Remade Dead/Hellbark wood textures
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@ -35,24 +35,20 @@ public class BOPBlocks
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public static Block ash_block;
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public static Block flesh;
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//public static Block blue_fire;
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public static Block blue_fire;
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//public static Block origin_sapling;
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public static Block origin_sapling;
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public static Block origin_leaves;
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//public static Block flowering_sapling;
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public static Block flowering_sapling;
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public static Block flowering_leaves;
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//public static Block yellow_autumn_sapling;
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public static Block yellow_autumn_sapling;
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public static Block yellow_autumn_leaves;
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//public static Block orange_autumn_sapling;
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public static Block orange_autumn_sapling;
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public static Block orange_autumn_leaves;
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//public static Block maple_sapling;
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public static Block maple_sapling;
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public static Block maple_leaves;
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//public static Block fir_sapling;
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public static Block fir_sapling;
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public static Block fir_leaves;
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public static Block fir_log;
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public static Block stripped_fir_log;
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@ -68,7 +64,7 @@ public class BOPBlocks
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public static Block fir_pressure_plate;
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public static Block fir_button;
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//public static Block redwood_sapling;
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public static Block redwood_sapling;
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public static Block redwood_leaves;
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public static Block redwood_log;
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public static Block stripped_redwood_log;
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@ -84,9 +80,9 @@ public class BOPBlocks
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public static Block redwood_pressure_plate;
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public static Block redwood_button;
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//public static Block white_cherry_sapling;
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public static Block white_cherry_sapling;
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public static Block white_cherry_leaves;
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//public static Block pink_cherry_sapling;
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public static Block pink_cherry_sapling;
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public static Block pink_cherry_leaves;
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public static Block cherry_log;
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public static Block stripped_cherry_log;
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@ -102,7 +98,7 @@ public class BOPBlocks
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public static Block cherry_pressure_plate;
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public static Block cherry_button;
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//public static Block mahogany_sapling;
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public static Block mahogany_sapling;
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public static Block mahogany_leaves;
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public static Block mahogany_log;
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public static Block stripped_mahogany_log;
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@ -118,7 +114,7 @@ public class BOPBlocks
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public static Block mahogany_pressure_plate;
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public static Block mahogany_button;
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//public static Block jacaranda_sapling;
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public static Block jacaranda_sapling;
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public static Block jacaranda_leaves;
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public static Block jacaranda_log;
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public static Block stripped_jacaranda_log;
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@ -134,7 +130,7 @@ public class BOPBlocks
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public static Block jacaranda_pressure_plate;
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public static Block jacaranda_button;
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//public static Block palm_sapling;
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public static Block palm_sapling;
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public static Block palm_leaves;
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public static Block palm_log;
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public static Block stripped_palm_log;
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@ -150,7 +146,7 @@ public class BOPBlocks
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public static Block palm_pressure_plate;
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public static Block palm_button;
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//public static Block willow_sapling;
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public static Block willow_sapling;
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public static Block willow_leaves;
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public static Block willow_log;
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public static Block stripped_willow_log;
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@ -166,14 +162,23 @@ public class BOPBlocks
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public static Block willow_pressure_plate;
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public static Block willow_button;
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//public static Block dead_sapling;
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public static Block dead_sapling;
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public static Block dead_leaves;
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public static Block dead_log;
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public static Block stripped_dead_log;
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public static Block dead_wood;
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public static Block stripped_dead_wood;
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public static Block dead_planks;
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public static Block dead_slab;
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public static Block dead_stairs;
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public static Block dead_fence;
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public static Block dead_fence_gate;
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public static Block dead_door;
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public static Block dead_trapdoor;
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public static Block dead_pressure_plate;
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public static Block dead_button;
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//public static Block magic_sapling;
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public static Block magic_sapling;
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public static Block magic_leaves;
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public static Block magic_log;
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public static Block stripped_magic_log;
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@ -189,7 +194,7 @@ public class BOPBlocks
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public static Block magic_pressure_plate;
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public static Block magic_button;
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//public static Block umbran_sapling;
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public static Block umbran_sapling;
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public static Block umbran_leaves;
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public static Block umbran_log;
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public static Block stripped_umbran_log;
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@ -205,7 +210,7 @@ public class BOPBlocks
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public static Block umbran_pressure_plate;
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public static Block umbran_button;
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//public static Block hellbark_sapling;
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public static Block hellbark_sapling;
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public static Block hellbark_leaves;
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public static Block hellbark_log;
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public static Block stripped_hellbark_log;
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@ -221,7 +226,7 @@ public class BOPBlocks
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public static Block hellbark_pressure_plate;
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public static Block hellbark_button;
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//public static Block ethereal_sapling;
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public static Block ethereal_sapling;
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public static Block ethereal_leaves;
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public static Block ethereal_log;
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public static Block stripped_ethereal_log;
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@ -26,6 +26,7 @@ public class BOPItems
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public static Item jacaranda_boat;
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public static Item palm_boat;
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public static Item willow_boat;
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public static Item dead_boat;
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public static Item magic_boat;
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public static Item umbran_boat;
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public static Item hellbark_boat;
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@ -58,18 +58,18 @@ public class ModBlocks
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dried_sand = registerBlock(new Block(Builder.create(Material.GROUND, MapColor.BROWN_TERRACOTTA).hardnessAndResistance(1.0F)), "dried_sand");
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ash_block = registerBlock(new BlockAsh(Builder.create(Material.SAND, MapColor.BLACK).hardnessAndResistance(0.4F).sound(SoundType.SAND)), "ash_block");
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//origin_sapling
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origin_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "origin_sapling");
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origin_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "origin_leaves");
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//flowering_sapling
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flowering_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "flowering_sapling");
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flowering_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "flowering_leaves");
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//yellow_autumn_sapling
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yellow_autumn_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "yellow_autumn_sapling");
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yellow_autumn_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "yellow_autumn_leaves");
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//orange_autumn_sapling
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orange_autumn_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "orange_autumn_sapling");
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orange_autumn_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "orange_autumn_leaves");
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//maple_sapling
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maple_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "maple_sapling");
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maple_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "maple_leaves");
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//fir_sapling
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fir_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "fir_sapling");
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fir_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "fir_leaves");
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fir_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "fir_log");
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fir_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "fir_wood");
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@ -85,7 +85,7 @@ public class ModBlocks
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fir_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, fir_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_pressure_plate");
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fir_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_button");
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//redwood_sapling
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redwood_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "redwood_sapling");
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redwood_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "redwood_leaves");
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redwood_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "redwood_log");
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redwood_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "redwood_wood");
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@ -101,9 +101,9 @@ public class ModBlocks
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redwood_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, redwood_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "redwood_pressure_plate");
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redwood_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "redwood_button");
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//white_cherry_sapling
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white_cherry_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "white_cherry_sapling");
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white_cherry_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "white_cherry_leaves");
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//pink_cherry_sapling
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pink_cherry_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "pink_cherry_sapling");
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pink_cherry_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "pink_cherry_leaves");
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cherry_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "cherry_log");
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cherry_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "cherry_wood");
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@ -119,7 +119,7 @@ public class ModBlocks
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cherry_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, cherry_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "cherry_pressure_plate");
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cherry_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "cherry_button");
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//mahogany_sapling
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mahogany_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "mahogany_sapling");
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mahogany_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "mahogany_leaves");
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mahogany_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "mahogany_log");
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mahogany_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "mahogany_wood");
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@ -135,7 +135,7 @@ public class ModBlocks
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mahogany_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, mahogany_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "mahogany_pressure_plate");
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mahogany_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "mahogany_button");
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//jacaranda_sapling
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jacaranda_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "jacaranda_sapling");
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jacaranda_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "jacaranda_leaves");
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jacaranda_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "jacaranda_log");
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jacaranda_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "jacaranda_wood");
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@ -151,7 +151,7 @@ public class ModBlocks
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jacaranda_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, jacaranda_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "jacaranda_pressure_plate");
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jacaranda_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "jacaranda_button");
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//palm_sapling
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palm_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "palm_sapling");
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palm_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "palm_leaves");
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palm_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "palm_log");
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palm_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "palm_wood");
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@ -167,7 +167,7 @@ public class ModBlocks
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palm_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, palm_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "palm_pressure_plate");
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palm_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "palm_button");
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//willow_sapling
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willow_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "willow_sapling");
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willow_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "willow_leaves");
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||||
willow_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "willow_log");
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||||
willow_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "willow_wood");
|
||||
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@ -183,14 +183,23 @@ public class ModBlocks
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willow_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, willow_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "willow_pressure_plate");
|
||||
willow_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "willow_button");
|
||||
|
||||
//dead_sapling
|
||||
dead_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "dead_sapling");
|
||||
dead_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "dead_leaves");
|
||||
dead_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "dead_log");
|
||||
dead_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "dead_wood");
|
||||
stripped_dead_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_dead_log");
|
||||
stripped_dead_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_dead_wood");
|
||||
dead_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_planks");
|
||||
dead_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_slab");
|
||||
dead_stairs = registerBlock(new BlockStairs(dead_planks.getDefaultState(), Block.Builder.from(dead_planks)), "dead_stairs");
|
||||
dead_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_fence");
|
||||
dead_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_fence_gate");
|
||||
dead_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "dead_door");
|
||||
dead_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "dead_trapdoor");
|
||||
dead_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, dead_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "dead_pressure_plate");
|
||||
dead_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "dead_button");
|
||||
|
||||
//magic_sapling
|
||||
magic_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "magic_sapling");
|
||||
magic_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "magic_leaves");
|
||||
magic_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "magic_log");
|
||||
magic_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "magic_wood");
|
||||
|
@ -206,7 +215,7 @@ public class ModBlocks
|
|||
magic_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, magic_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "magic_pressure_plate");
|
||||
magic_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "magic_button");
|
||||
|
||||
//umbran_sapling
|
||||
umbran_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "umbran_sapling");
|
||||
umbran_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "umbran_leaves");
|
||||
umbran_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "umbran_log");
|
||||
umbran_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "umbran_wood");
|
||||
|
@ -222,7 +231,7 @@ public class ModBlocks
|
|||
umbran_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, umbran_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "umbran_pressure_plate");
|
||||
umbran_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "umbran_button");
|
||||
|
||||
//hellbark_sapling
|
||||
hellbark_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "hellbark_sapling");
|
||||
hellbark_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "hellbark_leaves");
|
||||
hellbark_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "hellbark_log");
|
||||
hellbark_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "hellbark_wood");
|
||||
|
@ -238,7 +247,7 @@ public class ModBlocks
|
|||
hellbark_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, hellbark_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "hellbark_pressure_plate");
|
||||
hellbark_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "hellbark_button");
|
||||
|
||||
//ethereal_sapling
|
||||
ethereal_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "ethereal_sapling");
|
||||
ethereal_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "ethereal_leaves");
|
||||
ethereal_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "ethereal_log");
|
||||
ethereal_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "ethereal_wood");
|
||||
|
|
|
@ -35,6 +35,7 @@ public class ModItems
|
|||
jacaranda_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "jacaranda_boat");
|
||||
palm_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "palm_boat");
|
||||
willow_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "willow_boat");
|
||||
dead_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "dead_boat");
|
||||
magic_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "magic_boat");
|
||||
umbran_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "umbran_boat");
|
||||
hellbark_boat = registerItem(new Item(new Item.Builder().group(ItemGroupBOP.instance)), "hellbark_boat");
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
"item.biomesoplenty.bop_icon": "BOP Icon",
|
||||
"item.biomesoplenty.cherry_boat": "Cherry Boat",
|
||||
"item.biomesoplenty.chunk_of_flesh": "Chunk of Flesh",
|
||||
"item.biomesoplenty.dead_boat": "Dead Boat",
|
||||
"item.biomesoplenty.ethereal_boat": "Ethereal Boat",
|
||||
"item.biomesoplenty.fir_boat": "Fir Boat",
|
||||
"item.biomesoplenty.hellbark_boat": "Hellbark Boat",
|
||||
|
@ -57,18 +58,28 @@
|
|||
"block.biomesoplenty.cherry_planks": "Cherry Planks",
|
||||
"block.biomesoplenty.cherry_pressure_plate": "Cherry Pressure Plate",
|
||||
"block.biomesoplenty.cherry_slab": "Cherry Slab",
|
||||
"block.biomesoplenty.cherry_stairs": "Cherry Wood Stairs",
|
||||
"block.biomesoplenty.cherry_stairs": "Cherry Stairs",
|
||||
"block.biomesoplenty.cherry_trapdoor": "Cherry Trapdoor",
|
||||
"block.biomesoplenty.cherry_wood": "Cherry Wood",
|
||||
"block.biomesoplenty.cherry_wood_slab": "Cherry Wood Slab",
|
||||
"block.biomesoplenty.cherry_wood_slab": "Cherry Slab",
|
||||
"block.biomesoplenty.chiseled_white_sandstone": "Chiseled White Sandstone",
|
||||
"block.biomesoplenty.cut_white_sandstone": "Cut White Sandstone",
|
||||
"block.biomesoplenty.dead_grass": "Dead Grass",
|
||||
"block.biomesoplenty.dead_leaf_pile": "Dead Leaf Pile",
|
||||
"block.biomesoplenty.dead_button": "Dead Button",
|
||||
"block.biomesoplenty.dead_door": "Dead Door",
|
||||
"block.biomesoplenty.dead_fence": "Dead Fence",
|
||||
"block.biomesoplenty.dead_fence_gate": "Dead Fence Gate",
|
||||
"block.biomesoplenty.dead_leaves": "Dead Leaves",
|
||||
"block.biomesoplenty.dead_log": "Dead Log",
|
||||
"block.biomesoplenty.dead_planks": "Dead Planks",
|
||||
"block.biomesoplenty.dead_pressure_plate": "Dead Pressure Plate",
|
||||
"block.biomesoplenty.dead_sapling": "Dead Sapling",
|
||||
"block.biomesoplenty.dead_slab": "Dead Slab",
|
||||
"block.biomesoplenty.dead_stairs": "Dead Stairs",
|
||||
"block.biomesoplenty.dead_trapdoor": "Dead Trapdoor",
|
||||
"block.biomesoplenty.dead_wood": "Dead Wood",
|
||||
"block.biomesoplenty.dead_wood_slab": "Dead Slab",
|
||||
"block.biomesoplenty.deathbloom": "Deathbloom",
|
||||
"block.biomesoplenty.desert_grass": "Desert Grass",
|
||||
"block.biomesoplenty.devilweed": "Devilweed",
|
||||
|
@ -84,10 +95,10 @@
|
|||
"block.biomesoplenty.ethereal_pressure_plate": "Ethereal Pressure Plate",
|
||||
"block.biomesoplenty.ethereal_sapling": "Ethereal Sapling",
|
||||
"block.biomesoplenty.ethereal_slab": "Ethereal Slab",
|
||||
"block.biomesoplenty.ethereal_stairs": "Ethereal Wood Stairs",
|
||||
"block.biomesoplenty.ethereal_stairs": "Ethereal Stairs",
|
||||
"block.biomesoplenty.ethereal_trapdoor": "Ethereal Trapdoor",
|
||||
"block.biomesoplenty.ethereal_wood": "Ethereal Wood",
|
||||
"block.biomesoplenty.ethereal_wood_slab": "Ethereal Wood Slab",
|
||||
"block.biomesoplenty.ethereal_wood_slab": "Ethereal Slab",
|
||||
"block.biomesoplenty.fir_button": "Fir Button",
|
||||
"block.biomesoplenty.fir_door": "Fir Door",
|
||||
"block.biomesoplenty.fir_fence": "Fir Fence",
|
||||
|
@ -98,10 +109,10 @@
|
|||
"block.biomesoplenty.fir_pressure_plate": "Fir Pressure Plate",
|
||||
"block.biomesoplenty.fir_sapling": "Fir Sapling",
|
||||
"block.biomesoplenty.fir_slab": "Fir Slab",
|
||||
"block.biomesoplenty.fir_stairs": "Fir Wood Stairs",
|
||||
"block.biomesoplenty.fir_stairs": "Fir Stairs",
|
||||
"block.biomesoplenty.fir_trapdoor": "Fir Trapdoor",
|
||||
"block.biomesoplenty.fir_wood": "Fir Wood",
|
||||
"block.biomesoplenty.fir_wood_slab": "Fir Wood Slab",
|
||||
"block.biomesoplenty.fir_wood_slab": "Fir Slab",
|
||||
"block.biomesoplenty.flax": "Flax",
|
||||
"block.biomesoplenty.flesh": "Flesh",
|
||||
"block.biomesoplenty.flowering_leaves": "Flowering Oak Leaves",
|
||||
|
@ -119,10 +130,10 @@
|
|||
"block.biomesoplenty.hellbark_pressure_plate": "Hellbark Pressure Plate",
|
||||
"block.biomesoplenty.hellbark_sapling": "Hellbark Sapling",
|
||||
"block.biomesoplenty.hellbark_slab": "Hellbark Slab",
|
||||
"block.biomesoplenty.hellbark_stairs": "Hellbark Wood Stairs",
|
||||
"block.biomesoplenty.hellbark_stairs": "Hellbark Stairs",
|
||||
"block.biomesoplenty.hellbark_trapdoor": "Hellbark Trapdoor",
|
||||
"block.biomesoplenty.hellbark_wood": "Hellbark Wood",
|
||||
"block.biomesoplenty.hellbark_wood_slab": "Hellbark Wood Slab",
|
||||
"block.biomesoplenty.hellbark_wood_slab": "Hellbark Slab",
|
||||
"block.biomesoplenty.ivy": "Ivy",
|
||||
"block.biomesoplenty.jacaranda_button": "Jacaranda Button",
|
||||
"block.biomesoplenty.jacaranda_door": "Jacaranda Door",
|
||||
|
@ -134,10 +145,10 @@
|
|||
"block.biomesoplenty.jacaranda_pressure_plate": "Jacaranda Pressure Plate",
|
||||
"block.biomesoplenty.jacaranda_sapling": "Jacaranda Sapling",
|
||||
"block.biomesoplenty.jacaranda_slab": "Jacaranda Slab",
|
||||
"block.biomesoplenty.jacaranda_stairs": "Jacaranda Wood Stairs",
|
||||
"block.biomesoplenty.jacaranda_stairs": "Jacaranda Stairs",
|
||||
"block.biomesoplenty.jacaranda_trapdoor": "Jacaranda Trapdoor",
|
||||
"block.biomesoplenty.jacaranda_wood": "Jacaranda Wood",
|
||||
"block.biomesoplenty.jacaranda_wood_slab": "Jacaranda Wood Slab",
|
||||
"block.biomesoplenty.jacaranda_wood_slab": "Jacaranda Slab",
|
||||
"block.biomesoplenty.lavender": "Lavender",
|
||||
"block.biomesoplenty.magic_button": "Magic Button",
|
||||
"block.biomesoplenty.magic_door": "Magic Door",
|
||||
|
@ -149,10 +160,10 @@
|
|||
"block.biomesoplenty.magic_pressure_plate": "Magic Pressure Plate",
|
||||
"block.biomesoplenty.magic_sapling": "Magic Sapling",
|
||||
"block.biomesoplenty.magic_slab": "Magic Slab",
|
||||
"block.biomesoplenty.magic_stairs": "Magic Wood Stairs",
|
||||
"block.biomesoplenty.magic_stairs": "Magic Stairs",
|
||||
"block.biomesoplenty.magic_trapdoor": "Magic Trapdoor",
|
||||
"block.biomesoplenty.magic_wood": "Magic Wood",
|
||||
"block.biomesoplenty.magic_wood_slab": "Magic Wood Slab",
|
||||
"block.biomesoplenty.magic_wood_slab": "Magic Slab",
|
||||
"block.biomesoplenty.mahogany_button": "Mahogany Button",
|
||||
"block.biomesoplenty.mahogany_door": "Mahogany Door",
|
||||
"block.biomesoplenty.mahogany_fence": "Mahogany Fence",
|
||||
|
@ -163,10 +174,10 @@
|
|||
"block.biomesoplenty.mahogany_pressure_plate": "Mahogany Pressure Plate",
|
||||
"block.biomesoplenty.mahogany_sapling": "Mahogany Sapling",
|
||||
"block.biomesoplenty.mahogany_slab": "Mahogany Slab",
|
||||
"block.biomesoplenty.mahogany_stairs": "Mahogany Wood Stairs",
|
||||
"block.biomesoplenty.mahogany_stairs": "Mahogany Stairs",
|
||||
"block.biomesoplenty.mahogany_trapdoor": "Mahogany Trapdoor",
|
||||
"block.biomesoplenty.mahogany_wood": "Mahogany Wood",
|
||||
"block.biomesoplenty.mahogany_wood_slab": "Mahogany Wood Slab",
|
||||
"block.biomesoplenty.mahogany_wood_slab": "Mahogany Slab",
|
||||
"block.biomesoplenty.maple_leaves": "Maple Leaves",
|
||||
"block.biomesoplenty.maple_sapling": "Maple Sapling",
|
||||
"block.biomesoplenty.mud": "Mud",
|
||||
|
@ -188,10 +199,10 @@
|
|||
"block.biomesoplenty.palm_pressure_plate": "Palm Pressure Plate",
|
||||
"block.biomesoplenty.palm_sapling": "Palm Sapling",
|
||||
"block.biomesoplenty.palm_slab": "Palm Slab",
|
||||
"block.biomesoplenty.palm_stairs": "Palm Wood Stairs",
|
||||
"block.biomesoplenty.palm_stairs": "Palm Stairs",
|
||||
"block.biomesoplenty.palm_trapdoor": "Palm Trapdoor",
|
||||
"block.biomesoplenty.palm_wood": "Palm Wood",
|
||||
"block.biomesoplenty.palm_wood_slab": "Palm Wood Slab",
|
||||
"block.biomesoplenty.palm_wood_slab": "Palm Slab",
|
||||
"block.biomesoplenty.pink_cherry_leaves": "Pink Cherry Leaves",
|
||||
"block.biomesoplenty.pink_cherry_sapling": "Pink Cherry Sapling",
|
||||
"block.biomesoplenty.pink_daffodil": "Pink Daffodil",
|
||||
|
@ -206,10 +217,10 @@
|
|||
"block.biomesoplenty.redwood_pressure_plate": "Redwood Pressure Plate",
|
||||
"block.biomesoplenty.redwood_sapling": "Redwood Sapling",
|
||||
"block.biomesoplenty.redwood_slab": "Redwood Slab",
|
||||
"block.biomesoplenty.redwood_stairs": "Redwood Wood Stairs",
|
||||
"block.biomesoplenty.redwood_stairs": "Redwood Stairs",
|
||||
"block.biomesoplenty.redwood_trapdoor": "Redwood Trapdoor",
|
||||
"block.biomesoplenty.redwood_wood": "Redwood Wood",
|
||||
"block.biomesoplenty.redwood_wood_slab": "Redwood Wood Slab",
|
||||
"block.biomesoplenty.redwood_wood_slab": "Redwood Slab",
|
||||
"block.biomesoplenty.reed": "Reed",
|
||||
"block.biomesoplenty.root": "Root",
|
||||
"block.biomesoplenty.rose": "Rose",
|
||||
|
@ -254,10 +265,10 @@
|
|||
"block.biomesoplenty.umbran_pressure_plate": "Umbran Pressure Plate",
|
||||
"block.biomesoplenty.umbran_sapling": "Umbran Sapling",
|
||||
"block.biomesoplenty.umbran_slab": "Umbran Slab",
|
||||
"block.biomesoplenty.umbran_stairs": "Umbran Wood Stairs",
|
||||
"block.biomesoplenty.umbran_stairs": "Umbran Stairs",
|
||||
"block.biomesoplenty.umbran_trapdoor": "Umbran Trapdoor",
|
||||
"block.biomesoplenty.umbran_wood": "Umbran Wood",
|
||||
"block.biomesoplenty.umbran_wood_slab": "Umbran Wood Slab",
|
||||
"block.biomesoplenty.umbran_wood_slab": "Umbran Slab",
|
||||
"block.biomesoplenty.violet": "Violet",
|
||||
"block.biomesoplenty.watergrass": "Watergrass",
|
||||
"block.biomesoplenty.white_cherry_leaves": "White Cherry Leaves",
|
||||
|
@ -277,11 +288,11 @@
|
|||
"block.biomesoplenty.willow_pressure_plate": "Willow Pressure Plate",
|
||||
"block.biomesoplenty.willow_sapling": "Willow Sapling",
|
||||
"block.biomesoplenty.willow_slab": "Willow Slab",
|
||||
"block.biomesoplenty.willow_stairs": "Willow Wood Stairs",
|
||||
"block.biomesoplenty.willow_stairs": "Willow Stairs",
|
||||
"block.biomesoplenty.willow_trapdoor": "Willow Trapdoor",
|
||||
"block.biomesoplenty.willow_vine": "Willow Vine",
|
||||
"block.biomesoplenty.willow_wood": "Willow Wood",
|
||||
"block.biomesoplenty.willow_wood_slab": "Willow Wood Slab",
|
||||
"block.biomesoplenty.willow_wood_slab": "Willow Slab",
|
||||
"block.biomesoplenty.wilted_lily": "Wilted Lily",
|
||||
"block.biomesoplenty.yellow_autumn_leaves": "Yellow Autumn Leaves",
|
||||
"block.biomesoplenty.yellow_autumn_sapling": "Yellow Autumn Sapling",
|
||||
|
|
After Width: | Height: | Size: 454 B |
After Width: | Height: | Size: 483 B |
After Width: | Height: | Size: 340 B |
Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 377 B |
After Width: | Height: | Size: 429 B |
Before Width: | Height: | Size: 739 B After Width: | Height: | Size: 434 B |
Before Width: | Height: | Size: 742 B After Width: | Height: | Size: 464 B |
Before Width: | Height: | Size: 663 B After Width: | Height: | Size: 365 B |
Before Width: | Height: | Size: 704 B After Width: | Height: | Size: 566 B |
Before Width: | Height: | Size: 862 B After Width: | Height: | Size: 483 B |
Before Width: | Height: | Size: 816 B After Width: | Height: | Size: 338 B |
Before Width: | Height: | Size: 316 B After Width: | Height: | Size: 306 B |
Before Width: | Height: | Size: 425 B After Width: | Height: | Size: 411 B |
Before Width: | Height: | Size: 424 B After Width: | Height: | Size: 425 B |
Before Width: | Height: | Size: 407 B After Width: | Height: | Size: 426 B |
After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 384 B |
After Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 629 B After Width: | Height: | Size: 372 B |
Before Width: | Height: | Size: 231 B After Width: | Height: | Size: 224 B |