Added various config options

This commit is contained in:
Adubbz 2020-02-22 21:55:55 +11:00
parent e297832f5e
commit ba648379a6
11 changed files with 157 additions and 31 deletions

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@ -0,0 +1,39 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.client.handler;
import biomesoplenty.core.BiomesOPlenty;
import biomesoplenty.init.ModBiomes;
import biomesoplenty.init.ModConfig;
import net.minecraft.client.gui.screen.CreateWorldScreen;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.Biome;
import net.minecraftforge.client.event.GuiScreenEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.FORGE)
public class GuiEventHandler
{
@SubscribeEvent
public static void onPreInitCreateWorld(GuiScreenEvent.InitGuiEvent.Pre event)
{
Screen screenGui = event.getGui();
if (ModConfig.ClientConfig.useWorldType.get() && screenGui instanceof CreateWorldScreen)
{
CreateWorldScreen createWorldGui = (CreateWorldScreen)screenGui;
// Do not change back when returning from the 'Customize' screen
if (createWorldGui.levelTypeIndex == WorldType.NORMAL.getId())
createWorldGui.levelTypeIndex = ModBiomes.worldType.getId();
}
}
}

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@ -8,7 +8,7 @@
package biomesoplenty.client.util;
import biomesoplenty.common.world.BOPLayerUtil;
import biomesoplenty.common.world.BOPWorldSettings;
import biomesoplenty.common.world.BOPOverworldGenSettings;
import biomesoplenty.common.world.layer.traits.IBOPContextExtended;
import biomesoplenty.common.world.layer.traits.LazyAreaLayerContextBOP;
import biomesoplenty.init.ModBiomes;
@ -168,7 +168,7 @@ public class GenLayerVisualizer
};
IAreaFactory<LazyArea> landAreaFactory = BOPLayerUtil.createInitialLandAndSeaFactory(contextFactory);
IAreaFactory<LazyArea> climateFactory = BOPLayerUtil.createClimateFactory(contextFactory, new BOPWorldSettings());
IAreaFactory<LazyArea> climateFactory = BOPLayerUtil.createClimateFactory(contextFactory, new BOPOverworldGenSettings());
IAreaFactory<LazyArea> biomeAreaFactory = BOPLayerUtil.createBiomeFactory(landAreaFactory, climateFactory, contextFactory);
//IAreaFactory<LazyArea> biomeAreaFactory = BOPLayerUtil.createAreaFactories(WorldType.DEFAULT, settings, contextFactory).get(0);

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@ -7,22 +7,18 @@
******************************************************************************/
package biomesoplenty.common.util.biome;
import biomesoplenty.common.world.BOPWorldSettings;
import biomesoplenty.common.world.BOPOverworldGenSettings;
import biomesoplenty.core.BiomesOPlenty;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.provider.BiomeProvider;
import net.minecraft.world.server.ServerChunkProvider;
import java.util.Set;
public class BiomeUtil
{
public static int getBiomeSize(World world)
{
// TODO
return BOPWorldSettings.BiomeSize.MEDIUM.getValue();
return BOPOverworldGenSettings.BiomeSize.MEDIUM.getValue();
}
public static BlockPos spiralOutwardsLookingForBiome(World world, Biome biomeToFind, double startX, double startZ)

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@ -39,7 +39,7 @@ public class BOPBiomeProvider extends OverworldBiomeProvider
super(settingsProvider);
this.possibleBiomes = Sets.newHashSet(super.possibleBiomes);
this.possibleBiomes.addAll(BOPClimates.getOverworldBiomes());
this.noiseBiomeLayer = BOPLayerUtil.createGenLayers(settingsProvider.getSeed(), settingsProvider.getGeneratorType(), settingsProvider.getGeneratorSettings())[0];
this.noiseBiomeLayer = BOPLayerUtil.createGenLayers(settingsProvider.getSeed(), settingsProvider.getGeneratorType(), (BOPOverworldGenSettings)settingsProvider.getGeneratorSettings())[0];
}
@Override

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@ -9,6 +9,7 @@ package biomesoplenty.common.world;
import biomesoplenty.common.world.layer.*;
import biomesoplenty.common.world.layer.traits.LazyAreaLayerContextBOP;
import biomesoplenty.core.BiomesOPlenty;
import com.google.common.collect.ImmutableList;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.WorldType;
@ -58,11 +59,11 @@ public class BOPLayerUtil
}
// superimpose hot and cold regions an a land and sea layer
public static <T extends IArea, C extends IExtendedNoiseRandom<T>> IAreaFactory<T> createClimateFactory(LongFunction<C> contextFactory, BOPWorldSettings settings)
public static <T extends IArea, C extends IExtendedNoiseRandom<T>> IAreaFactory<T> createClimateFactory(LongFunction<C> contextFactory, BOPOverworldGenSettings settings)
{
IAreaFactory<T> temperatureFactory;
switch (settings.tempScheme)
switch (settings.getTempScheme())
{
case LATITUDE: default:
temperatureFactory = TemperatureLatitudeLayer.INSTANCE.run(contextFactory.apply(2L));
@ -82,7 +83,7 @@ public class BOPLayerUtil
}
IAreaFactory<T> rainfallFactory;
switch(settings.rainScheme)
switch(settings.getRainScheme())
{
case SMALL_ZONES:
rainfallFactory = RainfallNoiseLayer.SMALL_ZONES.run(contextFactory.apply(7L));
@ -110,7 +111,7 @@ public class BOPLayerUtil
return biomeFactory;
}
public static <T extends IArea, C extends IExtendedNoiseRandom<T>> ImmutableList<IAreaFactory<T>> createAreaFactories(WorldType worldType, OverworldGenSettings settings, LongFunction<C> contextFactory)
public static <T extends IArea, C extends IExtendedNoiseRandom<T>> ImmutableList<IAreaFactory<T>> createAreaFactories(WorldType worldType, BOPOverworldGenSettings settings, LongFunction<C> contextFactory)
{
// Create the initial land and sea layer. Is also responsible for adding deep oceans
// and mushroom islands
@ -130,7 +131,7 @@ public class BOPLayerUtil
biomeSize = LayerUtil.getModdedBiomeSize(worldType, biomeSize);
// Create the climates
IAreaFactory<T> climateFactory = createClimateFactory(contextFactory, new BOPWorldSettings());
IAreaFactory<T> climateFactory = createClimateFactory(contextFactory, settings);
// Add islands and deep oceans
landSeaFactory = AddMushroomIslandLayer.INSTANCE.run(contextFactory.apply(5L), landSeaFactory);
@ -175,7 +176,7 @@ public class BOPLayerUtil
return ImmutableList.of(biomesFactory, voroniZoomBiomesFactory, biomesFactory);
}
public static Layer[] createGenLayers(long seed, WorldType worldType, OverworldGenSettings settings)
public static Layer[] createGenLayers(long seed, WorldType worldType, BOPOverworldGenSettings settings)
{
ImmutableList<IAreaFactory<LazyArea>> factoryList = createAreaFactories(worldType, settings, (seedModifier) ->
{

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@ -7,7 +7,10 @@
******************************************************************************/
package biomesoplenty.common.world;
public class BOPWorldSettings
import biomesoplenty.init.ModConfig;
import net.minecraft.world.gen.OverworldGenSettings;
public class BOPOverworldGenSettings extends OverworldGenSettings
{
public enum LandMassScheme
{
@ -54,9 +57,46 @@ public class BOPWorldSettings
}
}
public LandMassScheme landScheme = LandMassScheme.VANILLA;
public TemperatureVariationScheme tempScheme = TemperatureVariationScheme.MEDIUM_ZONES;
public RainfallVariationScheme rainScheme = RainfallVariationScheme.MEDIUM_ZONES;
public BiomeSize biomeSize = BiomeSize.MEDIUM;
public float amplitude = 1.0F;
public enum RiverSize
{
TINY (2),
SMALL (3),
MEDIUM (4),
LARGE (5),
HUGE (6);
private final int value;
RiverSize(int value)
{
this.value = value;
}
public int getValue()
{
return this.value;
}
}
@Override
public int getBiomeSize()
{
return ModConfig.GenerationConfig.biomeSize.get().value;
}
@Override
public int getRiverSize()
{
return ModConfig.GenerationConfig.riverSize.get().value;
}
public TemperatureVariationScheme getTempScheme()
{
return ModConfig.GenerationConfig.temperatureVariationScheme.get();
}
public RainfallVariationScheme getRainScheme()
{
return ModConfig.GenerationConfig.rainfallVariationScheme.get();
}
}

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@ -14,7 +14,7 @@ import net.minecraft.world.gen.OverworldGenSettings;
public class ChunkGeneratorOverworldBOP extends OverworldChunkGenerator
{
public ChunkGeneratorOverworldBOP(IWorld world, BiomeProvider provider, OverworldGenSettings settings)
public ChunkGeneratorOverworldBOP(IWorld world, BiomeProvider provider, BOPOverworldGenSettings settings)
{
super(world, provider, settings);
}

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@ -29,11 +29,11 @@ public class WorldTypeBOP extends WorldType
{
if (world.getDimension().getType() == DimensionType.OVERWORLD)
{
OverworldGenSettings overworldGenSettings = new OverworldGenSettings();
BOPOverworldGenSettings genSettings = new BOPOverworldGenSettings();
OverworldBiomeProviderSettings biomeProviderSettings = new OverworldBiomeProviderSettings(world.getLevelData());
biomeProviderSettings.setGeneratorSettings(overworldGenSettings);
biomeProviderSettings.setGeneratorSettings(genSettings);
return new ChunkGeneratorOverworldBOP(world, new BOPBiomeProvider(biomeProviderSettings), overworldGenSettings);
return new ChunkGeneratorOverworldBOP(world, new BOPBiomeProvider(biomeProviderSettings), genSettings);
}
else if (world.getDimension().getType() == DimensionType.NETHER)
{

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@ -7,11 +7,8 @@
******************************************************************************/
package biomesoplenty.init;
import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.world.BOPOverworldGenSettings;
import biomesoplenty.core.BiomesOPlenty;
import com.google.common.collect.Maps;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.biome.Biome;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.loading.FMLPaths;
@ -21,8 +18,6 @@ import java.nio.file.FileAlreadyExistsException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.List;
import java.util.Map;
public class ModConfig
{
@ -44,6 +39,51 @@ public class ModConfig
}
}
public static class ClientConfig
{
public static final ForgeConfigSpec.Builder BUILDER = new ForgeConfigSpec.Builder();
public static final ForgeConfigSpec SPEC;
public static final ForgeConfigSpec.BooleanValue useWorldType;
static
{
BUILDER.comment("Client-related options.");
BUILDER.push("gui");
useWorldType = BUILDER.comment("Select the Biomes O' Plenty world type by default.").define("use_world_type", true);
BUILDER.pop();
SPEC = BUILDER.build();
}
}
public static class GenerationConfig
{
public static final ForgeConfigSpec.Builder BUILDER = new ForgeConfigSpec.Builder();
public static final ForgeConfigSpec SPEC;
public static final ForgeConfigSpec.EnumValue<BOPOverworldGenSettings.BiomeSize> biomeSize;
public static final ForgeConfigSpec.EnumValue<BOPOverworldGenSettings.RiverSize> riverSize;
public static final ForgeConfigSpec.EnumValue<BOPOverworldGenSettings.TemperatureVariationScheme> temperatureVariationScheme;
public static final ForgeConfigSpec.EnumValue<BOPOverworldGenSettings.RainfallVariationScheme> rainfallVariationScheme;
public static final ForgeConfigSpec.BooleanValue enhanceVanillaBiomes;
static
{
BUILDER.comment("World generation related options.");
BUILDER.push("overworld");
biomeSize = BUILDER.comment("The size of generated biomes.").defineEnum("biome_size", BOPOverworldGenSettings.BiomeSize.MEDIUM);
riverSize = BUILDER.comment("The size of generated rivers.").defineEnum("river_size", BOPOverworldGenSettings.RiverSize.MEDIUM);
temperatureVariationScheme = BUILDER.comment("Type of temperature zones to use during biome placement.").defineEnum("temperature_variation_scheme", BOPOverworldGenSettings.TemperatureVariationScheme.MEDIUM_ZONES);
rainfallVariationScheme = BUILDER.comment("Type of rainfall zones to use during biome placement.").defineEnum("rainfall_variation_scheme", BOPOverworldGenSettings.RainfallVariationScheme.MEDIUM_ZONES);
enhanceVanillaBiomes = BUILDER.comment("Enhance vanilla biomes by adding additional decoration.").define("enhance_vanilla_biomes", true);
BUILDER.pop();
SPEC = BUILDER.build();
}
}
public static void setup()
{
Path configPath = FMLPaths.CONFIGDIR.get();
@ -63,6 +103,8 @@ public class ModConfig
BiomesOPlenty.logger.error("Failed to create biomesoplenty config directory", e);
}
ModLoadingContext.get().registerConfig(net.minecraftforge.fml.config.ModConfig.Type.COMMON, GenerationConfig.SPEC, "biomesoplenty/generation.toml");
ModLoadingContext.get().registerConfig(net.minecraftforge.fml.config.ModConfig.Type.CLIENT, ClientConfig.SPEC, "biomesoplenty/client.toml");
// The server specific config type seems to load too late. Use common instead.
ModLoadingContext.get().registerConfig(net.minecraftforge.fml.config.ModConfig.Type.COMMON, ServerConfig.SPEC, "biomesoplenty/server.toml");
}

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@ -329,6 +329,10 @@ public class ModVanillaCompat
public static void addFeature(Biome biome, GenerationStage.Decoration decorationStage, ConfiguredFeature<?, ?> featureIn)
{
// Don't add features if it is disabled in the config
if (!ModConfig.GenerationConfig.enhanceVanillaBiomes.get())
return;
biome.addFeature(decorationStage, featureIn);
}
}

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@ -13,6 +13,10 @@ public net.minecraft.block.PressurePlateBlock <init>(Lnet/minecraft/block/Pressu
public-f net.minecraft.item.AxeItem field_203176_a # BLOCK_STRIPPING_MAP
# Default to BOP world type
public net.minecraft.client.gui.screen.CreateWorldScreen field_146331_K # levelTypeIndex
# server.properties world type hackery
public-f net.minecraft.server.dedicated.ServerProperties *
public net.minecraft.server.dedicated.PropertyManager *