Fixed Axes recipes.
Removed unnecessary recipes for Hoes.
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09b9d2d569
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1 changed files with 2 additions and 6 deletions
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@ -1158,8 +1158,6 @@ public class mod_BiomesOPlenty
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GameRegistry.addRecipe(new ItemStack(shovelMud, 1), new Object [] {"#", "X", "X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
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GameRegistry.addRecipe(new ItemStack(shovelMud, 1), new Object [] {"#", "X", "X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
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GameRegistry.addRecipe(new ItemStack(swordMud, 1), new Object [] {"#", "#", "X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
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GameRegistry.addRecipe(new ItemStack(swordMud, 1), new Object [] {"#", "#", "X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
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GameRegistry.addRecipe(new ItemStack(axeMud, 1), new Object [] {"##", "#X", " X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
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GameRegistry.addRecipe(new ItemStack(axeMud, 1), new Object [] {"##", "#X", " X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
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GameRegistry.addRecipe(new ItemStack(axeMud, 1), new Object [] {"##", "X#", "X ", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
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GameRegistry.addRecipe(new ItemStack(hoeMud, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
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GameRegistry.addRecipe(new ItemStack(hoeMud, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
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GameRegistry.addRecipe(new ItemStack(hoeMud, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
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GameRegistry.addRecipe(new ItemStack(helmetMud, 1), new Object [] {"###", "# #", Character.valueOf('#'), mudBall});
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GameRegistry.addRecipe(new ItemStack(helmetMud, 1), new Object [] {"###", "# #", Character.valueOf('#'), mudBall});
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GameRegistry.addRecipe(new ItemStack(chestplateMud, 1), new Object [] {"# #", "###", "###", Character.valueOf('#'), mudBall});
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GameRegistry.addRecipe(new ItemStack(chestplateMud, 1), new Object [] {"# #", "###", "###", Character.valueOf('#'), mudBall});
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@ -1171,8 +1169,6 @@ public class mod_BiomesOPlenty
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GameRegistry.addRecipe(new ItemStack(shovelAmethyst, 1), new Object [] {"#", "X", "X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
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GameRegistry.addRecipe(new ItemStack(shovelAmethyst, 1), new Object [] {"#", "X", "X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
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GameRegistry.addRecipe(new ItemStack(swordAmethyst, 1), new Object [] {"#", "#", "X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
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GameRegistry.addRecipe(new ItemStack(swordAmethyst, 1), new Object [] {"#", "#", "X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
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GameRegistry.addRecipe(new ItemStack(axeAmethyst, 1), new Object [] {"##", "#X", " X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
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GameRegistry.addRecipe(new ItemStack(axeAmethyst, 1), new Object [] {"##", "#X", " X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
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GameRegistry.addRecipe(new ItemStack(axeAmethyst, 1), new Object [] {"##", "X#", "X ", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
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GameRegistry.addRecipe(new ItemStack(hoeAmethyst, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
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GameRegistry.addRecipe(new ItemStack(hoeAmethyst, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
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GameRegistry.addRecipe(new ItemStack(hoeAmethyst, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
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GameRegistry.addRecipe(new ItemStack(helmetAmethyst, 1), new Object [] {"###", "# #", Character.valueOf('#'), amethyst});
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GameRegistry.addRecipe(new ItemStack(helmetAmethyst, 1), new Object [] {"###", "# #", Character.valueOf('#'), amethyst});
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GameRegistry.addRecipe(new ItemStack(chestplateAmethyst, 1), new Object [] {"# #", "###", "###", Character.valueOf('#'), amethyst});
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GameRegistry.addRecipe(new ItemStack(chestplateAmethyst, 1), new Object [] {"# #", "###", "###", Character.valueOf('#'), amethyst});
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