More biome tweaks

This commit is contained in:
Forstride 2021-12-25 19:26:14 -05:00
parent 1b070a2613
commit b79ab1ac4c

View file

@ -45,7 +45,7 @@ public class BOPBiomes
public static final ResourceKey<Biome> LAVENDER_FOREST = registerOverworld("lavender_forest"); public static final ResourceKey<Biome> LAVENDER_FOREST = registerOverworld("lavender_forest");
public static final ResourceKey<Biome> LUSH_DESERT = registerOverworld("lush_desert"); public static final ResourceKey<Biome> LUSH_DESERT = registerOverworld("lush_desert");
public static final ResourceKey<Biome> LUSH_SAVANNA = registerOverworld("lush_savanna"); public static final ResourceKey<Biome> LUSH_SAVANNA = registerOverworld("lush_savanna");
public static final ResourceKey<Biome> MAPLE_FOREST = registerOverworld("maple_forest"); public static final ResourceKey<Biome> MAPLE_WOODS = registerOverworld("maple_woods");
public static final ResourceKey<Biome> MARSH = registerOverworld("marsh"); public static final ResourceKey<Biome> MARSH = registerOverworld("marsh");
public static final ResourceKey<Biome> MEDITERRANEAN_FOREST = registerOverworld("mediterranean_forest"); public static final ResourceKey<Biome> MEDITERRANEAN_FOREST = registerOverworld("mediterranean_forest");
public static final ResourceKey<Biome> MEDITERRANEAN_LAKES = registerOverworld("mediterranean_lakes"); public static final ResourceKey<Biome> MEDITERRANEAN_LAKES = registerOverworld("mediterranean_lakes");
@ -69,7 +69,7 @@ public class BOPBiomes
public static final ResourceKey<Biome> SEASONAL_FOREST = registerOverworld("seasonal_forest"); public static final ResourceKey<Biome> SEASONAL_FOREST = registerOverworld("seasonal_forest");
public static final ResourceKey<Biome> SNOWY_CONIFEROUS_FOREST = registerOverworld("snowy_coniferous_forest"); public static final ResourceKey<Biome> SNOWY_CONIFEROUS_FOREST = registerOverworld("snowy_coniferous_forest");
public static final ResourceKey<Biome> SNOWY_FIR_CLEARING = registerOverworld("snowy_fir_clearing"); public static final ResourceKey<Biome> SNOWY_FIR_CLEARING = registerOverworld("snowy_fir_clearing");
public static final ResourceKey<Biome> SNOWY_MAPLE_FOREST = registerOverworld("snowy_maple_forest"); public static final ResourceKey<Biome> SNOWY_MAPLE_WOODS = registerOverworld("snowy_maple_woods");
public static final ResourceKey<Biome> SPIDER_NEST = register("spider_nest"); public static final ResourceKey<Biome> SPIDER_NEST = register("spider_nest");
public static final ResourceKey<Biome> TROPICS = registerOverworld("tropics"); public static final ResourceKey<Biome> TROPICS = registerOverworld("tropics");
public static final ResourceKey<Biome> TUNDRA = registerOverworld("tundra"); public static final ResourceKey<Biome> TUNDRA = registerOverworld("tundra");