Re-added Dead Swamp and Lavender Fields

This commit is contained in:
Forstride 2019-05-02 17:30:59 -04:00
parent 10712027c4
commit b644b75920
10 changed files with 361 additions and 2 deletions

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@ -16,7 +16,9 @@ public class BOPBiomes
public static Optional<Biome> alps = Optional.empty();
public static Optional<Biome> cherry_blossom_grove = Optional.empty();
public static Optional<Biome> coniferous_forest = Optional.empty();
public static Optional<Biome> dead_swamp = Optional.empty();
public static Optional<Biome> grassland = Optional.empty();
public static Optional<Biome> lavender_fields = Optional.empty();
public static Optional<Biome> maple_woods = Optional.empty();
public static Optional<Biome> meadow = Optional.empty();
public static Optional<Biome> redwood_forest = Optional.empty();

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@ -0,0 +1,124 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.biome.overworld;
import com.google.common.collect.Lists;
import biomesoplenty.api.block.BOPBlocks;
import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
import biomesoplenty.common.world.gen.feature.ShortGrassFeature;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.init.Fluids;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.gen.feature.BushConfig;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.IFeatureConfig;
import net.minecraft.world.gen.feature.LakesConfig;
import net.minecraft.world.gen.feature.LiquidsConfig;
import net.minecraft.world.gen.feature.MinableConfig;
import net.minecraft.world.gen.feature.ProbabilityConfig;
import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig;
import net.minecraft.world.gen.feature.SphereReplaceConfig;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
import net.minecraft.world.gen.feature.structure.StrongholdConfig;
import net.minecraft.world.gen.feature.structure.SwampHutConfig;
import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
import net.minecraft.world.gen.placement.ChanceConfig;
import net.minecraft.world.gen.placement.CountRangeConfig;
import net.minecraft.world.gen.placement.DepthAverageConfig;
import net.minecraft.world.gen.placement.DungeonRoomConfig;
import net.minecraft.world.gen.placement.FrequencyConfig;
import net.minecraft.world.gen.placement.IPlacementConfig;
import net.minecraft.world.gen.placement.LakeChanceConfig;
import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
public class DeadSwampBiome extends BiomeBOP
{
public DeadSwampBiome()
{
super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, BOPBiomeFeatures.LOAMY_GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.SWAMP).depth(-0.15F).scale(0.05F).temperature(0.6F).downfall(0.9F).waterColor(0x354762).waterFogColor(0x040511).parent((String)null));
// Mineshafts and Strongholds
this.addStructure(Feature.SWAMP_HUT, new SwampHutConfig());
this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
this.addStructureFeatures();
// Lakes
this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(4)));
this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
// Dungeons
this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
// Ores
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(BOPBlocks.mud, 8, 2, Lists.newArrayList(BOPBlocks.loamy_dirt, BOPBlocks.loamy_grass_block)), TOP_SOLID, new FrequencyConfig(6)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(BOPBlocks.loamy_dirt, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1)));
// Vegetation
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.DEAD_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.2F}, BOPBiomeFeatures.DYING_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig((int)0.9F, 0.2F, 1)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new ShortGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(4)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(4)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.RED_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(8)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.PUMPKIN, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(32)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_DECORATION, createCompositeFeature(Feature.FOSSILS, IFeatureConfig.NO_FEATURE_CONFIG, WITH_CHANCE, new ChanceConfig(64)));
this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
// Entity spawning
this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 1, 1, 1));
this.addWeight(BOPClimates.COLD_SWAMP, 3);
}
@OnlyIn(Dist.CLIENT)
public int getGrassColor(BlockPos pos)
{
return 0x66704C;
}
@OnlyIn(Dist.CLIENT)
public int getFoliageColor(BlockPos pos)
{
return 0x66704C;
}
}

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@ -0,0 +1,123 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.biome.overworld;
import com.google.common.collect.Lists;
import biomesoplenty.api.block.BOPBlocks;
import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.init.Fluids;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.gen.feature.BushConfig;
import net.minecraft.world.gen.feature.DoublePlantConfig;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.IFeatureConfig;
import net.minecraft.world.gen.feature.LakesConfig;
import net.minecraft.world.gen.feature.LiquidsConfig;
import net.minecraft.world.gen.feature.MinableConfig;
import net.minecraft.world.gen.feature.ProbabilityConfig;
import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig;
import net.minecraft.world.gen.feature.SphereReplaceConfig;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
import net.minecraft.world.gen.feature.structure.StrongholdConfig;
import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
import net.minecraft.world.gen.placement.ChanceConfig;
import net.minecraft.world.gen.placement.CountRangeConfig;
import net.minecraft.world.gen.placement.DepthAverageConfig;
import net.minecraft.world.gen.placement.DungeonRoomConfig;
import net.minecraft.world.gen.placement.FrequencyConfig;
import net.minecraft.world.gen.placement.IPlacementConfig;
import net.minecraft.world.gen.placement.LakeChanceConfig;
import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
public class LavenderFieldsBiome extends BiomeBOP
{
public LavenderFieldsBiome()
{
super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, BOPBiomeFeatures.SILTY_GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.PLAINS).depth(0.0F).scale(0.05F).temperature(0.8F).downfall(0.7F).waterColor(4159204).waterFogColor(329011).parent((String)null));
// Mineshafts and Strongholds
this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
this.addStructureFeatures();
// Lakes
this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(4)));
this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
// Underground
this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.SAND, 7, 2, Lists.newArrayList(BOPBlocks.silty_dirt, BOPBlocks.silty_grass_block)), TOP_SOLID, new FrequencyConfig(3)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(BOPBlocks.silty_dirt, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(BOPBlocks.silty_dirt, BOPBlocks.silty_grass_block)), TOP_SOLID, new FrequencyConfig(1)));
// Vegetation
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.BIG_FLOWERING_OAK_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.2F}, BOPBiomeFeatures.JACARANDA_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(1, 0.1F, 1)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(7)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.LAVENDER_FLOWERS, TWICE_SURFACE, new FrequencyConfig(450)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
// Entity spawning
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 1, 2));
this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
this.addWeight(BOPClimates.MEDITERRANEAN, 3);
}
@OnlyIn(Dist.CLIENT)
public int getGrassColor(BlockPos pos)
{
return 0xA1C36D;
}
@OnlyIn(Dist.CLIENT)
public int getFoliageColor(BlockPos pos)
{
return 0xA1C36D;
}
}

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@ -73,7 +73,7 @@ public class WastelandBiome extends BiomeBOP
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
// Vegetation
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.DYING_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F}, BOPBiomeFeatures.DEAD_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(2, 0.1F, 1)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.DYING_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F}, BOPBiomeFeatures.DEAD_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig((int)0.5F, 0.1F, 1)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.WASTELAND_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(2)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new WastelandGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(8)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));

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@ -0,0 +1,39 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.block;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockReader;
public class BlockDriedSand extends Block
{
public BlockDriedSand(Block.Properties properties)
{
super(properties);
}
@Override
public boolean canSustainPlant(IBlockState state, IBlockReader world, BlockPos pos, EnumFacing facing, net.minecraftforge.common.IPlantable plantable) {
net.minecraftforge.common.EnumPlantType type = plantable.getPlantType(world, pos.offset(facing));
switch (type) {
case Desert: return true;
case Nether: return true;
case Crop: return false;
case Cave: return true;
case Plains: return false;
case Water: return false;
case Beach: return false;
}
return false;
}
}

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@ -22,6 +22,7 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import net.minecraftforge.common.EnumPlantType;
import javax.annotation.Nullable;
import java.util.Random;
@ -102,4 +103,29 @@ public class BlockFoliageBOP extends BlockBush
{
return Block.EnumOffsetType.XYZ;
}
@Override
public EnumPlantType getPlantType(IBlockReader world, BlockPos pos)
{
Block block = world.getBlockState(pos).getBlock();
if (block == BOPBlocks.dead_grass)
{
return EnumPlantType.Desert;
}
if (block == BOPBlocks.desert_grass)
{
return EnumPlantType.Desert;
}
if (block == BOPBlocks.dune_grass)
{
return EnumPlantType.Desert;
}
if (block == BOPBlocks.devilweed)
{
return EnumPlantType.Nether;
}
return EnumPlantType.Plains;
}
}

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@ -28,6 +28,8 @@ public class BOPBiomeFeatures
public static final AbstractTreeFeature<NoFeatureConfig> CONIFEROUS_TREE_LARGE = new TaigaTreeFeature.Builder().log(BOPBlocks.fir_log.getDefaultState()).leaves(BOPBlocks.fir_leaves.getDefaultState()).minHeight(20).maxHeight(40).trunkWidth(2).create();
public static final AbstractTreeFeature<NoFeatureConfig> OAK_TREE = new BasicTreeFeature.Builder().create();
public static final AbstractTreeFeature<NoFeatureConfig> BIG_OAK_TREE = new BigTreeFeature.Builder().create();
public static final AbstractTreeFeature<NoFeatureConfig> JACARANDA_TREE = new BasicTreeFeature.Builder().log(BOPBlocks.jacaranda_log.getDefaultState()).leaves(BOPBlocks.jacaranda_leaves.getDefaultState()).create();
public static final AbstractTreeFeature<NoFeatureConfig> BIG_FLOWERING_OAK_TREE = new BigTreeFeature.Builder().altLeaves(BOPBlocks.flowering_oak_leaves.getDefaultState()).create();
public static final AbstractTreeFeature<NoFeatureConfig> DEAD_TREE = new BigTreeFeature.Builder().maxHeight(12).log(BOPBlocks.dead_log.getDefaultState()).leaves(Blocks.AIR.getDefaultState()).foliageHeight(0).create();
public static final AbstractTreeFeature<NoFeatureConfig> DYING_TREE = new BigTreeFeature.Builder().maxHeight(12).log(BOPBlocks.dead_log.getDefaultState()).leaves(BOPBlocks.dead_leaves.getDefaultState()).foliageHeight(1).create();
public static final AbstractTreeFeature<NoFeatureConfig> YELLOW_AUTUMN_TREE = new BasicTreeFeature.Builder().log(Blocks.BIRCH_LOG.getDefaultState()).leaves(BOPBlocks.yellow_autumn_leaves.getDefaultState()).minHeight(5).maxHeight(8).create();
@ -50,6 +52,7 @@ public class BOPBiomeFeatures
public static final AbstractFlowersFeature CHERRY_BLOSSOM_GROVE_FLOWERS = new CherryBlossomGroveFlowersFeature();
public static final AbstractFlowersFeature EXTENDED_FLOWERS = new ExtendedFlowersFeature();
public static final AbstractFlowersFeature JUNGLE_FLOWERS = new JungleFlowersFeature();
public static final AbstractFlowersFeature LAVENDER_FLOWERS = new LavenderFlowersFeature();
public static final AbstractFlowersFeature MEADOW_FLOWERS = new MeadowFlowersFeature();
public static final AbstractFlowersFeature SHRUBLAND_FLOWERS = new ShrublandFlowersFeature();
public static final AbstractFlowersFeature SNOWY_FLOWERS = new SnowyFlowersFeature();

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@ -0,0 +1,37 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.world.gen.feature;
import java.util.Random;
import biomesoplenty.api.block.BOPBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.IWorld;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.IChunkGenSettings;
import net.minecraft.world.gen.IChunkGenerator;
import net.minecraft.world.gen.feature.AbstractFlowersFeature;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.NoFeatureConfig;
public class LavenderFlowersFeature extends AbstractFlowersFeature
{
private static final Block[] FLOWERS = new Block[]{BOPBlocks.lavender};
public IBlockState getRandomFlower(Random p_202355_1_, BlockPos p_202355_2_)
{
double d0 = MathHelper.clamp((1.0D + Biome.INFO_NOISE.getValue((double)p_202355_2_.getX() / 48.0D, (double)p_202355_2_.getZ() / 48.0D)) / 2.0D, 0.0D, 0.9999D);
Block block = FLOWERS[(int)(d0 * (double)FLOWERS.length)];
return block.getDefaultState();
}
}

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@ -14,7 +14,9 @@ import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.biome.overworld.AlpsBiome;
import biomesoplenty.common.biome.overworld.CherryBlossomGroveBiome;
import biomesoplenty.common.biome.overworld.ConiferousForestBiome;
import biomesoplenty.common.biome.overworld.DeadSwampBiome;
import biomesoplenty.common.biome.overworld.GrasslandBiome;
import biomesoplenty.common.biome.overworld.LavenderFieldsBiome;
import biomesoplenty.common.biome.overworld.MapleWoodsBiome;
import biomesoplenty.common.biome.overworld.MeadowBiome;
import biomesoplenty.common.biome.overworld.RedwoodForestBiome;
@ -50,7 +52,9 @@ public class ModBiomes
alps = registerBiome(new AlpsBiome(), "alps");
cherry_blossom_grove = registerBiome(new CherryBlossomGroveBiome(), "cherry_blossom_grove");
coniferous_forest = registerBiome(new ConiferousForestBiome(), "coniferous_forest");
dead_swamp = registerBiome(new DeadSwampBiome(), "dead_swamp");
grassland = registerBiome(new GrasslandBiome(), "grassland");
lavender_fields = registerBiome(new LavenderFieldsBiome(), "lavender_fields");
maple_woods = registerBiome(new MapleWoodsBiome(), "maple_woods");
meadow = registerBiome(new MeadowBiome(), "meadow");
redwood_forest = registerBiome(new RedwoodForestBiome(), "redwood_forest");

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@ -12,6 +12,7 @@ import static biomesoplenty.api.block.BOPBlocks.*;
import biomesoplenty.common.block.BlockAsh;
import biomesoplenty.common.block.BlockBramble;
import biomesoplenty.common.block.BlockDoublePlantBOP;
import biomesoplenty.common.block.BlockDriedSand;
import biomesoplenty.common.block.BlockFlesh;
import biomesoplenty.common.block.BlockFlowerBOP;
import biomesoplenty.common.block.BlockFoliageBOP;
@ -80,7 +81,7 @@ public class ModBlocks
mud_brick_slab = registerBlock(new BlockSlab(Block.Properties.create(Material.ROCK, MaterialColor.BROWN_TERRACOTTA).hardnessAndResistance(2.0F, 6.0F)), "mud_brick_slab");
mud_brick_stairs = registerBlock(new BlockStairs(mud_brick_block.getDefaultState(), Block.Properties.from(mud_brick_block)), "mud_brick_stairs");
dried_sand = registerBlock(new Block(Block.Properties.create(Material.GROUND, MaterialColor.WOOD).hardnessAndResistance(1.0F)), "dried_sand");
dried_sand = registerBlock(new BlockDriedSand(Block.Properties.create(Material.GROUND, MaterialColor.WOOD).hardnessAndResistance(1.0F)), "dried_sand");
ash_block = registerBlock(new BlockAsh(Block.Properties.create(Material.SAND, MaterialColor.BLACK_TERRACOTTA).hardnessAndResistance(0.4F).sound(SoundType.SAND)), "ash_block");
flesh = registerBlock(new BlockFlesh(Block.Properties.create(Material.SPONGE, MaterialColor.RED_TERRACOTTA).hardnessAndResistance(0.4F).sound(SoundType.SLIME)), "flesh");