Tweaked fog distances slightly (they're still terrible)
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1bd7e92f0a
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b9b5368703
1 changed files with 3 additions and 3 deletions
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@ -68,7 +68,7 @@ public class FogHandler
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fogInit = true;
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int distance = 30;
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int distance = 20;
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int divider = 0;
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float farPlaneDistance = 0F;
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@ -85,7 +85,7 @@ public class FogHandler
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}
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else
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{
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farPlaneDistance += 256F;
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farPlaneDistance += event.farPlaneDistance;
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}
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divider++;
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@ -108,7 +108,7 @@ public class FogHandler
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}
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else
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{
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GL11.glFogf(GL11.GL_FOG_START, farPlaneDistance * 0.8F);
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GL11.glFogf(GL11.GL_FOG_START, farPlaneDistance * 0.75F);
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GL11.glFogf(GL11.GL_FOG_END, farPlaneDistance);
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}
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}
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