Attempted to get particles working. Used the dart blower as the test

This commit is contained in:
Adubbz 2013-05-13 17:49:06 +10:00
parent 77d026306a
commit c8a70d6a08
5 changed files with 120 additions and 1 deletions

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@ -12,6 +12,7 @@ import biomesoplenty.items.projectiles.EntityDart;
import biomesoplenty.items.projectiles.EntityMudball; import biomesoplenty.items.projectiles.EntityMudball;
import biomesoplenty.items.projectiles.EntityPoisonDart; import biomesoplenty.items.projectiles.EntityPoisonDart;
import biomesoplenty.items.projectiles.RenderDart; import biomesoplenty.items.projectiles.RenderDart;
import biomesoplenty.particles.EntityDandelionFX;
import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.client.registry.RenderingRegistry;
public class ClientProxy extends CommonProxy { public class ClientProxy extends CommonProxy {
@ -47,6 +48,13 @@ public class ClientProxy extends CommonProxy {
mc.effectRenderer.addEffect(entityfx); mc.effectRenderer.addEffect(entityfx);
} }
@Override
public void spawnDandelion(World world, double x, double y, double z, double xVel, double yVel, double zVel)
{
EntityDandelionFX entityfx = new EntityDandelionFX(mc.theWorld, x, y, z, 1.0F);
mc.effectRenderer.addEffect(entityfx);
}
@Override @Override
public int addArmor(String armor) public int addArmor(String armor)
{ {

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@ -27,4 +27,9 @@ public class CommonProxy {
{ {
} }
public void spawnDandelion(World world, double x, double y, double z, double xVel, double yVel, double zVel)
{
}
} }

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@ -231,7 +231,7 @@ public class EntityDart extends EntityArrow
for (int p = 0; i < 16; ++i) for (int p = 0; i < 16; ++i)
{ {
BiomesOPlenty.proxy.spawnDart(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D); BiomesOPlenty.proxy.spawnDandelion(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
} }
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

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@ -0,0 +1,106 @@
package biomesoplenty.particles;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.RenderEngine;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
public class EntityDandelionFX extends EntityFX {
float reddustParticleScale;
public EntityDandelionFX(World par1World, double par2, double par4, double par6, float par8)
{
super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
this.motionX *= 0.10000000149011612D;
this.motionY *= 0.10000000149011612D;
this.motionZ *= 0.10000000149011612D;
float f4 = (float)Math.random() * 0.4F + 0.6F;
this.particleScale *= 0.75F;
this.particleScale *= par8;
this.reddustParticleScale = this.particleScale;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
this.particleMaxAge = (int)((float)this.particleMaxAge * par8);
this.noClip = false;
this.particleTextureIndexX = 0;
this.particleTextureIndexY = 0;
}
@Override
public int getFXLayer()
{
return 1;
}
@Override
public void setParticleTextureIndex(int par1)
{
}
@Override
public void setParticleIcon(RenderEngine par1RenderEngine, Icon par2Icon)
{
final String[] textures = new String[] {"/mods/BiomesOPlenty/textures/particles/dandelion.png"};
Icon[] icon = new Icon[textures.length];
par2Icon = icon[0];
//Icon = par1RenderEngine.bindTexture("/mods/BiomesOPlenty/textures/particles/dandelion.png");
}
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float f6 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
if (f6 < 0.0F)
{
f6 = 0.0F;
}
if (f6 > 1.0F)
{
f6 = 1.0F;
}
this.particleScale = this.reddustParticleScale * f6;
super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.posY == this.prevPosY)
{
this.motionX *= 1.1D;
this.motionZ *= 1.1D;
}
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
}

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