Made steam particles animated
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parent
006f9b4e1d
commit
c64f4b1902
2 changed files with 46 additions and 29 deletions
BIN
src/minecraft/assets/biomesoplenty/textures/particles/steam.png
Normal file → Executable file
BIN
src/minecraft/assets/biomesoplenty/textures/particles/steam.png
Normal file → Executable file
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Before Width: | Height: | Size: 179 B After Width: | Height: | Size: 1.8 KiB |
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@ -12,6 +12,8 @@ import cpw.mods.fml.client.FMLClientHandler;
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public class EntitySteamFX extends EntityFX
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{
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private static final String texture = "biomesoplenty:textures/particles/steam.png";
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float steamParticleScale;
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public EntitySteamFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
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{
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@ -21,36 +23,37 @@ public class EntitySteamFX extends EntityFX
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public EntitySteamFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
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{
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super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
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this.setParticleTextureIndex(9);
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noClip = false;
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motionX *= 0.10000000149011612D;
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motionY *= 0.10000000149011612D;
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motionZ *= 0.10000000149011612D;
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motionX += par8;
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motionY += par10;
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motionZ += par12;
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particleScale *= 0.75F;
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particleScale *= par14;
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particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
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particleMaxAge = (int)(particleMaxAge * par14);
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this.motionX *= 0.10000000149011612D;
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this.motionY *= 0.10000000149011612D;
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this.motionZ *= 0.10000000149011612D;
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this.motionX += par8;
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this.motionY += par10;
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this.motionZ += par12;
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this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D);
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this.particleScale *= 0.75F;
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this.particleScale *= par14;
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this.steamParticleScale = this.particleScale;
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this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
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this.particleMaxAge = (int)((float)this.particleMaxAge * par14);
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this.noClip = false;
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}
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@Override
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public void renderParticle(Tessellator tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
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{
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float f6 = (particleAge + par2) / particleMaxAge * 32.0F;
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float f = (particleAge + par2) / particleMaxAge * 32.0F;
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if (f6 < 0.0F)
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if (f < 0.0F)
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{
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f6 = 0.0F;
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f = 0.0F;
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}
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if (f6 > 1.0F)
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if (f > 1.0F)
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{
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f6 = 1.0F;
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f = 1.0F;
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}
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particleScale = particleScale * f6;
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particleScale = particleScale * f;
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tessellator.draw();
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GL11.glPushMatrix();
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@ -60,21 +63,35 @@ public class EntitySteamFX extends EntityFX
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GL11.glBlendFunc(770, 1);
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FMLClientHandler.instance().getClient().renderEngine.func_110577_a(new ResourceLocation(texture));
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float f6 = (float)this.particleTextureIndexX / 16.0F;
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float f7 = f6 + 0.0624375F;
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float f8 = (float)this.particleTextureIndexY / 16.0F;
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float f9 = f8 + 0.0624375F;
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float f10 = 0.1F * this.particleScale;
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float sizeFactor = 0.1F * particleScale;
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float var13 = (float)(prevPosX + (posX - prevPosX) * par2 - EntityFX.interpPosX);
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float var14 = (float)(prevPosY + (posY - prevPosY) * par2 - EntityFX.interpPosY);
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float var15 = (float)(prevPosZ + (posZ - prevPosZ) * par2 - EntityFX.interpPosZ);
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if (this.particleIcon != null)
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{
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f6 = this.particleIcon.getMinU();
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f7 = this.particleIcon.getMaxU();
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f8 = this.particleIcon.getMinV();
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f9 = this.particleIcon.getMaxV();
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}
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float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
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float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
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float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
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float f14 = 1.0F;
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tessellator.startDrawingQuads();
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tessellator.setBrightness(10);
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tessellator.setColorRGBA_F(particleRed, particleGreen, particleBlue, 1.0F);
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tessellator.addVertexWithUV(var13 - par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 - par5 * sizeFactor - par7 * sizeFactor, 0.0D, 1.0D);
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tessellator.addVertexWithUV(var13 - par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 - par5 * sizeFactor + par7 * sizeFactor, 1.0D, 1.0D);
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tessellator.addVertexWithUV(var13 + par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 + par5 * sizeFactor + par7 * sizeFactor, 1.0D, 0.0D);
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tessellator.addVertexWithUV(var13 + par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 + par5 * sizeFactor - par7 * sizeFactor, 0.0D, 0.0D);
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tessellator.setColorRGBA_F(this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha);
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tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f7, (double)f9);
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tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f7, (double)f8);
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tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f6, (double)f8);
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tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f6, (double)f9);
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tessellator.draw();
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GL11.glDisable(3042);
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