More climate changes...Also new temporary title screen panorama
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@ -105,15 +105,15 @@ public enum BOPClimates {
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// we will contrive to make any combination equally likely, so the overall rarity of each climate is in proportion to the number of times it appears in the array
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// we will contrive to make any combination equally likely, so the overall rarity of each climate is in proportion to the number of times it appears in the array
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private static final BOPClimates[] climateMapping = new BOPClimates[] {
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private static final BOPClimates[] climateMapping = new BOPClimates[] {
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// 0 1 2 3 4 5 6 7 8 9 10 11
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// 0 1 2 3 4 5 6 7 8 9 10 11
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TUNDRA, TUNDRA, TUNDRA, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, // 0
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TUNDRA, TUNDRA, TUNDRA, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, // 0
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BOREAL, BOREAL, BOREAL, TUNDRA, TUNDRA, TUNDRA, TUNDRA, TUNDRA, TUNDRA, ICE_CAP, ICE_CAP, ICE_CAP, // 1
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BOREAL, BOREAL, BOREAL, TUNDRA, TUNDRA, TUNDRA, TUNDRA, TUNDRA, TUNDRA, ICE_CAP, ICE_CAP, ICE_CAP, // 1
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COLD_SWAMP, COLD_SWAMP, COLD_SWAMP, BOREAL, BOREAL, BOREAL, BOREAL, BOREAL, BOREAL, TUNDRA, TUNDRA, TUNDRA, // 2
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COLD_SWAMP, COLD_SWAMP, COLD_SWAMP, BOREAL, BOREAL, BOREAL, BOREAL, BOREAL, BOREAL, TUNDRA, TUNDRA, TUNDRA, // 2
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COLD_SWAMP, COLD_SWAMP, COLD_SWAMP, WET_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, // 3
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COLD_SWAMP, COLD_SWAMP, COLD_SWAMP, WET_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, // 3
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COLD_SWAMP, WET_TEMPERATE, WET_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, // 4
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COLD_SWAMP, WET_TEMPERATE, WET_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, // 4
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WET_TEMPERATE, WET_TEMPERATE, WET_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, SAVANNA, // 5
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WET_TEMPERATE, WET_TEMPERATE, WET_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, DRY_TEMPERATE, SAVANNA, SAVANNA, // 5
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HOT_SWAMP, HOT_SWAMP, HOT_SWAMP, WET_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, MEDITERANEAN, MEDITERANEAN, SAVANNA, SAVANNA, HOT_DESERT, // 6
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HOT_SWAMP, HOT_SWAMP, HOT_SWAMP, WET_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, WARM_TEMPERATE, MEDITERANEAN, MEDITERANEAN, SAVANNA, HOT_DESERT, HOT_DESERT, // 6
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TROPICAL, TROPICAL, HOT_SWAMP, HOT_SWAMP, WET_TEMPERATE, WARM_TEMPERATE, MEDITERANEAN, MEDITERANEAN, SAVANNA, HOT_DESERT, HOT_DESERT, HOT_DESERT, // 7
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TROPICAL, TROPICAL, HOT_SWAMP, HOT_SWAMP, WET_TEMPERATE, WARM_TEMPERATE, MEDITERANEAN, MEDITERANEAN, SAVANNA, HOT_DESERT, HOT_DESERT, WASTELAND, // 7
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TROPICAL, TROPICAL, TROPICAL, HOT_SWAMP, HOT_SWAMP, MEDITERANEAN, MEDITERANEAN, SAVANNA, SAVANNA, HOT_DESERT, HOT_DESERT, WASTELAND // 8
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TROPICAL, TROPICAL, TROPICAL, HOT_SWAMP, HOT_SWAMP, MEDITERANEAN, MEDITERANEAN, SAVANNA, HOT_DESERT, HOT_DESERT, WASTELAND, WASTELAND // 8
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};
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};
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public static int[] getClimateMappingInts()
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public static int[] getClimateMappingInts()
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Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 98 KiB |
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 84 KiB |
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 81 KiB |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 104 KiB |