Made steam particles animated

This commit is contained in:
Adubbz 2013-08-30 17:17:24 +10:00
parent 006f9b4e1d
commit c64f4b1902
2 changed files with 46 additions and 29 deletions

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@ -12,6 +12,8 @@ import cpw.mods.fml.client.FMLClientHandler;
public class EntitySteamFX extends EntityFX
{
private static final String texture = "biomesoplenty:textures/particles/steam.png";
float steamParticleScale;
public EntitySteamFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
{
@ -21,36 +23,37 @@ public class EntitySteamFX extends EntityFX
public EntitySteamFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
{
super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
this.setParticleTextureIndex(9);
noClip = false;
motionX *= 0.10000000149011612D;
motionY *= 0.10000000149011612D;
motionZ *= 0.10000000149011612D;
motionX += par8;
motionY += par10;
motionZ += par12;
particleScale *= 0.75F;
particleScale *= par14;
particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
particleMaxAge = (int)(particleMaxAge * par14);
this.motionX *= 0.10000000149011612D;
this.motionY *= 0.10000000149011612D;
this.motionZ *= 0.10000000149011612D;
this.motionX += par8;
this.motionY += par10;
this.motionZ += par12;
this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D);
this.particleScale *= 0.75F;
this.particleScale *= par14;
this.steamParticleScale = this.particleScale;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
this.particleMaxAge = (int)((float)this.particleMaxAge * par14);
this.noClip = false;
}
@Override
public void renderParticle(Tessellator tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float f6 = (particleAge + par2) / particleMaxAge * 32.0F;
float f = (particleAge + par2) / particleMaxAge * 32.0F;
if (f6 < 0.0F)
if (f < 0.0F)
{
f6 = 0.0F;
f = 0.0F;
}
if (f6 > 1.0F)
if (f > 1.0F)
{
f6 = 1.0F;
f = 1.0F;
}
particleScale = particleScale * f6;
particleScale = particleScale * f;
tessellator.draw();
GL11.glPushMatrix();
@ -60,21 +63,35 @@ public class EntitySteamFX extends EntityFX
GL11.glBlendFunc(770, 1);
FMLClientHandler.instance().getClient().renderEngine.func_110577_a(new ResourceLocation(texture));
float f6 = (float)this.particleTextureIndexX / 16.0F;
float f7 = f6 + 0.0624375F;
float f8 = (float)this.particleTextureIndexY / 16.0F;
float f9 = f8 + 0.0624375F;
float f10 = 0.1F * this.particleScale;
float sizeFactor = 0.1F * particleScale;
float var13 = (float)(prevPosX + (posX - prevPosX) * par2 - EntityFX.interpPosX);
float var14 = (float)(prevPosY + (posY - prevPosY) * par2 - EntityFX.interpPosY);
float var15 = (float)(prevPosZ + (posZ - prevPosZ) * par2 - EntityFX.interpPosZ);
if (this.particleIcon != null)
{
f6 = this.particleIcon.getMinU();
f7 = this.particleIcon.getMaxU();
f8 = this.particleIcon.getMinV();
f9 = this.particleIcon.getMaxV();
}
float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
float f14 = 1.0F;
tessellator.startDrawingQuads();
tessellator.setBrightness(10);
tessellator.setColorRGBA_F(particleRed, particleGreen, particleBlue, 1.0F);
tessellator.addVertexWithUV(var13 - par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 - par5 * sizeFactor - par7 * sizeFactor, 0.0D, 1.0D);
tessellator.addVertexWithUV(var13 - par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 - par5 * sizeFactor + par7 * sizeFactor, 1.0D, 1.0D);
tessellator.addVertexWithUV(var13 + par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 + par5 * sizeFactor + par7 * sizeFactor, 1.0D, 0.0D);
tessellator.addVertexWithUV(var13 + par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 + par5 * sizeFactor - par7 * sizeFactor, 0.0D, 0.0D);
tessellator.setColorRGBA_F(this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha);
tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f7, (double)f9);
tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f7, (double)f8);
tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f6, (double)f8);
tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f6, (double)f9);
tessellator.draw();
GL11.glDisable(3042);