Fix crash when blowing dandelion because particles generated on wrong side
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@ -64,7 +64,7 @@ public class ItemBOPFlower extends ItemBOPBlock {
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Vec3 vec = player.getLook(0.5F);
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Vec3 vec = player.getLook(0.5F);
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Random rnd = player.getRNG();
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Random rnd = player.getRNG();
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if (!player.worldObj.isRemote)
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if (player.worldObj.isRemote)
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{
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{
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for (int p = 0; p < 4; ++p)
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for (int p = 0; p < 4; ++p)
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{
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{
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