Added big tree variants of the red and orange trees to the Seasonal Forest.
This commit is contained in:
parent
fa832bb8b0
commit
e1d46f1bc7
6 changed files with 1043 additions and 5 deletions
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@ -6,8 +6,10 @@ import biomesoplenty.api.Blocks;
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import biomesoplenty.configuration.BOPBlocks;
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import biomesoplenty.worldgen.WorldGenAutumn;
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import biomesoplenty.worldgen.WorldGenAutumn2;
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import biomesoplenty.worldgen.WorldGenAutumn2Big;
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import biomesoplenty.worldgen.WorldGenDeadTree2;
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import biomesoplenty.worldgen.WorldGenMaple;
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import biomesoplenty.worldgen.WorldGenMapleBig;
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import net.minecraft.entity.passive.EntityWolf;
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import net.minecraft.item.ItemStack;
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@ -47,7 +49,7 @@ public class BiomeGenSeasonalForest extends BiomeGenBase
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*/
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public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
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{
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return (WorldGenerator)(par1Random.nextInt(2) == 0 ? new WorldGenAutumn2(false) : (par1Random.nextInt(3) == 0 ? new WorldGenAutumn(false) : (par1Random.nextInt(3) == 0 ? new WorldGenMaple(false) : (par1Random.nextInt(5) == 0 ? new WorldGenDeadTree2(false) : this.worldGeneratorTrees))));
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return (WorldGenerator)(par1Random.nextInt(2) == 0 ? new WorldGenAutumn2(false) : (par1Random.nextInt(3) == 0 ? new WorldGenAutumn(false) : (par1Random.nextInt(6) == 0 ? new WorldGenAutumn2Big(false) : (par1Random.nextInt(6) == 0 ? new WorldGenMapleBig(false) : (par1Random.nextInt(3) == 0 ? new WorldGenMaple(false) : (par1Random.nextInt(5) == 0 ? new WorldGenDeadTree2(false) : (par1Random.nextInt(6) == 0 ? this.worldGeneratorBigTree : this.worldGeneratorTrees)))))));
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}
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/**
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@ -171,7 +171,7 @@ public class BlockBOPFoliage extends BlockFlower implements IShearable
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int meta = par1World.getBlockMetadata(x, y, z);
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if (!par1World.isRemote && meta == 7 && par5Entity instanceof EntityLiving)
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((EntityLiving)par5Entity).addPotionEffect(new PotionEffect(Potion.poison.id, 200));
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((EntityLiving)par5Entity).addPotionEffect(new PotionEffect(Potion.poison.id, 100));
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}
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@Override
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518
src/minecraft/biomesoplenty/worldgen/WorldGenAutumn2Big.java
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518
src/minecraft/biomesoplenty/worldgen/WorldGenAutumn2Big.java
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@ -0,0 +1,518 @@
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package biomesoplenty.worldgen;
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import java.util.Random;
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import biomesoplenty.api.Blocks;
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import biomesoplenty.configuration.BOPBlocks;
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import net.minecraft.block.Block;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class WorldGenAutumn2Big extends WorldGenerator
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{
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/**
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* Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0
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* and 2 for 1, and 0 and 1 for 2.
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*/
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static final byte[] otherCoordPairs = new byte[] {(byte)2, (byte)0, (byte)0, (byte)1, (byte)2, (byte)1};
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/** random seed for GenBigTree */
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Random rand = new Random();
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/** Reference to the World object. */
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World worldObj;
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int[] basePos = new int[] {0, 0, 0};
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int heightLimit = 0;
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int height;
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double heightAttenuation = 0.618D;
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double branchDensity = 1.0D;
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double branchSlope = 0.381D;
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double scaleWidth = 1.0D;
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double leafDensity = 1.0D;
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/**
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* Currently always 1, can be set to 2 in the class constructor to generate a double-sized tree trunk for big trees.
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*/
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int trunkSize = 1;
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/**
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* Sets the limit of the random value used to initialize the height limit.
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*/
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int heightLimitLimit = 12;
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/**
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* Sets the distance limit for how far away the generator will populate leaves from the base leaf node.
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*/
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int leafDistanceLimit = 4;
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/** Contains a list of a points at which to generate groups of leaves. */
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int[][] leafNodes;
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public WorldGenAutumn2Big(boolean par1)
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{
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super(par1);
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}
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/**
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* Generates a list of leaf nodes for the tree, to be populated by generateLeaves.
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*/
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void generateLeafNodeList()
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{
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this.height = (int)((double)this.heightLimit * this.heightAttenuation);
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if (this.height >= this.heightLimit)
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{
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this.height = this.heightLimit - 1;
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}
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int var1 = (int)(1.382D + Math.pow(this.leafDensity * (double)this.heightLimit / 13.0D, 2.0D));
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if (var1 < 1)
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{
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var1 = 1;
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}
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int[][] var2 = new int[var1 * this.heightLimit][4];
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int var3 = this.basePos[1] + this.heightLimit - this.leafDistanceLimit;
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int var4 = 1;
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int var5 = this.basePos[1] + this.height;
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int var6 = var3 - this.basePos[1];
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var2[0][0] = this.basePos[0];
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var2[0][1] = var3;
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var2[0][2] = this.basePos[2];
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var2[0][3] = var5;
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--var3;
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while (var6 >= 0)
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{
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int var7 = 0;
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float var8 = this.layerSize(var6);
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if (var8 < 0.0F)
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{
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--var3;
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--var6;
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}
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else
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{
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for (double var9 = 0.5D; var7 < var1; ++var7)
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{
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double var11 = this.scaleWidth * (double)var8 * ((double)this.rand.nextFloat() + 0.328D);
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double var13 = (double)this.rand.nextFloat() * 2.0D * Math.PI;
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int var15 = MathHelper.floor_double(var11 * Math.sin(var13) + (double)this.basePos[0] + var9);
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int var16 = MathHelper.floor_double(var11 * Math.cos(var13) + (double)this.basePos[2] + var9);
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int[] var17 = new int[] {var15, var3, var16};
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int[] var18 = new int[] {var15, var3 + this.leafDistanceLimit, var16};
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if (this.checkBlockLine(var17, var18) == -1)
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{
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int[] var19 = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]};
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double var20 = Math.sqrt(Math.pow((double)Math.abs(this.basePos[0] - var17[0]), 2.0D) + Math.pow((double)Math.abs(this.basePos[2] - var17[2]), 2.0D));
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double var22 = var20 * this.branchSlope;
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if ((double)var17[1] - var22 > (double)var5)
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{
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var19[1] = var5;
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}
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else
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{
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var19[1] = (int)((double)var17[1] - var22);
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}
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if (this.checkBlockLine(var19, var17) == -1)
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{
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var2[var4][0] = var15;
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var2[var4][1] = var3;
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var2[var4][2] = var16;
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var2[var4][3] = var19[1];
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++var4;
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}
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}
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}
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--var3;
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--var6;
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}
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}
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this.leafNodes = new int[var4][4];
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System.arraycopy(var2, 0, this.leafNodes, 0, var4);
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}
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void genTreeLayer(int par1, int par2, int par3, float par4, byte par5, int par6)
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{
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int var7 = (int)((double)par4 + 0.618D);
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byte var8 = otherCoordPairs[par5];
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byte var9 = otherCoordPairs[par5 + 3];
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int[] var10 = new int[] {par1, par2, par3};
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int[] var11 = new int[] {0, 0, 0};
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int var12 = -var7;
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int var13 = -var7;
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for (var11[par5] = var10[par5]; var12 <= var7; ++var12)
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{
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var11[var8] = var10[var8] + var12;
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var13 = -var7;
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while (var13 <= var7)
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{
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double var15 = Math.pow((double)Math.abs(var12) + 0.5D, 2.0D) + Math.pow((double)Math.abs(var13) + 0.5D, 2.0D);
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if (var15 > (double)(par4 * par4))
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{
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++var13;
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}
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else
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{
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var11[var9] = var10[var9] + var13;
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int var14 = this.worldObj.getBlockId(var11[0], var11[1], var11[2]);
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if (var14 != 0 && var14 != Blocks.leaves1.get().blockID)
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{
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++var13;
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}
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else
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{
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this.setBlockAndMetadata(this.worldObj, var11[0], var11[1], var11[2], par6, 7);
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++var13;
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}
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}
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}
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}
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}
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/**
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* Gets the rough size of a layer of the tree.
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*/
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float layerSize(int par1)
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{
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if ((double)par1 < (double)((float)this.heightLimit) * 0.3D)
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{
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return -1.618F;
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}
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else
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{
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float var2 = (float)this.heightLimit / 2.0F;
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float var3 = (float)this.heightLimit / 2.0F - (float)par1;
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float var4;
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if (var3 == 0.0F)
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{
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var4 = var2;
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}
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else if (Math.abs(var3) >= var2)
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{
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var4 = 0.0F;
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}
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else
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{
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var4 = (float)Math.sqrt(Math.pow((double)Math.abs(var2), 2.0D) - Math.pow((double)Math.abs(var3), 2.0D));
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}
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var4 *= 0.5F;
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return var4;
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}
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}
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float leafSize(int par1)
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{
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return par1 >= 0 && par1 < this.leafDistanceLimit ? (par1 != 0 && par1 != this.leafDistanceLimit - 1 ? 3.0F : 2.0F) : -1.0F;
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}
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/**
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* Generates the leaves surrounding an individual entry in the leafNodes list.
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*/
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void generateLeafNode(int par1, int par2, int par3)
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{
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int var4 = par2;
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for (int var5 = par2 + this.leafDistanceLimit; var4 < var5; ++var4)
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{
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float var6 = this.leafSize(var4 - par2);
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this.genTreeLayer(par1, var4, par3, var6, (byte)1, Blocks.leaves1.get().blockID);
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}
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}
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/**
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* Places a line of the specified block ID into the world from the first coordinate triplet to the second.
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*/
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void placeBlockLine(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger, int par3)
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{
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int[] var4 = new int[] {0, 0, 0};
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byte var5 = 0;
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byte var6;
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for (var6 = 0; var5 < 3; ++var5)
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{
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var4[var5] = par2ArrayOfInteger[var5] - par1ArrayOfInteger[var5];
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if (Math.abs(var4[var5]) > Math.abs(var4[var6]))
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{
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var6 = var5;
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}
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}
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if (var4[var6] != 0)
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{
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byte var7 = otherCoordPairs[var6];
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byte var8 = otherCoordPairs[var6 + 3];
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byte var9;
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if (var4[var6] > 0)
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{
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var9 = 1;
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}
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else
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{
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var9 = -1;
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}
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double var10 = (double)var4[var7] / (double)var4[var6];
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double var12 = (double)var4[var8] / (double)var4[var6];
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int[] var14 = new int[] {0, 0, 0};
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int var15 = 0;
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for (int var16 = var4[var6] + var9; var15 != var16; var15 += var9)
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{
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var14[var6] = MathHelper.floor_double((double)(par1ArrayOfInteger[var6] + var15) + 0.5D);
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var14[var7] = MathHelper.floor_double((double)par1ArrayOfInteger[var7] + (double)var15 * var10 + 0.5D);
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var14[var8] = MathHelper.floor_double((double)par1ArrayOfInteger[var8] + (double)var15 * var12 + 0.5D);
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byte var17 = 0;
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int var18 = Math.abs(var14[0] - par1ArrayOfInteger[0]);
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int var19 = Math.abs(var14[2] - par1ArrayOfInteger[2]);
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int var20 = Math.max(var18, var19);
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if (var20 > 0)
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{
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if (var18 == var20)
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{
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var17 = 4;
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}
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else if (var19 == var20)
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{
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var17 = 8;
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}
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}
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this.setBlockAndMetadata(this.worldObj, var14[0], var14[1], var14[2], par3, var17);
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}
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}
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}
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/**
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* Generates the leaf portion of the tree as specified by the leafNodes list.
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*/
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void generateLeaves()
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{
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int var1 = 0;
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for (int var2 = this.leafNodes.length; var1 < var2; ++var1)
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{
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int var3 = this.leafNodes[var1][0];
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int var4 = this.leafNodes[var1][1];
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int var5 = this.leafNodes[var1][2];
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this.generateLeafNode(var3, var4, var5);
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}
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}
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/**
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* Indicates whether or not a leaf node requires additional wood to be added to preserve integrity.
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*/
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boolean leafNodeNeedsBase(int par1)
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{
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return (double)par1 >= (double)this.heightLimit * 0.2D;
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}
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/**
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* Places the trunk for the big tree that is being generated. Able to generate double-sized trunks by changing a
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* field that is always 1 to 2.
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*/
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void generateTrunk()
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{
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int var1 = this.basePos[0];
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int var2 = this.basePos[1];
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int var3 = this.basePos[1] + this.height;
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int var4 = this.basePos[2];
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int[] var5 = new int[] {var1, var2, var4};
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int[] var6 = new int[] {var1, var3, var4};
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this.placeBlockLine(var5, var6, Block.wood.blockID);
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if (this.trunkSize == 2)
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{
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++var5[0];
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++var6[0];
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this.placeBlockLine(var5, var6, Block.wood.blockID);
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++var5[2];
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++var6[2];
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this.placeBlockLine(var5, var6, Block.wood.blockID);
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var5[0] += -1;
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var6[0] += -1;
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this.placeBlockLine(var5, var6, Block.wood.blockID);
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}
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}
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/**
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* Generates additional wood blocks to fill out the bases of different leaf nodes that would otherwise degrade.
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*/
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void generateLeafNodeBases()
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{
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int var1 = 0;
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int var2 = this.leafNodes.length;
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for (int[] var3 = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]}; var1 < var2; ++var1)
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{
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int[] var4 = this.leafNodes[var1];
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int[] var5 = new int[] {var4[0], var4[1], var4[2]};
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var3[1] = var4[3];
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int var6 = var3[1] - this.basePos[1];
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if (this.leafNodeNeedsBase(var6))
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{
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this.placeBlockLine(var3, var5, Block.wood.blockID);
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}
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}
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}
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/**
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* Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance
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* (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered.
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*/
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int checkBlockLine(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger)
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{
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int[] var3 = new int[] {0, 0, 0};
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byte var4 = 0;
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byte var5;
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for (var5 = 0; var4 < 3; ++var4)
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{
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var3[var4] = par2ArrayOfInteger[var4] - par1ArrayOfInteger[var4];
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if (Math.abs(var3[var4]) > Math.abs(var3[var5]))
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{
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var5 = var4;
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}
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}
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if (var3[var5] == 0)
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{
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return -1;
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}
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else
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{
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byte var6 = otherCoordPairs[var5];
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byte var7 = otherCoordPairs[var5 + 3];
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byte var8;
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if (var3[var5] > 0)
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{
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var8 = 1;
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}
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else
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{
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var8 = -1;
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}
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double var9 = (double)var3[var6] / (double)var3[var5];
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double var11 = (double)var3[var7] / (double)var3[var5];
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int[] var13 = new int[] {0, 0, 0};
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int var14 = 0;
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int var15;
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|
||||
for (var15 = var3[var5] + var8; var14 != var15; var14 += var8)
|
||||
{
|
||||
var13[var5] = par1ArrayOfInteger[var5] + var14;
|
||||
var13[var6] = MathHelper.floor_double((double)par1ArrayOfInteger[var6] + (double)var14 * var9);
|
||||
var13[var7] = MathHelper.floor_double((double)par1ArrayOfInteger[var7] + (double)var14 * var11);
|
||||
int var16 = this.worldObj.getBlockId(var13[0], var13[1], var13[2]);
|
||||
|
||||
if (var16 != 0 && var16 != Blocks.leaves1.get().blockID)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return var14 == var15 ? -1 : Math.abs(var14);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height
|
||||
* limit, is valid.
|
||||
*/
|
||||
boolean validTreeLocation()
|
||||
{
|
||||
int[] var1 = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]};
|
||||
int[] var2 = new int[] {this.basePos[0], this.basePos[1] + this.heightLimit - 1, this.basePos[2]};
|
||||
int var3 = this.worldObj.getBlockId(this.basePos[0], this.basePos[1] - 1, this.basePos[2]);
|
||||
|
||||
if (var3 != 2 && var3 != 3)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int var4 = this.checkBlockLine(var1, var2);
|
||||
|
||||
if (var4 == -1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (var4 < 6)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.heightLimit = var4;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rescales the generator settings, only used in WorldGenBigTree
|
||||
*/
|
||||
public void setScale(double par1, double par3, double par5)
|
||||
{
|
||||
this.heightLimitLimit = (int)(par1 * 12.0D);
|
||||
|
||||
if (par1 > 0.5D)
|
||||
{
|
||||
this.leafDistanceLimit = 5;
|
||||
}
|
||||
|
||||
this.scaleWidth = par3;
|
||||
this.leafDensity = par5;
|
||||
}
|
||||
|
||||
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
|
||||
{
|
||||
this.worldObj = par1World;
|
||||
long var6 = par2Random.nextLong();
|
||||
this.rand.setSeed(var6);
|
||||
this.basePos[0] = par3;
|
||||
this.basePos[1] = par4;
|
||||
this.basePos[2] = par5;
|
||||
|
||||
if (this.heightLimit == 0)
|
||||
{
|
||||
this.heightLimit = 5 + this.rand.nextInt(this.heightLimitLimit);
|
||||
}
|
||||
|
||||
if (!this.validTreeLocation())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.generateLeafNodeList();
|
||||
this.generateLeaves();
|
||||
this.generateTrunk();
|
||||
this.generateLeafNodeBases();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
518
src/minecraft/biomesoplenty/worldgen/WorldGenMapleBig.java
Normal file
518
src/minecraft/biomesoplenty/worldgen/WorldGenMapleBig.java
Normal file
|
@ -0,0 +1,518 @@
|
|||
package biomesoplenty.worldgen;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import biomesoplenty.api.Blocks;
|
||||
import biomesoplenty.configuration.BOPBlocks;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.feature.WorldGenerator;
|
||||
|
||||
public class WorldGenMapleBig extends WorldGenerator
|
||||
{
|
||||
/**
|
||||
* Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0
|
||||
* and 2 for 1, and 0 and 1 for 2.
|
||||
*/
|
||||
static final byte[] otherCoordPairs = new byte[] {(byte)2, (byte)0, (byte)0, (byte)1, (byte)2, (byte)1};
|
||||
|
||||
/** random seed for GenBigTree */
|
||||
Random rand = new Random();
|
||||
|
||||
/** Reference to the World object. */
|
||||
World worldObj;
|
||||
int[] basePos = new int[] {0, 0, 0};
|
||||
int heightLimit = 0;
|
||||
int height;
|
||||
double heightAttenuation = 0.618D;
|
||||
double branchDensity = 1.0D;
|
||||
double branchSlope = 0.381D;
|
||||
double scaleWidth = 1.0D;
|
||||
double leafDensity = 1.0D;
|
||||
|
||||
/**
|
||||
* Currently always 1, can be set to 2 in the class constructor to generate a double-sized tree trunk for big trees.
|
||||
*/
|
||||
int trunkSize = 1;
|
||||
|
||||
/**
|
||||
* Sets the limit of the random value used to initialize the height limit.
|
||||
*/
|
||||
int heightLimitLimit = 12;
|
||||
|
||||
/**
|
||||
* Sets the distance limit for how far away the generator will populate leaves from the base leaf node.
|
||||
*/
|
||||
int leafDistanceLimit = 4;
|
||||
|
||||
/** Contains a list of a points at which to generate groups of leaves. */
|
||||
int[][] leafNodes;
|
||||
|
||||
public WorldGenMapleBig(boolean par1)
|
||||
{
|
||||
super(par1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a list of leaf nodes for the tree, to be populated by generateLeaves.
|
||||
*/
|
||||
void generateLeafNodeList()
|
||||
{
|
||||
this.height = (int)((double)this.heightLimit * this.heightAttenuation);
|
||||
|
||||
if (this.height >= this.heightLimit)
|
||||
{
|
||||
this.height = this.heightLimit - 1;
|
||||
}
|
||||
|
||||
int var1 = (int)(1.382D + Math.pow(this.leafDensity * (double)this.heightLimit / 13.0D, 2.0D));
|
||||
|
||||
if (var1 < 1)
|
||||
{
|
||||
var1 = 1;
|
||||
}
|
||||
|
||||
int[][] var2 = new int[var1 * this.heightLimit][4];
|
||||
int var3 = this.basePos[1] + this.heightLimit - this.leafDistanceLimit;
|
||||
int var4 = 1;
|
||||
int var5 = this.basePos[1] + this.height;
|
||||
int var6 = var3 - this.basePos[1];
|
||||
var2[0][0] = this.basePos[0];
|
||||
var2[0][1] = var3;
|
||||
var2[0][2] = this.basePos[2];
|
||||
var2[0][3] = var5;
|
||||
--var3;
|
||||
|
||||
while (var6 >= 0)
|
||||
{
|
||||
int var7 = 0;
|
||||
float var8 = this.layerSize(var6);
|
||||
|
||||
if (var8 < 0.0F)
|
||||
{
|
||||
--var3;
|
||||
--var6;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (double var9 = 0.5D; var7 < var1; ++var7)
|
||||
{
|
||||
double var11 = this.scaleWidth * (double)var8 * ((double)this.rand.nextFloat() + 0.328D);
|
||||
double var13 = (double)this.rand.nextFloat() * 2.0D * Math.PI;
|
||||
int var15 = MathHelper.floor_double(var11 * Math.sin(var13) + (double)this.basePos[0] + var9);
|
||||
int var16 = MathHelper.floor_double(var11 * Math.cos(var13) + (double)this.basePos[2] + var9);
|
||||
int[] var17 = new int[] {var15, var3, var16};
|
||||
int[] var18 = new int[] {var15, var3 + this.leafDistanceLimit, var16};
|
||||
|
||||
if (this.checkBlockLine(var17, var18) == -1)
|
||||
{
|
||||
int[] var19 = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]};
|
||||
double var20 = Math.sqrt(Math.pow((double)Math.abs(this.basePos[0] - var17[0]), 2.0D) + Math.pow((double)Math.abs(this.basePos[2] - var17[2]), 2.0D));
|
||||
double var22 = var20 * this.branchSlope;
|
||||
|
||||
if ((double)var17[1] - var22 > (double)var5)
|
||||
{
|
||||
var19[1] = var5;
|
||||
}
|
||||
else
|
||||
{
|
||||
var19[1] = (int)((double)var17[1] - var22);
|
||||
}
|
||||
|
||||
if (this.checkBlockLine(var19, var17) == -1)
|
||||
{
|
||||
var2[var4][0] = var15;
|
||||
var2[var4][1] = var3;
|
||||
var2[var4][2] = var16;
|
||||
var2[var4][3] = var19[1];
|
||||
++var4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
--var3;
|
||||
--var6;
|
||||
}
|
||||
}
|
||||
|
||||
this.leafNodes = new int[var4][4];
|
||||
System.arraycopy(var2, 0, this.leafNodes, 0, var4);
|
||||
}
|
||||
|
||||
void genTreeLayer(int par1, int par2, int par3, float par4, byte par5, int par6)
|
||||
{
|
||||
int var7 = (int)((double)par4 + 0.618D);
|
||||
byte var8 = otherCoordPairs[par5];
|
||||
byte var9 = otherCoordPairs[par5 + 3];
|
||||
int[] var10 = new int[] {par1, par2, par3};
|
||||
int[] var11 = new int[] {0, 0, 0};
|
||||
int var12 = -var7;
|
||||
int var13 = -var7;
|
||||
|
||||
for (var11[par5] = var10[par5]; var12 <= var7; ++var12)
|
||||
{
|
||||
var11[var8] = var10[var8] + var12;
|
||||
var13 = -var7;
|
||||
|
||||
while (var13 <= var7)
|
||||
{
|
||||
double var15 = Math.pow((double)Math.abs(var12) + 0.5D, 2.0D) + Math.pow((double)Math.abs(var13) + 0.5D, 2.0D);
|
||||
|
||||
if (var15 > (double)(par4 * par4))
|
||||
{
|
||||
++var13;
|
||||
}
|
||||
else
|
||||
{
|
||||
var11[var9] = var10[var9] + var13;
|
||||
int var14 = this.worldObj.getBlockId(var11[0], var11[1], var11[2]);
|
||||
|
||||
if (var14 != 0 && var14 != Blocks.leaves2.get().blockID)
|
||||
{
|
||||
++var13;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.setBlockAndMetadata(this.worldObj, var11[0], var11[1], var11[2], par6, 2);
|
||||
++var13;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the rough size of a layer of the tree.
|
||||
*/
|
||||
float layerSize(int par1)
|
||||
{
|
||||
if ((double)par1 < (double)((float)this.heightLimit) * 0.3D)
|
||||
{
|
||||
return -1.618F;
|
||||
}
|
||||
else
|
||||
{
|
||||
float var2 = (float)this.heightLimit / 2.0F;
|
||||
float var3 = (float)this.heightLimit / 2.0F - (float)par1;
|
||||
float var4;
|
||||
|
||||
if (var3 == 0.0F)
|
||||
{
|
||||
var4 = var2;
|
||||
}
|
||||
else if (Math.abs(var3) >= var2)
|
||||
{
|
||||
var4 = 0.0F;
|
||||
}
|
||||
else
|
||||
{
|
||||
var4 = (float)Math.sqrt(Math.pow((double)Math.abs(var2), 2.0D) - Math.pow((double)Math.abs(var3), 2.0D));
|
||||
}
|
||||
|
||||
var4 *= 0.5F;
|
||||
return var4;
|
||||
}
|
||||
}
|
||||
|
||||
float leafSize(int par1)
|
||||
{
|
||||
return par1 >= 0 && par1 < this.leafDistanceLimit ? (par1 != 0 && par1 != this.leafDistanceLimit - 1 ? 3.0F : 2.0F) : -1.0F;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates the leaves surrounding an individual entry in the leafNodes list.
|
||||
*/
|
||||
void generateLeafNode(int par1, int par2, int par3)
|
||||
{
|
||||
int var4 = par2;
|
||||
|
||||
for (int var5 = par2 + this.leafDistanceLimit; var4 < var5; ++var4)
|
||||
{
|
||||
float var6 = this.leafSize(var4 - par2);
|
||||
this.genTreeLayer(par1, var4, par3, var6, (byte)1, Blocks.leaves2.get().blockID);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Places a line of the specified block ID into the world from the first coordinate triplet to the second.
|
||||
*/
|
||||
void placeBlockLine(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger, int par3)
|
||||
{
|
||||
int[] var4 = new int[] {0, 0, 0};
|
||||
byte var5 = 0;
|
||||
byte var6;
|
||||
|
||||
for (var6 = 0; var5 < 3; ++var5)
|
||||
{
|
||||
var4[var5] = par2ArrayOfInteger[var5] - par1ArrayOfInteger[var5];
|
||||
|
||||
if (Math.abs(var4[var5]) > Math.abs(var4[var6]))
|
||||
{
|
||||
var6 = var5;
|
||||
}
|
||||
}
|
||||
|
||||
if (var4[var6] != 0)
|
||||
{
|
||||
byte var7 = otherCoordPairs[var6];
|
||||
byte var8 = otherCoordPairs[var6 + 3];
|
||||
byte var9;
|
||||
|
||||
if (var4[var6] > 0)
|
||||
{
|
||||
var9 = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
var9 = -1;
|
||||
}
|
||||
|
||||
double var10 = (double)var4[var7] / (double)var4[var6];
|
||||
double var12 = (double)var4[var8] / (double)var4[var6];
|
||||
int[] var14 = new int[] {0, 0, 0};
|
||||
int var15 = 0;
|
||||
|
||||
for (int var16 = var4[var6] + var9; var15 != var16; var15 += var9)
|
||||
{
|
||||
var14[var6] = MathHelper.floor_double((double)(par1ArrayOfInteger[var6] + var15) + 0.5D);
|
||||
var14[var7] = MathHelper.floor_double((double)par1ArrayOfInteger[var7] + (double)var15 * var10 + 0.5D);
|
||||
var14[var8] = MathHelper.floor_double((double)par1ArrayOfInteger[var8] + (double)var15 * var12 + 0.5D);
|
||||
byte var17 = 0;
|
||||
int var18 = Math.abs(var14[0] - par1ArrayOfInteger[0]);
|
||||
int var19 = Math.abs(var14[2] - par1ArrayOfInteger[2]);
|
||||
int var20 = Math.max(var18, var19);
|
||||
|
||||
if (var20 > 0)
|
||||
{
|
||||
if (var18 == var20)
|
||||
{
|
||||
var17 = 4;
|
||||
}
|
||||
else if (var19 == var20)
|
||||
{
|
||||
var17 = 8;
|
||||
}
|
||||
}
|
||||
|
||||
this.setBlockAndMetadata(this.worldObj, var14[0], var14[1], var14[2], par3, var17);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates the leaf portion of the tree as specified by the leafNodes list.
|
||||
*/
|
||||
void generateLeaves()
|
||||
{
|
||||
int var1 = 0;
|
||||
|
||||
for (int var2 = this.leafNodes.length; var1 < var2; ++var1)
|
||||
{
|
||||
int var3 = this.leafNodes[var1][0];
|
||||
int var4 = this.leafNodes[var1][1];
|
||||
int var5 = this.leafNodes[var1][2];
|
||||
this.generateLeafNode(var3, var4, var5);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates whether or not a leaf node requires additional wood to be added to preserve integrity.
|
||||
*/
|
||||
boolean leafNodeNeedsBase(int par1)
|
||||
{
|
||||
return (double)par1 >= (double)this.heightLimit * 0.2D;
|
||||
}
|
||||
|
||||
/**
|
||||
* Places the trunk for the big tree that is being generated. Able to generate double-sized trunks by changing a
|
||||
* field that is always 1 to 2.
|
||||
*/
|
||||
void generateTrunk()
|
||||
{
|
||||
int var1 = this.basePos[0];
|
||||
int var2 = this.basePos[1];
|
||||
int var3 = this.basePos[1] + this.height;
|
||||
int var4 = this.basePos[2];
|
||||
int[] var5 = new int[] {var1, var2, var4};
|
||||
int[] var6 = new int[] {var1, var3, var4};
|
||||
this.placeBlockLine(var5, var6, Block.wood.blockID);
|
||||
|
||||
if (this.trunkSize == 2)
|
||||
{
|
||||
++var5[0];
|
||||
++var6[0];
|
||||
this.placeBlockLine(var5, var6, Block.wood.blockID);
|
||||
++var5[2];
|
||||
++var6[2];
|
||||
this.placeBlockLine(var5, var6, Block.wood.blockID);
|
||||
var5[0] += -1;
|
||||
var6[0] += -1;
|
||||
this.placeBlockLine(var5, var6, Block.wood.blockID);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates additional wood blocks to fill out the bases of different leaf nodes that would otherwise degrade.
|
||||
*/
|
||||
void generateLeafNodeBases()
|
||||
{
|
||||
int var1 = 0;
|
||||
int var2 = this.leafNodes.length;
|
||||
|
||||
for (int[] var3 = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]}; var1 < var2; ++var1)
|
||||
{
|
||||
int[] var4 = this.leafNodes[var1];
|
||||
int[] var5 = new int[] {var4[0], var4[1], var4[2]};
|
||||
var3[1] = var4[3];
|
||||
int var6 = var3[1] - this.basePos[1];
|
||||
|
||||
if (this.leafNodeNeedsBase(var6))
|
||||
{
|
||||
this.placeBlockLine(var3, var5, Block.wood.blockID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance
|
||||
* (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered.
|
||||
*/
|
||||
int checkBlockLine(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger)
|
||||
{
|
||||
int[] var3 = new int[] {0, 0, 0};
|
||||
byte var4 = 0;
|
||||
byte var5;
|
||||
|
||||
for (var5 = 0; var4 < 3; ++var4)
|
||||
{
|
||||
var3[var4] = par2ArrayOfInteger[var4] - par1ArrayOfInteger[var4];
|
||||
|
||||
if (Math.abs(var3[var4]) > Math.abs(var3[var5]))
|
||||
{
|
||||
var5 = var4;
|
||||
}
|
||||
}
|
||||
|
||||
if (var3[var5] == 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte var6 = otherCoordPairs[var5];
|
||||
byte var7 = otherCoordPairs[var5 + 3];
|
||||
byte var8;
|
||||
|
||||
if (var3[var5] > 0)
|
||||
{
|
||||
var8 = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
var8 = -1;
|
||||
}
|
||||
|
||||
double var9 = (double)var3[var6] / (double)var3[var5];
|
||||
double var11 = (double)var3[var7] / (double)var3[var5];
|
||||
int[] var13 = new int[] {0, 0, 0};
|
||||
int var14 = 0;
|
||||
int var15;
|
||||
|
||||
for (var15 = var3[var5] + var8; var14 != var15; var14 += var8)
|
||||
{
|
||||
var13[var5] = par1ArrayOfInteger[var5] + var14;
|
||||
var13[var6] = MathHelper.floor_double((double)par1ArrayOfInteger[var6] + (double)var14 * var9);
|
||||
var13[var7] = MathHelper.floor_double((double)par1ArrayOfInteger[var7] + (double)var14 * var11);
|
||||
int var16 = this.worldObj.getBlockId(var13[0], var13[1], var13[2]);
|
||||
|
||||
if (var16 != 0 && var16 != Blocks.leaves2.get().blockID)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return var14 == var15 ? -1 : Math.abs(var14);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height
|
||||
* limit, is valid.
|
||||
*/
|
||||
boolean validTreeLocation()
|
||||
{
|
||||
int[] var1 = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]};
|
||||
int[] var2 = new int[] {this.basePos[0], this.basePos[1] + this.heightLimit - 1, this.basePos[2]};
|
||||
int var3 = this.worldObj.getBlockId(this.basePos[0], this.basePos[1] - 1, this.basePos[2]);
|
||||
|
||||
if (var3 != 2 && var3 != 3)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int var4 = this.checkBlockLine(var1, var2);
|
||||
|
||||
if (var4 == -1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (var4 < 6)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.heightLimit = var4;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rescales the generator settings, only used in WorldGenBigTree
|
||||
*/
|
||||
public void setScale(double par1, double par3, double par5)
|
||||
{
|
||||
this.heightLimitLimit = (int)(par1 * 12.0D);
|
||||
|
||||
if (par1 > 0.5D)
|
||||
{
|
||||
this.leafDistanceLimit = 5;
|
||||
}
|
||||
|
||||
this.scaleWidth = par3;
|
||||
this.leafDensity = par5;
|
||||
}
|
||||
|
||||
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
|
||||
{
|
||||
this.worldObj = par1World;
|
||||
long var6 = par2Random.nextLong();
|
||||
this.rand.setSeed(var6);
|
||||
this.basePos[0] = par3;
|
||||
this.basePos[1] = par4;
|
||||
this.basePos[2] = par5;
|
||||
|
||||
if (this.heightLimit == 0)
|
||||
{
|
||||
this.heightLimit = 5 + this.rand.nextInt(this.heightLimitLimit);
|
||||
}
|
||||
|
||||
if (!this.validTreeLocation())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.generateLeafNodeList();
|
||||
this.generateLeaves();
|
||||
this.generateTrunk();
|
||||
this.generateLeafNodeBases();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -80,9 +80,9 @@ public class WorldGenPromisedWillowTree extends WorldGenerator
|
|||
{
|
||||
var8 = par1World.getBlockId(par3, par4 - 1, par5);
|
||||
|
||||
if ((var8 == Blocks.holyGrass.get().blockID || var8 == Blocks.holyStone.get().blockID) && par4 < 128 - var6 - 1)
|
||||
if ((var8 == Blocks.holyGrass.get().blockID || var8 == Blocks.holyDirt.get().blockID) && par4 < 128 - var6 - 1)
|
||||
{
|
||||
this.setBlock(par1World, par3, par4 - 1, par5, Blocks.holyStone.get().blockID);
|
||||
this.setBlock(par1World, par3, par4 - 1, par5, Blocks.holyDirt.get().blockID);
|
||||
int var13;
|
||||
int var16;
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ public class WorldGenReedBOP extends WorldGenerator
|
|||
|
||||
if (par1World.isAirBlock(i1, par4, k1))
|
||||
{
|
||||
int l1 = 2 + par2Random.nextInt(par2Random.nextInt(2) + 1);
|
||||
int l1 = 1 + par2Random.nextInt(par2Random.nextInt(3) + 1);
|
||||
|
||||
if (Blocks.plants.get().canBlockStay(par1World, i1, j1, k1))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue