Remade Dead/Hellbark wood textures

This commit is contained in:
Forstride 2019-01-12 05:54:41 -05:00
parent f13f692efd
commit bb27856827
74 changed files with 90 additions and 63 deletions

View file

@ -35,24 +35,20 @@ public class BOPBlocks
public static Block ash_block;
public static Block flesh;
//public static Block blue_fire;
public static Block blue_fire;
//public static Block origin_sapling;
public static Block origin_sapling;
public static Block origin_leaves;
//public static Block flowering_sapling;
public static Block flowering_sapling;
public static Block flowering_leaves;
//public static Block yellow_autumn_sapling;
public static Block yellow_autumn_sapling;
public static Block yellow_autumn_leaves;
//public static Block orange_autumn_sapling;
public static Block orange_autumn_sapling;
public static Block orange_autumn_leaves;
//public static Block maple_sapling;
public static Block maple_sapling;
public static Block maple_leaves;
//public static Block fir_sapling;
public static Block fir_sapling;
public static Block fir_leaves;
public static Block fir_log;
public static Block stripped_fir_log;
@ -68,7 +64,7 @@ public class BOPBlocks
public static Block fir_pressure_plate;
public static Block fir_button;
//public static Block redwood_sapling;
public static Block redwood_sapling;
public static Block redwood_leaves;
public static Block redwood_log;
public static Block stripped_redwood_log;
@ -84,9 +80,9 @@ public class BOPBlocks
public static Block redwood_pressure_plate;
public static Block redwood_button;
//public static Block white_cherry_sapling;
public static Block white_cherry_sapling;
public static Block white_cherry_leaves;
//public static Block pink_cherry_sapling;
public static Block pink_cherry_sapling;
public static Block pink_cherry_leaves;
public static Block cherry_log;
public static Block stripped_cherry_log;
@ -102,7 +98,7 @@ public class BOPBlocks
public static Block cherry_pressure_plate;
public static Block cherry_button;
//public static Block mahogany_sapling;
public static Block mahogany_sapling;
public static Block mahogany_leaves;
public static Block mahogany_log;
public static Block stripped_mahogany_log;
@ -118,7 +114,7 @@ public class BOPBlocks
public static Block mahogany_pressure_plate;
public static Block mahogany_button;
//public static Block jacaranda_sapling;
public static Block jacaranda_sapling;
public static Block jacaranda_leaves;
public static Block jacaranda_log;
public static Block stripped_jacaranda_log;
@ -134,7 +130,7 @@ public class BOPBlocks
public static Block jacaranda_pressure_plate;
public static Block jacaranda_button;
//public static Block palm_sapling;
public static Block palm_sapling;
public static Block palm_leaves;
public static Block palm_log;
public static Block stripped_palm_log;
@ -150,7 +146,7 @@ public class BOPBlocks
public static Block palm_pressure_plate;
public static Block palm_button;
//public static Block willow_sapling;
public static Block willow_sapling;
public static Block willow_leaves;
public static Block willow_log;
public static Block stripped_willow_log;
@ -166,14 +162,23 @@ public class BOPBlocks
public static Block willow_pressure_plate;
public static Block willow_button;
//public static Block dead_sapling;
public static Block dead_sapling;
public static Block dead_leaves;
public static Block dead_log;
public static Block stripped_dead_log;
public static Block dead_wood;
public static Block stripped_dead_wood;
public static Block dead_planks;
public static Block dead_slab;
public static Block dead_stairs;
public static Block dead_fence;
public static Block dead_fence_gate;
public static Block dead_door;
public static Block dead_trapdoor;
public static Block dead_pressure_plate;
public static Block dead_button;
//public static Block magic_sapling;
public static Block magic_sapling;
public static Block magic_leaves;
public static Block magic_log;
public static Block stripped_magic_log;
@ -189,7 +194,7 @@ public class BOPBlocks
public static Block magic_pressure_plate;
public static Block magic_button;
//public static Block umbran_sapling;
public static Block umbran_sapling;
public static Block umbran_leaves;
public static Block umbran_log;
public static Block stripped_umbran_log;
@ -205,7 +210,7 @@ public class BOPBlocks
public static Block umbran_pressure_plate;
public static Block umbran_button;
//public static Block hellbark_sapling;
public static Block hellbark_sapling;
public static Block hellbark_leaves;
public static Block hellbark_log;
public static Block stripped_hellbark_log;
@ -221,7 +226,7 @@ public class BOPBlocks
public static Block hellbark_pressure_plate;
public static Block hellbark_button;
//public static Block ethereal_sapling;
public static Block ethereal_sapling;
public static Block ethereal_leaves;
public static Block ethereal_log;
public static Block stripped_ethereal_log;

View file

@ -26,6 +26,7 @@ public class BOPItems
public static Item jacaranda_boat;
public static Item palm_boat;
public static Item willow_boat;
public static Item dead_boat;
public static Item magic_boat;
public static Item umbran_boat;
public static Item hellbark_boat;

View file

@ -58,18 +58,18 @@ public class ModBlocks
dried_sand = registerBlock(new Block(Builder.create(Material.GROUND, MapColor.BROWN_TERRACOTTA).hardnessAndResistance(1.0F)), "dried_sand");
ash_block = registerBlock(new BlockAsh(Builder.create(Material.SAND, MapColor.BLACK).hardnessAndResistance(0.4F).sound(SoundType.SAND)), "ash_block");
//origin_sapling
origin_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "origin_sapling");
origin_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "origin_leaves");
//flowering_sapling
flowering_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "flowering_sapling");
flowering_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "flowering_leaves");
//yellow_autumn_sapling
yellow_autumn_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "yellow_autumn_sapling");
yellow_autumn_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "yellow_autumn_leaves");
//orange_autumn_sapling
orange_autumn_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "orange_autumn_sapling");
orange_autumn_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "orange_autumn_leaves");
//maple_sapling
maple_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "maple_sapling");
maple_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "maple_leaves");
//fir_sapling
fir_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "fir_sapling");
fir_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "fir_leaves");
fir_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "fir_log");
fir_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "fir_wood");
@ -85,7 +85,7 @@ public class ModBlocks
fir_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, fir_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_pressure_plate");
fir_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_button");
//redwood_sapling
redwood_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "redwood_sapling");
redwood_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "redwood_leaves");
redwood_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "redwood_log");
redwood_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "redwood_wood");
@ -101,9 +101,9 @@ public class ModBlocks
redwood_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, redwood_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "redwood_pressure_plate");
redwood_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "redwood_button");
//white_cherry_sapling
white_cherry_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "white_cherry_sapling");
white_cherry_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "white_cherry_leaves");
//pink_cherry_sapling
pink_cherry_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "pink_cherry_sapling");
pink_cherry_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "pink_cherry_leaves");
cherry_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "cherry_log");
cherry_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "cherry_wood");
@ -119,7 +119,7 @@ public class ModBlocks
cherry_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, cherry_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "cherry_pressure_plate");
cherry_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "cherry_button");
//mahogany_sapling
mahogany_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "mahogany_sapling");
mahogany_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "mahogany_leaves");
mahogany_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "mahogany_log");
mahogany_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "mahogany_wood");
@ -135,7 +135,7 @@ public class ModBlocks
mahogany_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, mahogany_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "mahogany_pressure_plate");
mahogany_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "mahogany_button");
//jacaranda_sapling
jacaranda_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "jacaranda_sapling");
jacaranda_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "jacaranda_leaves");
jacaranda_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "jacaranda_log");
jacaranda_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "jacaranda_wood");
@ -151,7 +151,7 @@ public class ModBlocks
jacaranda_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, jacaranda_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "jacaranda_pressure_plate");
jacaranda_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "jacaranda_button");
//palm_sapling
palm_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "palm_sapling");
palm_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "palm_leaves");
palm_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "palm_log");
palm_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "palm_wood");
@ -167,7 +167,7 @@ public class ModBlocks
palm_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, palm_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "palm_pressure_plate");
palm_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "palm_button");
//willow_sapling
willow_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "willow_sapling");
willow_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "willow_leaves");
willow_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "willow_log");
willow_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "willow_wood");
@ -183,14 +183,23 @@ public class ModBlocks
willow_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, willow_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "willow_pressure_plate");
willow_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "willow_button");
//dead_sapling
dead_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "dead_sapling");
dead_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "dead_leaves");
dead_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "dead_log");
dead_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "dead_wood");
stripped_dead_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_dead_log");
stripped_dead_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_dead_wood");
dead_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_planks");
dead_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_slab");
dead_stairs = registerBlock(new BlockStairs(dead_planks.getDefaultState(), Block.Builder.from(dead_planks)), "dead_stairs");
dead_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_fence");
dead_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_fence_gate");
dead_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "dead_door");
dead_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "dead_trapdoor");
dead_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, dead_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "dead_pressure_plate");
dead_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "dead_button");
//magic_sapling
magic_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "magic_sapling");
magic_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "magic_leaves");
magic_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "magic_log");
magic_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "magic_wood");
@ -206,7 +215,7 @@ public class ModBlocks
magic_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, magic_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "magic_pressure_plate");
magic_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "magic_button");
//umbran_sapling
umbran_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "umbran_sapling");
umbran_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "umbran_leaves");
umbran_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "umbran_log");
umbran_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "umbran_wood");
@ -222,7 +231,7 @@ public class ModBlocks
umbran_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, umbran_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "umbran_pressure_plate");
umbran_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "umbran_button");
//hellbark_sapling
hellbark_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "hellbark_sapling");
hellbark_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "hellbark_leaves");
hellbark_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "hellbark_log");
hellbark_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "hellbark_wood");
@ -238,7 +247,7 @@ public class ModBlocks
hellbark_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, hellbark_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "hellbark_pressure_plate");
hellbark_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "hellbark_button");
//ethereal_sapling
ethereal_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "ethereal_sapling");
ethereal_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "ethereal_leaves");
ethereal_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "ethereal_log");
ethereal_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "ethereal_wood");

View file

@ -35,6 +35,7 @@ public class ModItems
jacaranda_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "jacaranda_boat");
palm_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "palm_boat");
willow_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "willow_boat");
dead_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "dead_boat");
magic_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "magic_boat");
umbran_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "umbran_boat");
hellbark_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "hellbark_boat");

View file

@ -25,6 +25,7 @@
"item.biomesoplenty.bop_icon": "BOP Icon",
"item.biomesoplenty.cherry_boat": "Cherry Boat",
"item.biomesoplenty.chunk_of_flesh": "Chunk of Flesh",
"item.biomesoplenty.dead_boat": "Dead Boat",
"item.biomesoplenty.ethereal_boat": "Ethereal Boat",
"item.biomesoplenty.fir_boat": "Fir Boat",
"item.biomesoplenty.hellbark_boat": "Hellbark Boat",
@ -57,18 +58,28 @@
"block.biomesoplenty.cherry_planks": "Cherry Planks",
"block.biomesoplenty.cherry_pressure_plate": "Cherry Pressure Plate",
"block.biomesoplenty.cherry_slab": "Cherry Slab",
"block.biomesoplenty.cherry_stairs": "Cherry Wood Stairs",
"block.biomesoplenty.cherry_stairs": "Cherry Stairs",
"block.biomesoplenty.cherry_trapdoor": "Cherry Trapdoor",
"block.biomesoplenty.cherry_wood": "Cherry Wood",
"block.biomesoplenty.cherry_wood_slab": "Cherry Wood Slab",
"block.biomesoplenty.cherry_wood_slab": "Cherry Slab",
"block.biomesoplenty.chiseled_white_sandstone": "Chiseled White Sandstone",
"block.biomesoplenty.cut_white_sandstone": "Cut White Sandstone",
"block.biomesoplenty.dead_grass": "Dead Grass",
"block.biomesoplenty.dead_leaf_pile": "Dead Leaf Pile",
"block.biomesoplenty.dead_button": "Dead Button",
"block.biomesoplenty.dead_door": "Dead Door",
"block.biomesoplenty.dead_fence": "Dead Fence",
"block.biomesoplenty.dead_fence_gate": "Dead Fence Gate",
"block.biomesoplenty.dead_leaves": "Dead Leaves",
"block.biomesoplenty.dead_log": "Dead Log",
"block.biomesoplenty.dead_planks": "Dead Planks",
"block.biomesoplenty.dead_pressure_plate": "Dead Pressure Plate",
"block.biomesoplenty.dead_sapling": "Dead Sapling",
"block.biomesoplenty.dead_slab": "Dead Slab",
"block.biomesoplenty.dead_stairs": "Dead Stairs",
"block.biomesoplenty.dead_trapdoor": "Dead Trapdoor",
"block.biomesoplenty.dead_wood": "Dead Wood",
"block.biomesoplenty.dead_wood_slab": "Dead Slab",
"block.biomesoplenty.deathbloom": "Deathbloom",
"block.biomesoplenty.desert_grass": "Desert Grass",
"block.biomesoplenty.devilweed": "Devilweed",
@ -84,10 +95,10 @@
"block.biomesoplenty.ethereal_pressure_plate": "Ethereal Pressure Plate",
"block.biomesoplenty.ethereal_sapling": "Ethereal Sapling",
"block.biomesoplenty.ethereal_slab": "Ethereal Slab",
"block.biomesoplenty.ethereal_stairs": "Ethereal Wood Stairs",
"block.biomesoplenty.ethereal_stairs": "Ethereal Stairs",
"block.biomesoplenty.ethereal_trapdoor": "Ethereal Trapdoor",
"block.biomesoplenty.ethereal_wood": "Ethereal Wood",
"block.biomesoplenty.ethereal_wood_slab": "Ethereal Wood Slab",
"block.biomesoplenty.ethereal_wood_slab": "Ethereal Slab",
"block.biomesoplenty.fir_button": "Fir Button",
"block.biomesoplenty.fir_door": "Fir Door",
"block.biomesoplenty.fir_fence": "Fir Fence",
@ -98,10 +109,10 @@
"block.biomesoplenty.fir_pressure_plate": "Fir Pressure Plate",
"block.biomesoplenty.fir_sapling": "Fir Sapling",
"block.biomesoplenty.fir_slab": "Fir Slab",
"block.biomesoplenty.fir_stairs": "Fir Wood Stairs",
"block.biomesoplenty.fir_stairs": "Fir Stairs",
"block.biomesoplenty.fir_trapdoor": "Fir Trapdoor",
"block.biomesoplenty.fir_wood": "Fir Wood",
"block.biomesoplenty.fir_wood_slab": "Fir Wood Slab",
"block.biomesoplenty.fir_wood_slab": "Fir Slab",
"block.biomesoplenty.flax": "Flax",
"block.biomesoplenty.flesh": "Flesh",
"block.biomesoplenty.flowering_leaves": "Flowering Oak Leaves",
@ -119,10 +130,10 @@
"block.biomesoplenty.hellbark_pressure_plate": "Hellbark Pressure Plate",
"block.biomesoplenty.hellbark_sapling": "Hellbark Sapling",
"block.biomesoplenty.hellbark_slab": "Hellbark Slab",
"block.biomesoplenty.hellbark_stairs": "Hellbark Wood Stairs",
"block.biomesoplenty.hellbark_stairs": "Hellbark Stairs",
"block.biomesoplenty.hellbark_trapdoor": "Hellbark Trapdoor",
"block.biomesoplenty.hellbark_wood": "Hellbark Wood",
"block.biomesoplenty.hellbark_wood_slab": "Hellbark Wood Slab",
"block.biomesoplenty.hellbark_wood_slab": "Hellbark Slab",
"block.biomesoplenty.ivy": "Ivy",
"block.biomesoplenty.jacaranda_button": "Jacaranda Button",
"block.biomesoplenty.jacaranda_door": "Jacaranda Door",
@ -134,10 +145,10 @@
"block.biomesoplenty.jacaranda_pressure_plate": "Jacaranda Pressure Plate",
"block.biomesoplenty.jacaranda_sapling": "Jacaranda Sapling",
"block.biomesoplenty.jacaranda_slab": "Jacaranda Slab",
"block.biomesoplenty.jacaranda_stairs": "Jacaranda Wood Stairs",
"block.biomesoplenty.jacaranda_stairs": "Jacaranda Stairs",
"block.biomesoplenty.jacaranda_trapdoor": "Jacaranda Trapdoor",
"block.biomesoplenty.jacaranda_wood": "Jacaranda Wood",
"block.biomesoplenty.jacaranda_wood_slab": "Jacaranda Wood Slab",
"block.biomesoplenty.jacaranda_wood_slab": "Jacaranda Slab",
"block.biomesoplenty.lavender": "Lavender",
"block.biomesoplenty.magic_button": "Magic Button",
"block.biomesoplenty.magic_door": "Magic Door",
@ -149,10 +160,10 @@
"block.biomesoplenty.magic_pressure_plate": "Magic Pressure Plate",
"block.biomesoplenty.magic_sapling": "Magic Sapling",
"block.biomesoplenty.magic_slab": "Magic Slab",
"block.biomesoplenty.magic_stairs": "Magic Wood Stairs",
"block.biomesoplenty.magic_stairs": "Magic Stairs",
"block.biomesoplenty.magic_trapdoor": "Magic Trapdoor",
"block.biomesoplenty.magic_wood": "Magic Wood",
"block.biomesoplenty.magic_wood_slab": "Magic Wood Slab",
"block.biomesoplenty.magic_wood_slab": "Magic Slab",
"block.biomesoplenty.mahogany_button": "Mahogany Button",
"block.biomesoplenty.mahogany_door": "Mahogany Door",
"block.biomesoplenty.mahogany_fence": "Mahogany Fence",
@ -163,10 +174,10 @@
"block.biomesoplenty.mahogany_pressure_plate": "Mahogany Pressure Plate",
"block.biomesoplenty.mahogany_sapling": "Mahogany Sapling",
"block.biomesoplenty.mahogany_slab": "Mahogany Slab",
"block.biomesoplenty.mahogany_stairs": "Mahogany Wood Stairs",
"block.biomesoplenty.mahogany_stairs": "Mahogany Stairs",
"block.biomesoplenty.mahogany_trapdoor": "Mahogany Trapdoor",
"block.biomesoplenty.mahogany_wood": "Mahogany Wood",
"block.biomesoplenty.mahogany_wood_slab": "Mahogany Wood Slab",
"block.biomesoplenty.mahogany_wood_slab": "Mahogany Slab",
"block.biomesoplenty.maple_leaves": "Maple Leaves",
"block.biomesoplenty.maple_sapling": "Maple Sapling",
"block.biomesoplenty.mud": "Mud",
@ -188,10 +199,10 @@
"block.biomesoplenty.palm_pressure_plate": "Palm Pressure Plate",
"block.biomesoplenty.palm_sapling": "Palm Sapling",
"block.biomesoplenty.palm_slab": "Palm Slab",
"block.biomesoplenty.palm_stairs": "Palm Wood Stairs",
"block.biomesoplenty.palm_stairs": "Palm Stairs",
"block.biomesoplenty.palm_trapdoor": "Palm Trapdoor",
"block.biomesoplenty.palm_wood": "Palm Wood",
"block.biomesoplenty.palm_wood_slab": "Palm Wood Slab",
"block.biomesoplenty.palm_wood_slab": "Palm Slab",
"block.biomesoplenty.pink_cherry_leaves": "Pink Cherry Leaves",
"block.biomesoplenty.pink_cherry_sapling": "Pink Cherry Sapling",
"block.biomesoplenty.pink_daffodil": "Pink Daffodil",
@ -206,10 +217,10 @@
"block.biomesoplenty.redwood_pressure_plate": "Redwood Pressure Plate",
"block.biomesoplenty.redwood_sapling": "Redwood Sapling",
"block.biomesoplenty.redwood_slab": "Redwood Slab",
"block.biomesoplenty.redwood_stairs": "Redwood Wood Stairs",
"block.biomesoplenty.redwood_stairs": "Redwood Stairs",
"block.biomesoplenty.redwood_trapdoor": "Redwood Trapdoor",
"block.biomesoplenty.redwood_wood": "Redwood Wood",
"block.biomesoplenty.redwood_wood_slab": "Redwood Wood Slab",
"block.biomesoplenty.redwood_wood_slab": "Redwood Slab",
"block.biomesoplenty.reed": "Reed",
"block.biomesoplenty.root": "Root",
"block.biomesoplenty.rose": "Rose",
@ -254,10 +265,10 @@
"block.biomesoplenty.umbran_pressure_plate": "Umbran Pressure Plate",
"block.biomesoplenty.umbran_sapling": "Umbran Sapling",
"block.biomesoplenty.umbran_slab": "Umbran Slab",
"block.biomesoplenty.umbran_stairs": "Umbran Wood Stairs",
"block.biomesoplenty.umbran_stairs": "Umbran Stairs",
"block.biomesoplenty.umbran_trapdoor": "Umbran Trapdoor",
"block.biomesoplenty.umbran_wood": "Umbran Wood",
"block.biomesoplenty.umbran_wood_slab": "Umbran Wood Slab",
"block.biomesoplenty.umbran_wood_slab": "Umbran Slab",
"block.biomesoplenty.violet": "Violet",
"block.biomesoplenty.watergrass": "Watergrass",
"block.biomesoplenty.white_cherry_leaves": "White Cherry Leaves",
@ -277,11 +288,11 @@
"block.biomesoplenty.willow_pressure_plate": "Willow Pressure Plate",
"block.biomesoplenty.willow_sapling": "Willow Sapling",
"block.biomesoplenty.willow_slab": "Willow Slab",
"block.biomesoplenty.willow_stairs": "Willow Wood Stairs",
"block.biomesoplenty.willow_stairs": "Willow Stairs",
"block.biomesoplenty.willow_trapdoor": "Willow Trapdoor",
"block.biomesoplenty.willow_vine": "Willow Vine",
"block.biomesoplenty.willow_wood": "Willow Wood",
"block.biomesoplenty.willow_wood_slab": "Willow Wood Slab",
"block.biomesoplenty.willow_wood_slab": "Willow Slab",
"block.biomesoplenty.wilted_lily": "Wilted Lily",
"block.biomesoplenty.yellow_autumn_leaves": "Yellow Autumn Leaves",
"block.biomesoplenty.yellow_autumn_sapling": "Yellow Autumn Sapling",

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