Fixing issue #190 with duplicating bowls.
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33b90334b4
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@ -120,12 +120,17 @@ public class ItemBOPFood extends ItemFood
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if (!player.inventory.addItemStackToInventory(new ItemStack(Items.bowl)))
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if (!player.inventory.addItemStackToInventory(new ItemStack(Items.bowl)))
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//TODO: player.dropPlayerItem(ItemStack itemStack)?
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//TODO: player.dropPlayerItem(ItemStack itemStack)?
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player.dropPlayerItemWithRandomChoice(new ItemStack(Items.bowl, 1, 0), false);
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player.dropPlayerItemWithRandomChoice(new ItemStack(Items.bowl, 1, 0), false);
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break;
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case 5:
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case 5:
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if (!player.inventory.addItemStackToInventory(new ItemStack(Items.bowl)))
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if (!player.inventory.addItemStackToInventory(new ItemStack(Items.bowl)))
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player.dropPlayerItemWithRandomChoice(new ItemStack(Items.bowl, 1, 0), false);
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player.dropPlayerItemWithRandomChoice(new ItemStack(Items.bowl, 1, 0), false);
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break;
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case 6:
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case 6:
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if (!player.inventory.addItemStackToInventory(new ItemStack(Items.bowl)))
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if (!player.inventory.addItemStackToInventory(new ItemStack(Items.bowl)))
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player.dropPlayerItemWithRandomChoice(new ItemStack(Items.bowl, 1, 0), false);
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player.dropPlayerItemWithRandomChoice(new ItemStack(Items.bowl, 1, 0), false);
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break;
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case 10:
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case 10:
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if (!player.inventory.addItemStackToInventory(new ItemStack(Items.glass_bottle)))
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if (!player.inventory.addItemStackToInventory(new ItemStack(Items.glass_bottle)))
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