- Added Snow Golem spawns to the Alps

- Added Evoker spawns to the Ominous Woods
- Added Stray spawns to the Wasteland
- Removed witch huts from the Bog, Ghost Forest, and Marsh
This commit is contained in:
Forstride 2020-02-14 00:17:41 -05:00
parent 15078fde5a
commit da86c23c27
7 changed files with 5 additions and 14 deletions

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@ -45,16 +45,12 @@ public class AlpsBiome extends BiomeBOP
DefaultBiomeFeatures.addSurfaceFreezing(this); DefaultBiomeFeatures.addSurfaceFreezing(this);
// Entities // Entities
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.SNOW_GOLEM, 15, 1, 3));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.LLAMA, 5, 4, 6)); this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.LLAMA, 5, 4, 6));
this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8)); this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.STRAY, 80, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.STRAY, 80, 4, 4));
this.addWeight(BOPClimates.ICE_CAP, 5); this.addWeight(BOPClimates.ICE_CAP, 5);

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@ -39,7 +39,6 @@ public class BogBiome extends BiomeBOP
super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(BOPBiomeFeatures.BOG_SURFACE_BUILDER, SurfaceBuilder.CONFIG_GRASS)).precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.SWAMP).depth(-0.15F).scale(-0.1F).temperature(0.55F).downfall(0.9F).waterColor(4159204).waterFogColor(329011).parent((String)null)); super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(BOPBiomeFeatures.BOG_SURFACE_BUILDER, SurfaceBuilder.CONFIG_GRASS)).precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.SWAMP).depth(-0.15F).scale(-0.1F).temperature(0.55F).downfall(0.9F).waterColor(4159204).waterFogColor(329011).parent((String)null));
// Structures // Structures
this.addStructureStart(Feature.SWAMP_HUT.configured(IFeatureConfig.NONE));
this.addStructureStart(Feature.MINESHAFT.configured(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL))); this.addStructureStart(Feature.MINESHAFT.configured(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)));
// Underground // Underground

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@ -41,7 +41,6 @@ public class GhostForestBiome extends BiomeBOP
super((new Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_GRASS)).precipitation(RainType.RAIN).biomeCategory(Category.SWAMP).depth(-0.125F).scale(0.0F).temperature(0.5F).downfall(0.6F).waterColor(0x448FBD).waterFogColor(0x061326).parent((String)null)); super((new Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_GRASS)).precipitation(RainType.RAIN).biomeCategory(Category.SWAMP).depth(-0.125F).scale(0.0F).temperature(0.5F).downfall(0.6F).waterColor(0x448FBD).waterFogColor(0x061326).parent((String)null));
// Structures // Structures
this.addStructureStart(Feature.SWAMP_HUT.configured(IFeatureConfig.NONE));
this.addStructureStart(Feature.MINESHAFT.configured(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL))); this.addStructureStart(Feature.MINESHAFT.configured(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)));
this.addStructureStart(Feature.STRONGHOLD.configured(IFeatureConfig.NONE)); this.addStructureStart(Feature.STRONGHOLD.configured(IFeatureConfig.NONE));

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@ -36,7 +36,6 @@ public class MarshBiome extends BiomeBOP
super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(BOPBiomeFeatures.MARSH_SURFACE_BUILDER, SurfaceBuilder.CONFIG_GRASS)).precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.SWAMP).depth(-0.15F).scale(-0.05F).temperature(0.65F).downfall(0.7F).waterColor(4159204).waterFogColor(329011).parent((String)null)); super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(BOPBiomeFeatures.MARSH_SURFACE_BUILDER, SurfaceBuilder.CONFIG_GRASS)).precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.SWAMP).depth(-0.15F).scale(-0.05F).temperature(0.65F).downfall(0.7F).waterColor(4159204).waterFogColor(329011).parent((String)null));
// Structures // Structures
this.addStructureStart(Feature.SWAMP_HUT.configured(IFeatureConfig.NONE));
this.addStructureStart(Feature.MINESHAFT.configured(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL))); this.addStructureStart(Feature.MINESHAFT.configured(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)));
// Underground // Underground

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@ -83,7 +83,7 @@ public class MysticGroveBiome extends BiomeBOP
this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8)); this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 15, 1, 1)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 20, 1, 1));
this.addWeight(BOPClimates.WET_TEMPERATE, 1); this.addWeight(BOPClimates.WET_TEMPERATE, 1);
this.setBeachBiome((Biome)null); this.setBeachBiome((Biome)null);

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@ -73,14 +73,11 @@ public class OminousWoodsBiome extends BiomeBOP
// Entities // Entities
this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8)); this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.EVOKER, 50, 2, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 50, 1, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 50, 1, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 75, 1, 1)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 25, 1, 1));
this.addWeight(BOPClimates.WET_BOREAL, 1); this.addWeight(BOPClimates.WET_BOREAL, 1);
this.setBeachBiome((Biome)null); this.setBeachBiome((Biome)null);

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@ -67,6 +67,7 @@ public class WastelandBiome extends BiomeBOP
DefaultBiomeFeatures.addSurfaceFreezing(this); DefaultBiomeFeatures.addSurfaceFreezing(this);
// Entities // Entities
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.HUSK, 80, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));