator("lakes", GeneratorLakes.class, new GeneratorLakes.Builder());
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registerGenerator("lakes", GeneratorLakes.class, new GeneratorLakes.Builder());
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registerGenerator("columns", GeneratorColumns.class, new GeneratorColumns.Builder());
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}
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}
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}
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}
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@ -0,0 +1,122 @@
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/*******************************************************************************
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* Copyright 2015, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.world.feature;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import biomesoplenty.api.biome.generation.BOPGeneratorBase;
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import biomesoplenty.common.util.biome.GeneratorUtils;
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import biomesoplenty.common.util.block.BlockQueryUtils;
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import biomesoplenty.common.util.block.BlockQueryUtils.BlockQueryAny;
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import biomesoplenty.common.util.block.BlockQueryUtils.BlockQueryMaterial;
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import biomesoplenty.common.util.block.BlockQueryUtils.BlockQueryBlock;
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import biomesoplenty.common.util.block.BlockQueryUtils.BlockQueryParseException;
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import biomesoplenty.common.util.block.BlockQueryUtils.BlockQueryState;
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import biomesoplenty.common.util.block.BlockQueryUtils.IBlockQuery;
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import biomesoplenty.common.util.config.BOPConfig.IConfigObj;
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public class GeneratorColumns extends BOPGeneratorBase
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{
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public static class Builder implements IGeneratorBuilder<GeneratorColumns>
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{
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protected float amountPerChunk = 1.0F;
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protected IBlockQuery placeOn = new BlockQueryAny(new BlockQueryMaterial(Material.ground), new BlockQueryMaterial(Material.grass));
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protected IBlockState to = Blocks.cobblestone.getDefaultState();
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protected int minHeight = 2;
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protected int maxHeight = 4;
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public Builder amountPerChunk(float a) {this.amountPerChunk = a; return this;}
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public Builder placeOn(IBlockQuery a) {this.placeOn = a; return this;}
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public Builder placeOn(String a) throws BlockQueryParseException {this.placeOn = BlockQueryUtils.parseQueryString(a); return this;}
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public Builder placeOn(Block a) {this.placeOn = new BlockQueryBlock(a); return this;}
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public Builder placeOn(IBlockState a) {this.placeOn = new BlockQueryState(a); return this;}
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public Builder to(IBlockState a) {this.to = a; return this;}
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public Builder minHeight(int a) {this.minHeight = a; return this;}
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public Builder maxHeight(int a) {this.maxHeight = a; return this;}
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@Override
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public GeneratorColumns create()
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{
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return new GeneratorColumns(this.amountPerChunk, this.to, this.minHeight, this.maxHeight, this.placeOn);
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}
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}
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protected IBlockQuery placeOn;
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protected IBlockState to;
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protected int minHeight;
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protected int maxHeight;
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public GeneratorColumns(float amountPerChunk, IBlockState to, int minHeight, int maxHeight, IBlockQuery placeOn)
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{
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super(amountPerChunk);
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this.to = to;
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this.minHeight = minHeight;
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this.maxHeight = maxHeight;
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this.placeOn = placeOn;
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}
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@Override
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public BlockPos getScatterY(World world, Random random, int x, int z)
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{
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// always at world surface
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return world.getHeight(new BlockPos(x, 0, z));
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}
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@Override
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public boolean generate(World world, Random rand, BlockPos pos)
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{
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// move upwards until we find an air block
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while (!world.isAirBlock(pos)) {pos = pos.up();}
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// if we can't place the column, abandon now
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if (!this.placeOn.matches(world.getBlockState(pos.down()))) {return false;}
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// choose random target height
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int height = GeneratorUtils.nextIntBetween(rand, this.minHeight, this.maxHeight);
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// keep placing blocks upwards (if there's room)
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while(height > 0 && world.isAirBlock(pos))
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{
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world.setBlockState(pos, this.to);
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pos = pos.up();
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height--;
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}
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return true;
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}
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@Override
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public void configure(IConfigObj conf)
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{
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this.amountPerChunk = conf.getFloat("amountPerChunk", this.amountPerChunk);
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this.to = conf.getBlockState("to", this.to);
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this.minHeight = conf.getInt("minHeight", this.minHeight);
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this.maxHeight = conf.getInt("maxHeight", this.maxHeight);
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String placeOnString = conf.getString("placeOn", null);
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if (placeOnString != null)
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{
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try {
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IBlockQuery placeOn = BlockQueryUtils.parseQueryString(placeOnString);
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this.placeOn = placeOn;
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} catch (BlockQueryParseException e) {
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conf.addMessage("placeOn", e.getMessage());
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}
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}
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}
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}
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