Fixed lily flower rendering

This commit is contained in:
Adubbz 2013-12-29 20:36:17 +11:00
parent 9d6d50be4c
commit dcf5c2af9c
2 changed files with 2 additions and 4 deletions

View File

@ -232,8 +232,8 @@ public class FoliageRenderer implements ISimpleBlockRenderingHandler
//TODO: getBlock()
if (world.getBlockMetadata(par2, par3, par4) == 10 && world.func_147439_a(par2, par3, par4) == BOPBlockHelper.get("flowers"))
{
//TODO: drawCrossedSquares()
renderer.func_147730_a(par1Block, world.getBlockMetadata(par2, par3, par4), d0, d1 - 1, d2, 1.0F);
//TODO: drawCrossedSquares() getIcon()
renderer.func_147765_a(par1Block.func_149691_a(0, world.getBlockMetadata(par2, par3, par4)), d0, d1 - 1, d2, 1.0F);
}
//TODO: getBlock()
else if (world.getBlockMetadata(par2, par3, par4) == 8 && world.func_147439_a(par2, par3, par4) == BOPBlockHelper.get("foliage"))

View File

@ -129,8 +129,6 @@ public class BlockBOPFlower extends BlockBush
case 10:
//TODO: setBlockBounds
this.func_149676_a(0.3F, -0.97F, 0.3F, 0.7F, -0.7F, 0.7F);
// //TODO: setBlockBounds
this.func_149676_a(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
break;