No longer double up on top and filler block fields for nether biomes
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d3d93cf5bf
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1 changed files with 3 additions and 4 deletions
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@ -34,8 +34,6 @@ import java.util.Random;
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public class BOPHellBiome extends BOPBiome
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{
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public IBlockState topBlock = Blocks.NETHERRACK.getDefaultState();
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public IBlockState fillerBlock = Blocks.NETHERRACK.getDefaultState();
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public IBlockState wallBlock = Blocks.NETHERRACK.getDefaultState();
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public IBlockState roofTopBlock = Blocks.NETHERRACK.getDefaultState();
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public IBlockState roofFillerBlock = Blocks.NETHERRACK.getDefaultState();
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@ -44,6 +42,9 @@ public class BOPHellBiome extends BOPBiome
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{
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super(idName, defaultBuilder);
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this.topBlock = Blocks.NETHERRACK.getDefaultState();
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this.fillerBlock = Blocks.NETHERRACK.getDefaultState();
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this.spawnableCaveCreatureList.clear();
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this.spawnableCreatureList.clear();
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this.spawnableMonsterList.clear();
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@ -61,8 +62,6 @@ public class BOPHellBiome extends BOPBiome
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super.configure(conf);
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// Allow basic properties to be overridden
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this.topBlock = conf.getBlockState("topBlock", this.topBlock);
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this.fillerBlock = conf.getBlockState("fillerBlock", this.fillerBlock);
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this.wallBlock = conf.getBlockState("wallBlock", this.wallBlock);
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this.roofTopBlock = conf.getBlockState("roofTopBlock", this.roofTopBlock);
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this.roofFillerBlock = conf.getBlockState("roofFillerBlock", this.roofFillerBlock);
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