Fix bounding box positioning on BOP plants

This commit is contained in:
Cheeserolls 2015-05-22 23:42:23 +01:00
parent 6a1347ff6f
commit bf130cbe9c

View file

@ -326,35 +326,31 @@ public class BlockBOPPlant extends BlockDecoration implements IShearable
switch ((BOPPlants) state.getValue(this.variantProperty))
{
case CLOVERPATCH: case LEAFPILE: case DEADLEAFPILE:
this.setBlockBoundsByRadiusAndHeight(0.5F, 0.015625F);
this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.5F, 0.015625F, pos);
break;
case SHORTGRASS:
this.setBlockBounds(0.1F, 0F, 0.1F, 0.9F, 0.25F, 0.9F);
this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.4F, 0.25F, pos);
break;
case MEDIUMGRASS:
this.setBlockBounds(0.1F, 0F, 0.1F, 0.9F, 0.6F, 0.9F);
this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.4F, 0.6F, pos);
break;
case CATTAIL:
this.setBlockBoundsByRadiusAndHeight(0.375F, 1.0F);
this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.375F, 1.0F, pos);
break;
case TINYCACTUS:
// TODO: what on earth is this madness? Does it just cause some random scattering?
long i1 = pos.getX() * 3129871 ^ pos.getZ() * 116129781L ^ pos.getY();
i1 = i1 * i1 * 42317861L + i1 * 11L;
float d0 = (float)(((i1 >> 16 & 15L) / 15.0F - 0.5D) * 0.5D);
float d2 = (float)(((i1 >> 24 & 15L) / 15.0F - 0.5D) * 0.5D);
this.setBlockBounds(0.3F + d0, 0.0F, 0.3F + d2, 0.7F + d0, 0.4F, 0.7F + d2);
this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.3F, 0.7F, pos);
break;
case ROOT:
// roots hang from ceiling
this.setBlockBoundsByRadiusAndHeight(0.4F, 0.8F, true);
this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.4F, 0.8F, true, pos);
break;
case REED:
// reeds extend one block below
this.setBlockBounds(0.2F, -1.0F, 0.2F, 0.8F, 0.8F, 0.8F);
this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.3F, 0.8F, pos);
this.minY = -1.0D;
break;
default:
this.setBlockBoundsByRadiusAndHeight(0.4F, 0.8F);
this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.4F, 0.8F, pos);
break;
}
}