Fixed redwood tree growth

This commit is contained in:
Adubbz 2015-03-29 10:29:01 +11:00
parent bf50843441
commit c572546353
2 changed files with 124 additions and 167 deletions

View file

@ -39,7 +39,7 @@ public class ColorizedLeavesRenderer implements ISimpleBlockRenderingHandler
int metadata = world.getBlockMetadata(x, y, z);
if (metadata % 4 == 3 && renderer.hasOverrideBlockTexture())
if (block == BOPCBlocks.colorizedLeaves2 && metadata % 4 == 3 && renderer.hasOverrideBlockTexture())
{
renderer.setOverrideBlockTexture(renderer.overrideBlockTexture);
renderer.renderStandardBlock(block, x, y, z);
@ -49,7 +49,7 @@ public class ColorizedLeavesRenderer implements ISimpleBlockRenderingHandler
{
renderer.renderStandardBlock(block, x, y, z);
if (metadata % 4 == 3)
if (block == BOPCBlocks.colorizedLeaves2 && metadata % 4 == 3)
{
renderer.setOverrideBlockTexture(leavesBlock.floweringIcon);
renderer.renderStandardBlock(Blocks.stone, x, y, z);

View file

@ -39,195 +39,152 @@ public class WorldGenRedwoodTree2 extends WorldGenAbstractTree
@Override
public boolean generate(World world, Random random, int x, int y, int z)
{
int l = random.nextInt(this.randomTreeHeight) + this.minTreeHeight;
boolean flag = true;
int treeHeight = random.nextInt(this.randomTreeHeight) + this.minTreeHeight;
if (y >= 1 && y + l + 1 <= 256)
if (y >= 1 && y + treeHeight + 1 <= 256)
{
byte b0;
int k1;
Block block;
byte width;
int k1;
Block block;
for (int i1 = y; i1 <= y + 1 + l; ++i1)
{
b0 = 5;
boolean isSoil = true;
boolean hasSpace = true;
if (i1 == y)
{
b0 = 5;
}
for (int ix = -2; ix <= 2; ix++)
{
for (int iz = -2; iz <= 2; iz++)
{
Block block2 = world.getBlock(x + ix, y - 1, z + iz);
if (i1 >= y + 1 + l - 2)
{
b0 = 6;
}
if (!block2.canSustainPlant(world, x + ix, y - 1, z + iz, ForgeDirection.UP, (BlockSapling)Blocks.sapling))
{
isSoil = false;
break;
}
}
}
for (int j1 = x - b0; j1 <= x + b0 && flag; ++j1)
{
for (k1 = z - b0; k1 <= z + b0 && flag; ++k1)
{
if (i1 >= 0 && i1 < 256)
{
block = world.getBlock(j1, i1, k1);
for (int ix = -2; ix <= 2; ix++)
{
for (int iy = 0; iy <= treeHeight; iy++)
{
for (int iz = -2; iz <= 2; iz++)
{
Block block2 = world.getBlock(x + ix, y + iy, z + iz);
if (!this.isReplaceable(world, j1, i1, k1))
{
flag = false;
}
}
else
{
flag = false;
}
}
}
}
if (!block2.isAir(world, x + ix, y + iy, z + iz))
{
hasSpace = false;
break;
}
}
}
}
if (!flag)
{
return false;
}
else
{
boolean isSoil = true;
boolean hasSpace = true;
for (int ix = -2; ix <= 2; ix++)
{
for (int iz = -2; iz <= 2; iz++)
{
Block block2 = world.getBlock(x + ix, y - 1, z + iz);
if (!block2.canSustainPlant(world, x + ix, y - 1, z + iz, ForgeDirection.UP, (BlockSapling)Blocks.sapling))
{
isSoil = false;
break;
}
}
}
for (int ix = -2; ix <= 2; ix++)
{
for (int iy = 0; iy <= l; iy++)
{
for (int iz = -2; iz <= 2; iz++)
{
Block block2 = world.getBlock(x + ix, y + iy, z + iz);
if (isSoil && hasSpace && y < 256 - treeHeight - 1)
{
for (int ix = -2; ix <= 2; ix++)
{
for (int iz = -2; iz <= 2; iz++)
{
if (((ix != -2 && ix != 2) || (iz == 0)) && ((iz != -2 && iz != 2) || (ix == 0)))
{
Block block2 = world.getBlock(x + ix, y - 1, z + iz);
if (!block2.isAir(world, x + ix, y + iy, z + iz))
{
hasSpace = false;
break;
}
}
}
}
if (isSoil && hasSpace && y < 256 - l - 1)
{
for (int ix = -2; ix <= 2; ix++)
{
for (int iz = -2; iz <= 2; iz++)
{
if (((ix != -2 && ix != 2) || (iz == 0)) && ((iz != -2 && iz != 2) || (ix == 0)))
{
Block block2 = world.getBlock(x + ix, y - 1, z + iz);
block2.onPlantGrow(world, x + ix, y - 1, z + iz, x + ix, y - 1, z + iz);
}
}
}
block2.onPlantGrow(world, x + ix, y - 1, z + iz, x + ix, y - 1, z + iz);
}
}
}
b0 = 9;
byte b1 = 0;
int l1;
int i2;
int j2;
int i3;
width = 9;
byte b1 = 0;
int l1;
int i2;
int j2;
int i3;
for (k1 = y - b0 + l; k1 <= y + l; ++k1)
{
i3 = k1 - (y + l);
l1 = b1 + 1 - i3 / 6;
for (k1 = y - width + treeHeight; k1 <= y + treeHeight; ++k1)
{
i3 = k1 - (y + treeHeight);
l1 = b1 + 1 - i3 / 6;
for (i2 = x - l1; i2 <= x + l1; ++i2)
{
j2 = i2 - x;
for (i2 = x - l1; i2 <= x + l1; ++i2)
{
j2 = i2 - x;
for (int k2 = z - l1; k2 <= z + l1; ++k2)
{
int l2 = k2 - z;
for (int k2 = z - l1; k2 <= z + l1; ++k2)
{
int l2 = k2 - z;
if (Math.abs(j2) != l1 || Math.abs(l2) != l1 || random.nextInt(2) != 0 && i3 != 0)
{
Block block1 = world.getBlock(i2, k1, k2);
if (Math.abs(j2) != l1 || Math.abs(l2) != l1 || random.nextInt(2) != 0 && i3 != 0)
{
Block block1 = world.getBlock(i2, k1, k2);
if (block1.isAir(world, i2, k1, k2) || block1.isLeaves(world, i2, k1, k2))
{
//TODO: setBlockAndMetadata()
//this.setBlockAndNotifyAdequately(world, i2, k1, k2, this.leaves, this.leavesMeta);
this.setBlockAndNotifyAdequately(world, i2, k1 + 6, k2, this.leaves, this.leavesMeta);
this.setBlockAndNotifyAdequately(world, i2, k1 + 12, k2, this.leaves, this.leavesMeta);
}
}
}
}
}
if (block1.isAir(world, i2, k1, k2) || block1.isLeaves(world, i2, k1, k2))
{
//TODO: setBlockAndMetadata()
//this.setBlockAndNotifyAdequately(world, i2, k1, k2, this.leaves, this.leavesMeta);
this.setBlockAndNotifyAdequately(world, i2, k1 + 6, k2, this.leaves, this.leavesMeta);
this.setBlockAndNotifyAdequately(world, i2, k1 + 12, k2, this.leaves, this.leavesMeta);
}
}
}
}
}
for (k1 = 0; k1 < l; ++k1)
{
block = world.getBlock(x, y + k1, z);
for (k1 = 0; k1 < treeHeight; ++k1)
{
block = world.getBlock(x, y + k1, z);
if (block.isAir(world, x, y + k1, z) || block.isLeaves(world, x, y + k1, z))
{
//1
this.setBlockAndNotifyAdequately(world, x, y + (l), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (l + 1), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (l + 2), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (l + 3), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (l + 4), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (l + 5), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + k1, z, this.wood, this.woodMeta);
if (block.isAir(world, x, y + k1, z) || block.isLeaves(world, x, y + k1, z))
{
//1
this.setBlockAndNotifyAdequately(world, x, y + (treeHeight), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (treeHeight + 1), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (treeHeight + 2), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (treeHeight + 3), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (treeHeight + 4), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (treeHeight + 5), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + k1, z, this.wood, this.woodMeta);
//2
this.setBlockAndNotifyAdequately(world, x - 1, y + MathHelper.floor_double(k1 * 0.75), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x + 1, y + MathHelper.floor_double(k1 * 0.75), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + MathHelper.floor_double(k1 * 0.75), z - 1, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + MathHelper.floor_double(k1 * 0.75), z + 1, this.wood, this.woodMeta);
//2
this.setBlockAndNotifyAdequately(world, x - 1, y + MathHelper.floor_double(k1 * 0.75), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x + 1, y + MathHelper.floor_double(k1 * 0.75), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + MathHelper.floor_double(k1 * 0.75), z - 1, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + MathHelper.floor_double(k1 * 0.75), z + 1, this.wood, this.woodMeta);
//3
this.setBlockAndNotifyAdequately(world, x - 1, y + (k1 / 2), z - 1, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x + 1, y + (k1 / 2), z - 1, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x - 1, y + (k1 / 2), z + 1, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x + 1, y + (k1 / 2), z + 1, this.wood, this.woodMeta);
//3
this.setBlockAndNotifyAdequately(world, x - 1, y + (k1 / 2), z - 1, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x + 1, y + (k1 / 2), z - 1, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x - 1, y + (k1 / 2), z + 1, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x + 1, y + (k1 / 2), z + 1, this.wood, this.woodMeta);
//4
this.setBlockAndNotifyAdequately(world, x - 2, y + (k1 / 4), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x + 2, y + (k1 / 4), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (k1 / 4), z - 2, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (k1 / 4), z + 2, this.wood, this.woodMeta);
}
}
for (int i = 0; i < 90; ++i)
{
int randX = x - random.nextInt(8) + random.nextInt(8);
int randY = y + random.nextInt(64);
int randZ = z - random.nextInt(8) + random.nextInt(8);
new WorldGenBOPShrub(BOPCBlocks.logs3, BOPCBlocks.colorizedLeaves1, 0, 3, BOPCBlocks.logs3).generate(world, random, randX, randY, randZ);
}
//4
this.setBlockAndNotifyAdequately(world, x - 2, y + (k1 / 4), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x + 2, y + (k1 / 4), z, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (k1 / 4), z - 2, this.wood, this.woodMeta);
this.setBlockAndNotifyAdequately(world, x, y + (k1 / 4), z + 2, this.wood, this.woodMeta);
}
}
return true;
}
else
{
return false;
}
}
for (int i = 0; i < 90; ++i)
{
int randX = x - random.nextInt(8) + random.nextInt(8);
int randY = y + random.nextInt(64);
int randZ = z - random.nextInt(8) + random.nextInt(8);
new WorldGenBOPShrub(BOPCBlocks.logs3, BOPCBlocks.colorizedLeaves1, 0, 3, BOPCBlocks.logs3).generate(world, random, randX, randY, randZ);
}
return true;
}
else
{
return false;
}
}
else
{
return false;
return false;
}
}
}