Fixing issue #190 with duplicating bowls.
This commit is contained in:
parent
33b90334b4
commit
bf37b8ee19
|
@ -120,12 +120,17 @@ public class ItemBOPFood extends ItemFood
|
|||
if (!player.inventory.addItemStackToInventory(new ItemStack(Items.bowl)))
|
||||
//TODO: player.dropPlayerItem(ItemStack itemStack)?
|
||||
player.dropPlayerItemWithRandomChoice(new ItemStack(Items.bowl, 1, 0), false);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
if (!player.inventory.addItemStackToInventory(new ItemStack(Items.bowl)))
|
||||
player.dropPlayerItemWithRandomChoice(new ItemStack(Items.bowl, 1, 0), false);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
if (!player.inventory.addItemStackToInventory(new ItemStack(Items.bowl)))
|
||||
player.dropPlayerItemWithRandomChoice(new ItemStack(Items.bowl, 1, 0), false);
|
||||
break;
|
||||
|
||||
case 10:
|
||||
if (!player.inventory.addItemStackToInventory(new ItemStack(Items.glass_bottle)))
|
||||
|
|
Loading…
Reference in New Issue